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TodayIsOkay

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    Bottle Rocketeer
  1. I took this immediately after launch. It was on a clean install (no KCT or any other mods). When in HardCore mode, it doesn't seem to be charging enough. Unless I'm just misunderstanding how the mod is supposed to work again :/
  2. Just tested on a fresh install w/ no mods but MCE. Started career, launched a ship, flew a few feet, landed, and recovered. Still no recycling payout.
  3. So I started playing in normal mode so I didn't have to deal with screwed-up vessel costs... I can't get recycling costs though. When I test it in sandbox mode, it works fine, but when I play in career mode, after I hit recover vessel, the science screen pops up, but no recycling payout screen.
  4. I'm having the same problem as Proply. Whenever I launch, I'm not charged nearly enough. I was charged under $1000 for an $18000 ship. Testing it on a Stayputnik drone attached to a cheap SRB charged me a little over $200 (should have been over $3000). I thought at first it might be a problem with one of the other mods I have installed, Construction Time, but I uninstalled it and I'm still not getting charged nearly enough. Okay, so I messed around with it a little, and it's only a problem with HardCore mode. In normal mode, it charges the correct amount, but when HardCore is turned on, it only charges between 10-15% of the stated value of the ship.
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