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About me
Eeloo Enthusiast
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Reported Version: v0.1.3.2 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: i7-7700k | GPU: GeForce RTX 3070 | RAM: 16GB DDR4 During atmospheric flight, SAS will overcorrect in a way that seems most prominent in roll, but also will at times be strong enough to destroy craft on the runway. Wing authority below 10 deg. seems to be the only method of correcting this in-flight, and while reducing control surface does work to a degree, almost all aircraft (especially if not perfectly balanced) will experience cascading stability failures that do not occur in manual flight.
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Here's what I've found helps: VRAM is mostly used for texture preloading, and since KSP loads almost everything when a scene is loaded, some mods like Distant Object Enhancement or Physics Range Extender can cause issues. If not, I'd try messing with a single visual setting without touching other ones. I mean, it takes a hot minute to load when we mod KSP but I think that some mods and settings have an outsize effect on performance due to big textures and rendering bugs. I'm running a 1080 Ti with 11GB of VRAM and I still run it around 90% full, even though my CPU/GPU cores are below 50% usage. I'll see if I can pagefile some of the RAM allocation and update, but otherwise I don't have any real solutions.
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[1.0.5] Advanced Jet Engine v2.6.1 - Feb 1
Derpotron replied to camlost's topic in KSP1 Mod Releases
Is a 1.0.5 release being developed? Also, how is the new afterburner mechanic going to change the way the pack works perhaps? Would be nice to be able to have realistic propulsion with the new models. -
Hey Hellblazer! I have a good picture here and would be very, very happy if you were to do your magic! 1920x1080 picture.
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Derpotron replied to BahamutoD's topic in KSP1 Mod Development
I'd think that the best way to set up the AI is to test them out on your planes and adjust accordingly. I mean a super maneuverable plane is not very effective in the hands of an AI that can only turn at 1 degree a second. I think that the plane is the trick. -
The Elcano Challenge : Ground-based circumnavigation
Derpotron replied to Fengist's topic in KSP1 Challenges & Mission ideas
Is Eeloo Elcano challenge a thing? Because I'd love to try to do it. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Derpotron replied to BahamutoD's topic in KSP1 Mod Development
Playstation 2 breaks Oh noes Try not to cry -
I would love to participate! Gimme the contacts and stuff, and I'll comply.
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Ok guys so here is my attempt! I got Jeb out and that somehow messed up the F3 panel but the other 33 pictures should serve as proof. Totally stock, no oxidizer, nothing. AND, I did it in *just* under 1 hour. By 38 seconds! I love KSP - - - Updated - - - How the heck do you guys get up to that fast without burning up? I found that 1200m/s was my top safe speed. (quite quickly and abruptly, actually)
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Discussion thread - BD Armory AI tournaments
Derpotron replied to colmo's topic in KSP1 Challenges & Mission ideas
Oh my god this is a great idea just let me go and make a fighter for this! -
Today, I set up a space station with the exclusive purpose of just having a station. Because you know what, why not? Who doesn't want a station? Weighs over 100 tons though. Getting just the core into orbit was a job and a half. Used a 500 ton launcher. At least it worked:D.
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Derpotron replied to BahamutoD's topic in KSP1 Mod Development
I have a question, When a cruise missile is fired, and the target will be or is out of physics range, will the cruise missile still pursue or will it fail to continue? Because I think something really cool would be the ability to fire cruise missiles from >20km away and be able to see them coming in to hit a target. Or maybe being able to remotely target and fire the missiles with communications. Ah, these are just some ideas. Anyways great job so far! Everything looks good. Big fan of your work!