I'm not sure if this has been tabled yet (probably has, but it's early and my caffeine level has yet to reach where it should be), but how easy would it be to have a procedural habitat/command module? Adding the appropriate modules (SAS, Crew Capacity etc.) is easy, but it needs a hatch - I'm very new to modding and how everything works in KSP but if, as I understand it, a hatch is defined by an invisible object in Unity, would it be possible for the 'hatch' object to be positioned in the nominal 'front' of the procedural object (i.e. what you see from a starting position in VAB) to enable textures to match it's location and NOT to scale with the rest of the object, but remain in its position? For reference, I love this mod already - I'm looking forward to continuing developments Cheers, Erasmus UK