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KSP2 Release Notes
Everything posted by tjsnh
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Maxmaps @Maxmaps · 18m 18 minutes ago Website goes up when the build goes up. #Kerbalcoutdown #NotMuchLongerNow
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I'll be doing sandbox for an hour to check out the new parts, then starting a new career. I'll be cheating through the first time to check out the contracts, as I need to know what they've added so i can update my contract mod appropriately.
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Re the HGR 1.875 rocket parts, I've used them now and then, but frankly they stick out like a sore thumb. It's like having a big neon pink car in a lot full of white cars. Beale's skinning/textures really "fit" well not only with the stock parts, but with each other.
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THANK YOU for the SRBs being 1.875m , that common size has a serious lack of respectable launcher parts at the moment.
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It'll explode very quickly from air friction. If you max the throttle, it shoots to over 300m/s VERY quickly, under 1000m of altitude. In 0.90 you start getting mach effects in mere seconds, I expect a massive fireball of doom in 1.0.
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Ore drilling/fuel refining in 1.0 : a built-in cheat, or not a cheat?
tjsnh replied to tjsnh's topic in KSP1 Discussion
Interesting discussion so far, thank you folks. -
Easily capable of hypersonic circumnavigation without going into orbit. SR-71 eat your heart out!
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I give you, the Speedpipe: http://kerbalx.com/tjsnh/Speedpipe Load a Kerbal onto the command seat (I drove one over on a rover from the launchpad), punch the throttle, zoom climb to 27000-28000 meters, level off, and watch your speed punch to mach six while your exceedingly brave pilot roasts some snacks in the aircraft's slipstream. Stock aerodynamics (0.90), no mods or cheats. ... mach 6, 28000 meters, sitting on an RTG, open cockpit ... what could possibly go wrong?! ... - - - Updated - - - *Snacks not included.
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Ore drilling/fuel refining in 1.0 : a built-in cheat, or not a cheat?
tjsnh replied to tjsnh's topic in KSP1 Discussion
Even if it's slow, heavy, and resource intensive - it runs "in the background" including at time warp, so is basically infinite. It's hard for me to call that balanced. :-( -
So, I'm watching the livestream on KSPTV where they're showing off 1.0. Roninpawn just demonstrated in-situ mining, using drill/refinery parts on minmus to generate fuel out of "ore" (basically, out of nothing if you're landed and have done a little prep work). Am I the only one who sees this as basically cheating? I mean, I can see it adding another element to the game and simplifying refueling out around Jool instead of sending tankers, but it just seems like cheating/nerfing to me. Dramatically reduces the difficulty of things like the "Jool 5 challenge" and so on. Thoughts?
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All - There will be a minor update coming before KSP1.0 hits to implement some bugfixes. Won't be a save-breaker, just some minor tweaks to address some bugs that have cropped up over the past few weeks.
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Re: The Salyut motor. Is there any chance of this ever being a 1.25m part? The disc at the top makes it "fit" with the larger radius parts well enough, but IMO it would look just as good and fit just as well as a basic 1.25m engine and might be adaptable to more uses. Just some raw meat for the table.
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Just a random thought that came up when I saw those amazing heatshield pics posted a couple pages back ... Once 1.0 hits, the Vostok pod is going to find a whole new life (presuming the part is config'ed so the whole thing is heatshielded, like the actual capsule was) for low-part-count rockets, lightweight missions, and us lazyfolks :-)
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Would still love to see that PPTS get released Or at least, the part models all squared up - considering that EVERYTHING is going to need a re-balance a week from now.... and by the way, I'd be happy to volunteer some time to help with any post KSP1.0 rebalancing. I re-spec'ed almost all the parts in the parts packs (regular tantares and LV) for my own use and the not-yet-released-mod I messaged you about a while back.
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RichKerman, good question. I haven't used RSS, and I don't know how it interacts with the CC library I use (I assume the planets/etc have "correct" names in RSS, which would mean I'd need a specific contract pack for it where it was to send a probe to "moon" instead of "mun" and so on). It's something I'll keep in mind after KSP 1.0 comes out, if I have time I'll play around with RSS and see if I can make it work.
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Wait, there's an actual release date now?!
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Also - if you have requests or suggestions for contracts that would "fit" with this pack, keep sending them over to me. Lots of good ideas have come in via private message, but don't hesitate to post here either. I've already started working on the next update for after KSP 1.0 hits - should be another big one!
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A quick and simple Su-17 I made for a guy on facebook, it came out ok so figured I'd post. All stock parts, low part count. http://kerbalx.com/tjsnh/Su-17 As with most of my jets, you have to fly it off the end of the runway, but once it gets into the air it flies decently enough. Good range too.
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OMSK Space Products - Stockalike Atlas rockets & more! [Omich-L Beta]
tjsnh replied to SnowWhite's topic in KSP1 Mod Releases
It needs a couple of struts/bars/something bracing the nozzles to the base. Having them free-floating makes it look like the engine is going to fly apart from torsion once the ignition starts. -
Just posted to twitter: https://twitter.com/search?f=realtime&q=%23KerbalCountdown&src=hash CRANK UP THE HYPE!!!
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So .. land the full N1 stack, or does only Block A need to land (with the rest boosting off) ?
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A few private messages came in asking about the next release, plans for 1.0, and so on. Short answer : TBD Long answer : It depends on what changes with the contract system in 1.0 , as squad has said they plan on adding more contracts to the "midgame" which is where most of mine fall. Also, squad has tweeted/facebooked this mod at least twice, so there's a chance we might see some advanced-progression-ish contracts included in the 1.0 release. Also, it's likely that some of KSP's developer 'hooks' might change, so I anticipate an update to the Contract Configurator library is likely and squad has also said they are doing a rebalance pass on all the contract reward scales and part costs, so I'll need to adjust mine accordingly to "match up" with stock. So, the next release (which will be 4.0) will probably be about a week after the 1.0 release. Until then, keep launching, and get on board the hype train!
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I'm not sure what it's intended to go with, but I always use the small docking port with the built-in 'chute on the Cygnus.
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New shuttle wings with fuel in them. NAO!!! RELEASE IT NAO!!!
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Good catch, will update in the next release.