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LaytheAerospace

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    Spacecraft Engineer

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  1. I'm a couple thousand hours in. At this point I hop on for patches, but I'm being very careful not to get burned out prior to 1.0. Part of my strategy is playing exclusively sandbox mode. Played career for the first couple patches it was available, but now I'm treating it like an entirely new game launch so I have something significant to anticipate, and not just waiting for patch notes that tickle my fancy. So far it's working.
  2. I'm happy to know that I can add burning up on re-entry to my list of stock failure modes. More failures, more fun!
  3. I think my first successful Laythe rescue picked 12 Kerbals up in a 60t lander, which barely made it back to orbit. These days I fly planes literally everywhere. Typical weight for a landing configuration (pair of rapiers) would be around 12-15t. Interplanetary configuration (pair of LV-Ns) is more like 20t.
  4. My 100km equatorial orbit is usually absurdly crowded. You can actually see debris from just about any point it's so thick. Given that I just reset my save after each patch and rebuild my ships, it's never been much of a problem. Anything I'm sending to another planet parks at 605km, which I also don't bother to clean up but is big enough that nothing ever enters physics range.
  5. Given my name, you'll probably be unsurprised to know that I'm FAR + Planes all the way. My goal is to run my entire space agency on spaceplanes alone. So far my efforts to build a true heavy lift plane have all failed. We need functional cargo bays!
  6. I am a leaf on the wind. Watch how I...
  7. What is the worst situation you've ever recovered from to complete the mission? "Complete" could mean the original mission parameters, or simply getting Jeb home alive. My best was the first docking test of my "Space Truck Mk II", a 15t spaceplane with a robotic arm on it that can aim and fire a magnet with a 50m reach. Everything went great, until the docking. I managed to hit the shift key and throttled up the engines, slamming into my refueling station. Both the plane and fuel depot were destroyed, but Jeb's cockpit remained intact. Bill to the rescue! I fueled up a second Space Truck Mk II and sent Bill to intercept Jeb's wreckage. The debris field had largely dispersed by the time he arrived, making it easy to approach Jeb's capsule. The robotic arm, for its part, worked fantastically. Bill closed to about 10m from Jeb, lined up the arm and snagged him on the first try. With Jeb's capsule pulled in tight to the cargo area of the ship, Bill flew to my space station proper, where I keep a single plane fueled up for occasions just such as this. A short EVA later, and Jeb was safe, ready to fly home in style. Bill then proceeded to complete the original mission goals, successfully docking with the station. Both Bill and Jeb landed safely at KSC, textbook runway landings.
  8. Meh, it's only fanboyism when you refuse to change your opinions based upon the evidence. I'm just an ....... that's obsessed with CPU power . For the record I was a huge AMD fan right up to the Phenom generation. I even cheered when they beat Intel to 1.0 GHz, and was horribly disappointed when Intel's first 1.0 chip trashed theirs in benchmarks. As far as a GPU upgrade, I recommend anyone who's lost start here: http://www.tomshardware.com/reviews/gaming-graphics-card-review,3107.html
  9. The Star Trek star field effect has always irritated me, not just the speed, but the distance. Many of the stars are close enough to appear as well defined spheres! The Enterprise must be traveling through the galactic core to see so many stars that closely.
  10. The original subject was asking about improving performance in KSP. The OP made the common mistake of assuming he needed a new GPU to do that (makes sense, it's how you improve performance in 99.9% of games). The GPU issue having been put to rest, the discussion moved on to the component that actually matters for KSP, the CPU.
  11. Binning is one thing. Re-releasing a year old $150 chip as a your new top of the line chip (that you hope to charge unsuspecting customers $800 for) is something entirely different. Intel's top of the line chips are all very much different silicon, and have been for as long as I can remember. And AMD has always been the worst about this, selling low binned quad core chips as tri core with the offending core disabled, throughout the Phenom era. So don't tell me everyone does this. AMD is alone in what they did with the FX 9590, and have a history of binning more aggressively than their competitors. Not at all applicable in this instance. The chips were already on the market, you can't go back in time and cut them down to differentiate them from your re-release. AMD gets no credit for this in the case of the 9590. And sometimes they try to re-release their $150 chip at $800 to trick people into thinking it was better than it really was so they can pay 530% more for the same performance. I'm not trying to be snarky, I'm just trying to point out that AMD, like every other company on the planet, is motivated by profits. They aren't binning chips so you have a chance of getting a better chip at a discount, they're doing what they think will maximize their return on investment. Attributing it to kindness, or "so people might get lucky" is patently ridiculous. They want you to buy their more expensive, higher profit chips just as much as Intel does. Saying AMD's best ever desktop CPU is only on par with a chip Intel released 4 years ago using less than half the power at 2/3 the clock speed with half the cores is faint praise indeed. And the differences may have been a mere 15-20% against a 2500k, but a modern Intel chip is much faster. http://www.anandtech.com/bench/product/836?vs=1289 http://www.anandtech.com/bench/product/836?vs=288 (in case you meant to claim that the 4770k was only 15-20% faster than a 2500k, which is also not true) Single threaded CPU benchmarks have the 4770k as much as 100% faster than the 9590, and we're comparing them at stock settings. When the 4770k's much greater overclocking headroom comes into play, the difference is bigger still. And it's not like AMD is winning the multithreaded benchmarks, despite it's 33% clock speed advantage and 100% core count advantage. It should be winning by a minimum of 100% in multithreaded integer workloads, but it's not because its performance is garbage. So you're going to tell me that AMD is doing better improving performance by re-releasing their $150 chip as a new high end part a year later? Or that Intel has its enormous performance advantage over AMD because they've advanced performance so much less than AMD did over the same period of time? If not, then this criticism of Intel in defense of AMD doesn't make a lot of sense. You should be criticizing AMD for failing to improve performance at all, not Intel for steady 20% gains one generation after the next. I'll leave you with a reminder that we've already benchmarked KSP. There is no debate to be had over which chip performs better in KSP. Intel wins by a large margin, even at lower clock speeds.
  12. I tend to go a little overboard on the AMD bashing, to preemptively stop any pointless debates about whether or not AMD chips are really that much worse than Intel. It's a habit from the Tom's Hardware forums, where there's a nonstop stream of fanboys on either side of any debate. Anyway, I did a little research on the OP's chip. It seems the 8320, 8350 and 9590 are all the same silicon (fun fact, AMD initially planned to sell the FX 9590 for $800, despite it being the exact same chip they'd been selling for $150 for a year). The only differences is the 8350 and 9590 have been "binned" (AMD pulled the best chips aside to guarantee performance) and run at higher stock settings. The differences in benchmarks are likely due to differences in popularity of the chips. More 8350s means the best 8350 benchmarks are better than the best benchmarks for the other two chips. The best 8320 is, theoretically, identical to the best 8350 and best 9590, due to random chance. However you'll see a higher average on the 9590 because of the binning. So, you don't have a ton of overclocking headroom, because you're effectively already overclocked from 4.0 to 4.7 GHz, and AMD chips are already running ludicrously hot (220W, compared to 84W for a 4770k). However, you do have a binned chip, so you should be able to take it over 5.0 GHz without too much trouble. Average overclock on an FX 9590 with air cooling, according to HWBot, is 5.135 GHz, or about 10% over stock. It's not much, but if you can manage it without upgrading your cooling system, then it's literally free performance. I think buying a new CPU cooler for this is probably a waste, though. You just don't have enough headroom to justify investing any money into overclocking. Your next opportunity for significantly better CPU performance is likely going to be the next CPU launch by AMD. Unfortunately, AMD recently announced that they aren't going to have anything for the enthusiast CPU space, and the FX series of processors is at an end. Their focus is increasingly on power efficiency for low cost APUs and mobile. The power desktop space, I'm afraid, has been completely abandoned by AMD. Really, though, they haven't had anything that could legitimately be called a "top of the line" CPU in a very long time. They're still trying to catch up to the 2500k, three generations later. Those benchmarks are at stock settings, by the way, with the brand new 4.7 GHz 9590 struggling to keep up with the four year old, 3.3 GHz 2500k.
  13. Didn't know that, haven't been following developments in AMD chips since they got utterly demolished by Sandy Bridge, even though they came to market almost a year later with a product that claimed higher clock speeds and more cores. For reference, here's a database of single threaded CPU benchmarks. Notice that there are a total of zero AMD chips in the list of previous world record holders. That's right, AMD has NEVER held the top spot in this CPU benchmark, ever. Here's multithreaded. AMD has some spots here, but only their latest and greatest Opteron, and in every instance an Intel chip regained the throne mere days later. All told, AMD chips have held the crown a combined total of less than a year over the last ten. I'd also like to point out that it only took a pair of Xeons to beat four Opterons. For comparison, this is the FX 9590 and here's the 8350. My favorite part is how the 8350 does significantly better than the 9590 on a bunch of benchmarks. AMD can't even compete with themselves, it seems. AMD chips are cheaper for a reason. You get what you pay for. [Edit] Forgot about this, the KSP CPU performance database.
  14. You are wrong. It's a CPU issue. Physics is done on the CPU exclusively. Physics load is a nonlinear function (polynomial, my guess) of the number of parts loaded. Approaching stations causes more parts to load. Few computers can handle more than 1000 parts gracefully. I'm running a 3770k at 4.9 GHz (probably top 0.1% of desktop CPU power) and 1000 part ships are SLOW. KSP is an extremely CPU heavy game. What's more, it's a class of problem that doesn't multithread. There's nothing that can be done to change this, it's a well known property of systems in which the future state depends on the present state (you must calculate all previous states before trying to calculate a future state). Which brings me to... This is a problem. AMD chips are much slower than Intel chips at the same clock rate, and the architecture shares floating point units between pairs of cores, so if both cores need to do floating point math, they simply can't and have to stop dead while they wait for the other unrelated workflow to finish. Games, particularly games like KSP, use large amounts of floating point math. AMD has run a very successful marketing campaign where they've convinced large numbers of people to buy their inferior products, because it has more cores. The problem is, most applications can't do anything with more cores. Applications which scale well with additional cores are fairly rare, and generally Intel chips outperform the AMD chips anyway because of the massive difference in efficiency and the fact that your chip effectively loses half its cores when presented with floating point workloads. It should really tell you something when AMD's top chip claims 8 cores at ~5 GHz and loses benchmark after benchmark to Intel's 4 core 4 GHz chip. So what can you do? Your best solution is probably to overclock. AMD chips overclock quite well, and gains are fairly linear. Increase your clock speed 25% while holding everything else constant, and you should see about 25% better performance.
  15. So, so hard to choose. I have fond memories of both. When science first got added to the game, my first real mission (aside from the obligatory Mun return) was a Duna return. This was, of course, back when you could spam experiments to gain science. I hauled every single science part to Duna, hitting Ike on the way, keeping the massive array of antennae busy for hours while they transmitted the experiments back so I could reset and do more science (man I'm glad they changed that). The landing on Duna didn't go as planned (never get aerobraking right on Duna), I was trying to land at the base of the big mountain, but ended up a quarter of the way around the planet instead. Jeb had been looking forward to using his jetpack for some altitude assisted low gravity exploration, but ended up just grabbing a surface sample, planted a flag and returned. Eve, on the other hand, is a harsh mistress. I was severely misinformed the first time I planned a mission, landed at sea level a short walk from the shore (always my preference because the terrain is nice and flat) and planned for returning in a simple unmanned SSTO lander running on a single 48-7S. The thrust succeeded in making the lander very slightly taller as the loading on the legs decreased, but otherwise the lander didn't budge. I christened the spot a permanent base, and sent Jeb to plant a flag in a much, much bigger return vehicle. Ladder didn't reach the ground and you can't jump/jetpack to save your life on Eve, so I had to send a second ship with a modified ladder to bring him home. To date, that cluster.... of a mission is my only successful Eve return.
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