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Dimonnomid

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Everything posted by Dimonnomid

  1. Hello Nathan! Haven't seen you for ages)) I'd like to join team pluto and charon retexture... And i still have almost completed venus texture. Best in the world 8k venus texture. Seriusly =)
  2. Nathan hello... i brig you a bugreport... so i have updated RO to 0.90... everythig works fine exept mars and venus surface textures. Just look http://imgur.com/a/tu5tO/embed#0 i use ATM basic and forceopengl mode. DDS loader 1.8 Problems just with mars and venus, i checked other planets, they are fine. Also i remove all mods, ATM and turn forceopengl mode off. check 2048 and 4096 maps packs. Same result. =( see you in irc tommorow
  3. All maps are 8192px and it will reque a loots of ram. At this moment it use 4,5GB. Interesting what will be later
  4. I make imgur album. There is no way to embed it at post? http://imgur.com/a/gL1KN/embed I did Phobos =) i think wil redraw it sometimes with zBrush but it looks fine now And one PQSmod to source: // additional PQSmods if (modNode. name. Equals("PQSMod_VertexHeightNoise") && m. GetType().ToString().Equals(modNode. name)) { PQSMod_VertexHeightNoise mod = m as PQSMod_VertexHeightNoise; if (modNode. HasValue("deformity")) { if (float. TryParse(modNode. GetValue("deformity"), out ftmp)) mod. deformity = ftmp; } if (modNode. HasValue("frequency")) { if (float. TryParse(modNode. GetValue("frequency"), out ftmp)) mod. frequency = ftmp; } mod. OnSetup(); }// end Maybe you will add more PQSs for better setting of planets?
  5. ...its from PM but looks like you does not receive messeges... Nathan, last month i draw beautifull maps of CB of our Solar System... all off them are 8192*4096px. Some things i allready made (screenshots: https://yadi.sk/d/qqojhIW5WEzMy) At this moment it use 4600mb RAM =) i use 64bit KSP... optimization will be later. I'm trying to make all stuff more reallistic and cool. Textures, normalmaps, hegtmaps, surface colormaping, PQS relief, atmocolor etc... NASA have really cool maps of planets but the unusefull without long&hard photoshop work) Is it possible to work together? Im a graphic designer and know everything we need to make a Really Real Solar System. But i have a big trubles whith mmm... PQS and other ingame engine functions... im not a coder, reading your source code helps a lot, but i cant add my stuff. So i will be really glad to help you make a mod of my dream for game of my dream =) What do you think? PS its hard to talk whith 12 hour difference... how i can cath you online (icq, mirc etc)?
  6. Nathan! Why Bop(Phobos) does not use height map from config... It use your standart model for PQS but i ovwerwrite it by Phobos model PQS view -http://img-fotki.yandex.ru/get/6818/116604083.2/0_be089_50ee0e11_orig SS view - http://img-fotki.yandex.ru/get/6812/116604083.2/0_be08a_d9974318_orig
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