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Recognize-Me-

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Everything posted by Recognize-Me-

  1. I tried changing some of the others but they either did nothing for the orientation or made the game stop loading when it was loading my part.
  2. It already is node_attach = 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1
  3. My part is close to completion but what I'm focused on right now is getting the part oriented the way i want. No matter which way I rotate it in Blender or Unity it always faces the same way when I get into KSP. Example Photo: The tank circled in Red is the way the part is oriented when placed without rotating or translating. The tank circled in Green is the way I want the part to be oriented when first placed.(I had to rotate and translate the part for it to look like that) My question is what do I need to do to get the part to radially attach to parts like the tank circled in Green?I have tried changing the orientation in Blender and in Unity but no matter what way the part is rotated it always radially attaches like the tank circled in Red. Here is the cfg. Do I need to change the attachment_node values ? node_stack_top = 0.5, 0.0, 0.0, 0.0, 0.0, 1.0, 0 node_stack_bottom = 0.5, 0.0, 0.0, 0.0, 0.0, 1.0, 0 node_attach = 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1 I'm new to modding and I'm trying to learn every step but I'm still new to all of it so all the help I can get is greatly appreciated!
  4. I've tried to rotate it in unity and blender but no matter how I turn it in unity or blender it is always facing the same way in ksp. I'm so confused????
  5. Introducing my first part ever....The Small Radial Liquid Fuel Tank or the RLF-1 The problem I need to solve before I release it is that the orientation of the part is completely off. I want the tank to be sticking off a little bit like in the pictures of the craft flying but as you can see in the first picture when I place the part radially it attaches in from the center of the tank and not at the end of the support legs. I need some help on how to do this. Do I have to rotate the part in blender or in unity? Does it matter how its orientated in blender/unity or do i need to do something to the config file? Or do I need to change the origin of the part in blender? I'm not sure where to start so any help is much appreciated. Also If you would like to take a shot at making a texture for this just PM me and i'll give you the link.
  6. Sweet got that part done. Thanks to Scarz I have a good enough texture and now im going to use the CIT node helper to get the nodes placed right. And does anyone have any tips on how to get the part oriented correctly. When I try to place the part it is sideways and rotated. Cant seem to figure that out but I'm close
  7. yeah i made one for it but do i need to set up anything in unity?
  8. I'm having an issue with my part. I got it into the game and when I attach it to something i'm not able to pick it back up and move it. Does anyone know why? Any help is appreciated.
  9. Yeah I'd be all for seeing what your textur would look like. How can i give you the model? First time I've needed to share my model.
  10. The tricount is 2050 but I don't know if that's high or low and not really sure how to make it less. I'm still very new at making parts and don't know all the tricks to take the tricount down. I'm taking your advice and unwrapping it myself with a lot of seams and the edges are lining up a lot better. I'll try to work out the best texture I can but not sure how great its going to make the part look. But I do REALLY want to get my part in the game and at least somewhat fuctioning so I've got some work to do tonight. Thanks for the help Art will put up new pic later!
  11. Found the code but I cant figure out what code goes in the middle.
  12. I've been through that thread a lot. Couple of questions, What do you think of the part so far? Any tips on how to make textures or how to find someone that could maybe try to make one for it? Lastly, Do you know how to get the imgur album on here?
  13. This is a part I am creating that is intended to be a Small Radial Liquid Fuel Tank. I have very little modding experience which is why it is a very bad texture. If you would like to help with the texturing just let me know because I could use any help I can get. I will be trying to get the part into the game tonight and hopefully get it working by tomorrow. Wish me luck! I'm able to get the part into the game but I'm having a few problems I can't figure out. I'm trying to make it radially attach but also have a node on top and bottom to put an engine and nose cone cant figure out how to do that. Also when I do attach it it attaches somewhere in the middle of the part rather than on the support legs. And lastly after I attach the part or click off the part I can't grab my part again and I don't know how to fix that. Any help would be appreciated. Here is the cfg. File for the part. I took the cfg file of the oscar-b fuel tank and changed a few things. Mainly i took the //attachment rules of the Radial Monopropellent Tank hoping that would make it radially attachable. Not that good at making cfg. files but i can understand the basics of how to change them. PART{ name = Radial Fuel Tank module = Part author = Recognize-Me- mesh = model.mu rescaleFactor = .3 node_stack_top = 0.0, .3, 0.0, 0.0, 1.0, 0.0, 0 node_stack_bottom = 0.0, -.3, 0.0, 0.0, 1.0, 0.0, 0 TechRequired = precisionEngineering entryCost = 4200 cost = 180 category = FuelTank subcategory = 0 title = Radial LF Tank manufacturer = Recognize Industries description = A Small Radial Liquid Fuel Tank ment to be put on small crafts that need Liquid Fuel. // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 0,1,0,0,1 mass = 0.015 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.15 angularDrag = 2 crashTolerance = 6 maxTemp = 2900 breakingForce = 50 breakingTorque = 50 RESOURCE { name = LiquidFuel amount = 90 maxAmount = 90 } RESOURCE { name = Oxidizer amount = 100 maxAmount = 100 } }
  14. You can pretty much change Cfg. files to do anything you can think of
  15. Was thinking about it the other day while i was drifting away from an astroid, What if there was a small Grappling gun that the kerbals could aim and shoot at things like astroids and then reel themselves in. Just thought it might be a handy little thing to have. Any ideas on how someone might make one? I'm just now learning how to get the parts I created into the game but I am still learning how to make config files. I assume it would be a lot like the KAS winches with a little grappling hook on the end to attach to things. Any ideas on where to start?
  16. There is a mod called "Aviation Lights". Right Here----->http://forum.kerbalspaceprogram.com/threads/16925
  17. I thought of a simple little mod that might be nice. Slow Down Time, I mean if we can speed it up why not slow it down?
  18. Here's my complete mod list, couldn't explain each mod because some are random plugins and stuff needed for other mods I have but that is everything in my list and I will continue to add more until I can't. THE MOST IMPORTANT MOD THAT EVERYONE NEEDS IS THE ADVANCEDTEXTUREMANAGEMENT. YOU CAN HAVE SO MANY MODS WITH THAT INSTALLED!!!!! 000_Toolbar ActionGroupManager ActiveTextureManagement AtmosphericSoundEnhancement B9_Aerospace BahaConstellations BoulderCo Chatterer CoolRockts DistantObjects EditorExtentions EnvironmentalVisualEnhancements ExsurgentEngineering ExtraplanetaryLaunchpads FerramAerospaceResearch Firespitter HSH (Hollow Structures and Hulls) Hyomoto RasterPropMonitor KAS (Kerbal Attachment System) Kerbaltek KerbPaint Kethane KineTechAnimation Klockheed_Martian KSPRC (Renaissance Compilation) LLL (Lack Luster Labs) MagicSmokeIndustries MechJeb2 Mechjeb2RPM MP_Nazari NavBallTextureExport NovaPunch2 PartCatalog PartHighlighter Procedural Parts RealSolarSystem RemoteTech2 ResGen SCANsatRPM SmokeScreen SoundtrackEditor TextureReplacer TurboNisu VNG ( A plugin for something) Wayland_corp ModuleManager_1_5_6.dll
  19. I don't get it, I can not get this to work. I started with a fresh KSP install, Downloaded all the dependencies(and Atmospheric Sound Enhancement), Deleted the tga texture files from Coolrockets, Downloaded the KSPRC mod and it freezes when I start the game. Okay well it froze for like 10 mins then as I was about to send this post the game unfroze and is now loading. Ill let you know if I have more problems. Edit: It also froze at the very end of the loading screen. Any way for you to fix that?
  20. I have all the well known mods. I'm looking for the less heard of mods
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