David H
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[1.12.x] Crew R&R - Crew Rest & Rotation
David H replied to linuxgurugamer's topic in KSP1 Mod Releases
Ok so which 1. -
[1.12.x] Crew R&R - Crew Rest & Rotation
David H replied to linuxgurugamer's topic in KSP1 Mod Releases
It won't let me. https://prnt.sc/qgnsbl https://prnt.sc/qgnsgo https://prnt.sc/qgnsl5 https://prnt.sc/qgnsqk Should I try 1.1.9.2. or 1.1.10 since it's good for 1.8 https://prnt.sc/qgnt61 -
[1.12.x] Crew R&R - Crew Rest & Rotation
David H replied to linuxgurugamer's topic in KSP1 Mod Releases
Will this or an older version work on 1.7.3. Can you make it possible to extend the off time for someone that has been on a mission for yrs. Someone that has taken a trip to Jool should get more than 28 days. -
CKAN (The Comprehensive Kerbal Archive Network); v1.28.0 - Dyson
David H replied to politas's topic in KSP1 Mod Releases
Ok I thought that was in the settings. When I click open ksp it opens the desktop version as I wanted. -
CKAN (The Comprehensive Kerbal Archive Network); v1.28.0 - Dyson
David H replied to politas's topic in KSP1 Mod Releases
Ahhh. Ok then how would I get them to go to a desktop copy I use? Do I still need to keep the folder for the non extracted files? Is there a way to get ckan to not store them. -
CKAN (The Comprehensive Kerbal Archive Network); v1.28.0 - Dyson
David H replied to politas's topic in KSP1 Mod Releases
https://prnt.sc/qf1zwe https://prnt.sc/qf20c8 https://prnt.sc/qf20mw https://prnt.sc/qf21fx -
CKAN (The Comprehensive Kerbal Archive Network); v1.28.0 - Dyson
David H replied to politas's topic in KSP1 Mod Releases
I did. Did you see the picture? -
CKAN (The Comprehensive Kerbal Archive Network); v1.28.0 - Dyson
David H replied to politas's topic in KSP1 Mod Releases
How do you get ckan to extract the files. It doesn't and I have to send them somewhere else then extract them over. https://prnt.sc/qf01fq -
[1.11] RemoteTech v1.9.9 [2020-12-19]
David H replied to tomek.piotrowski's topic in KSP1 Mod Releases
How insert a file and I have no output log. RT folder. Default settings. Never showed up to change them https://prnt.sc/qezygs https://prnt.sc/qezyjf ksp folder https://prnt.sc/qezz1u I bet it's simpler than that. What about not installed correctly. I installed the mods and loaded the game. Nothing worked. New clean install. Haven't played in 2 yrs. -
[1.11] RemoteTech v1.9.9 [2020-12-19]
David H replied to tomek.piotrowski's topic in KSP1 Mod Releases
RT is not over riding stock system. I've run into this problem a long time ago but can't remember where the setting was to change that. https://prnt.sc/qdyg7y https://prnt.sc/qdygh2 https://prnt.sc/qdygkp -
Mods have module mgr inside their folder. Mods are hidden inside a subfolder inside subfolder. They don't update their links. Some links go to pages that no longer exist. Some to older versions. Check your links. Some mods have their op a complete mess. People don't want or can't read through your mumbo jumbo looking for a link. Read a few sentences about your mod. A few pics and download. A simple format would make things easier. DOWNLOAD Dependencies Optional to flesh out the experience Optional to add to forum. Or the format on this mod. However I still can't get it to work. There are still people 1st time playing the game. 1st time installing mods. 1st time not using the steam workshop. People. Don't over analyze it. I said SOME. That does not mean every single 1. Just because you can find the links. Know how to program. Spend hours on end in github curse and everywhere else downloading mods. Doesn't mean everyone can. And ^ is not pointing at you star. I know someone wants to say something.
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Confused about what? You need to be more specific. Which version is the mod good for. 1.3 or 1.4 If it tells you to it's good for 1.4 then it should work with 1.4. Not tell you to download 1.3. I tried it. It doesn't work for me. I can not get it to work. I completely removed everything. Added each mod on the page 1 by 1. IT DOESN'T WORK FOR ME. What is wrong. I would be willing to share the screen and show exactly what I'm doing. As far as I know. Some of the mods required are specifically for scaling the system. What's wrong with putting them in to 1 folder to be downloaded. Ease of use attract more people to your product.
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I can't get this to work. Title says 1.4.5 yet it says So is it 1.4 or 1.3. I tried both 1.3 it says to use 1.4. I tried 1.4 and it doesn't work either. http://prntscr.com/loqgpi When it loading it was a small window. It had all the launch site icons but to small window. When I expanded to full screen the icons blacked out. I have all the mods and a few that have nothing to do with rss. http://prntscr.com/loqjbo
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[1.11] RemoteTech v1.9.9 [2020-12-19]
David H replied to tomek.piotrowski's topic in KSP1 Mod Releases
Not just octo http://prntscr.com/lbjhma http://prntscr.com/lbjhxm http://prntscr.com/lbji58 http://prntscr.com/lbjj0y http://prntscr.com/lbjjaq @PART[probeCoreOcto_v2]:FOR[RemoteTech] { %MODULE[ModuleSPU] { } %MODULE[ModuleRTAntennaPassive] { %TechRequired = unmannedTech %OmniRange = 3000 %TRANSMITTER { %PacketInterval = 0.3 %PacketSize = 2 %PacketResourceCost = 15.0 } } } Edit. Reset settings Full reboot. Relaunched vehicle. Had full control. (This time it had kerbal in.) Activated antenna on crew module. Still control. Staged it all apart. Had control on the sphere with no antenna active. No control on octo. Could not activate antenna. No delay though. It should be set to delay in settings. Will check. -
[1.11] RemoteTech v1.9.9 [2020-12-19]
David H replied to tomek.piotrowski's topic in KSP1 Mod Releases
Reloaded default settings. Still have direct control on probes.