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Zipmafia

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Everything posted by Zipmafia

  1. I have a few suggestions. 1. Possibly start your own thread for advice. This one is for entries of people that have succeeded in going to Eve and back. 2. Enter the terms "ksp eve", "spaceplane eve", and "ksp spaceplane" into the search field on this forum, and Google. You will probably find alot of good information, that is how I learned everything. 3. Check this out!
  2. A few pics I found. Last shot of Philae lander. Philae's last shot of Rosetta probe.
  3. Guide: Hey guys, is this your first time ziplining? Guests: Yes. Guide: Sweet, me too!
  4. And Success! We have officially landed on a comet! Sorry for all the exclamation marks! This is just way too cool! ESA is now doing tests to determine what kind of condition the lander is in!
  5. Let us know how this goes, I have tried several times and failed each time. In fact there is a thread about if it is even possible with a SSTO spaceplane. I find that lift surfaces do you no good unless you are gliding in for a landing, or you have oxygen to burn. Otherwise it is probably going to be more efficient to fly straight up, then gravity turn. You might want to try out multiple stages, or a cargo bay with your return capsule inside.
  6. I believe so seeing as how they were not mentioned in the challenge. I would say that if they meant that you weren't supposed to use rockets, it's their own fault for not saying so:sticktongue:. And also, ooooooooo. Good idea. I usually try to do these challenges then put the pictures on hold until I know that nobody else is going to try, and mine just used falling fuel tanks. I might try again with rockets, just for fun you understand.
  7. @Kulebron. Interesting, do you have shots of it's trip to Eve? For proof of course. Also, I liked the small harpoints more than the decouplers for landing legs, they have a higher crash tolerance and are still massless (and cooler looking too). @Laie. You ask for a Eve rover, you get a Eve rover I liked the pointers you gave me about my ship, so I improved it a bit. More delta v, and a rover probe to boot! I got all the science from Eve, except for a few crew reports and EVA reports higher up. But I got all the good stuff, including ocean samples (YAY, level 2!). Here is the craft file in case anybody wants to give it a try. https://www.dropbox.com/s/0j3ztvd967b2epf/Eve%20Return%20Craft%20V.craft?dl=0
  8. It's those landing legs, those things are creepy! I saw it on somebody's design, and after testing it a bunch it ended out working really well for me.
  9. I figured that you might have some more requirements for me to accept my entry, I didn't even think about the ship being a silhouette, I'm just so mesmerized by those sunrises. Sorry. I kept forgetting to take screenshots with every attempt, so I just compiled the good ones from every attempt. It was all the same craft. I am sure that the first five, and every shot from eve orbit on was from the completed run. I had to load alot to get it just right, so I have no idea which others where from the completed run. I actually never payed attention to the engine names, but yeah, I think it is like you said. I would have gone with the new massive engine, but it was too heavy to lift it and it's fuel from Kerbin. I will try to do this challenge again in the daylight so that the community can actually see what is going on, but until then here is the craft file. https://www.dropbox.com/s/tj6etrd579tfkyu/Eve%20Return%20Craft%20IV.craft?dl=0 You might have to fix some of the staging for the parachutes, like I said, I wasn't expecting to land with the extra fuel tank. You are going to need to assist the parachutes on touch down, if you let it slam it breaks the decouples for the asparagus staging. It needs to land at or above 1800m otherwise your kerbal isn't coming home. Oh yeah, don't forget to get out and push into orbit, that was a lot of fun. In any case, I understand you wanting more evidence about completion. Just know that cheating is not my thing, I don't feel accomplished unless It's all me. I have no idea what your experience is, but I had to use all of mine to make it home. Good luck flying this beast, it took me days to accomplish. It isn't about finding loopholes, I MADE IT BACK!!!! YAY!!
  10. Whew, mission success. Starting: 3211 tons, 546 parts. Eve lander: about 351 tons. Some of the pictures are from separate saves, I didn't take photos of every run. And missed a few on the actual run, these are the best looking ones. Some highlights of the mission. 1. I had to use MJ for some of the maneuver planning and Kerbin ascent. 2. I had to re-load the landing so many times. I needed to land at or above 1800m, and it took a lot of loading to get anywhere near that. I ended up landing at about 1900m for my return run. 3. I didn't plan on having that extra fuel tank when I landed. And I didn't think I would be able to fly with it still attached. Turns out I could fly with it, and I desperately needed the delta V because... 4. I had to get out and push to obtain orbit! I'm serious, my last stage wasn't enough to get me into orbit. So Bill left the engine running, then got out and pushed. 5. I returned a lot of science. Even though it was in sandbox mode. -GRAVMAX readings from high and low in space. -Temperature readings from low in space, high in atmosphere, flying, and landed. -Atmospheric scans from high in atmosphere, flying, and landed -A seismic reading from the surface. -Crew report from landed, and surface. -Surface sample.
  11. Here is my entry. I landed on the runway, but it didn't want to stay there. Nothing broken, but a hairy landing it was.
  12. I hope nobody minds when I do one of these. If it is bothering anybody, please let me know, and I will butt out. But until then... Next challenge: Have a part of your craft switch docking ports while on a sub-orbital flight no higher than 125,000 m. Surviving is preferred, but you can crash as long as its spectacular. And as always, have fun!
  13. ummm... The OP said that all challenges should be able to be accomplished by a new player. I realize that sometimes it is hard to find a challenge that a noob would be able to do, but doing a precision landing of a class E asteroid onto a building that they don't even know where it is sounds a little too hard. I have been playing around with asteroids since 0.24.5 came out, and I will tell you what, those class E asteroids are a B!#%H to move around, let alone land, do a precision landing, on top of a building.
  14. Dang! Beat me to the Eve intake challenge, oh well. Here it is anyway.
  15. If you click on your speed it changes from orbital, to surface, to target speed (if you have one). You can be wherever you want to be when you take the highest speed, just never ascend over 40km in Kerbin's atmosphere. That means that you can't launch above 40km just to drop back down.
  16. I hope this next one isn't too hard, I guess we will find out. Challenge: Make an orbiting craft destroy itself (or at least break a little) with SAS and/or Monopropellant.
  17. I like the plane, but the rules state only 8 intakes. I might try to make one similar to see if I can get over 2400 m/s Edit~ or do you mean two jet engines? I originally thought you meant two ram air intakes.
  18. Ok, I think that this will be my last entry. Just barely squeezed another m/s out of my design. I also feel like sharing how I was able to obtain such a high speed. VERTICAL INTAKES!! At least a few of the intakes should be pointed about 45* upwards. That way when your plane reaches escape velocity you can point it down to stay inside the atmosphere while retaining some air. My last few designs had ONLY vertical intakes, seeing as how air doesn't matter until you are way up there, trying to stay in the atmosphere. Also, don't worry about the ram intake on the front, it just slows you down. You are totally correct, except that they are not dead weight. All of my vertical air intakes cause them to want to pitch over backwards (at least at first). The only thing keeping my planes stable are the wings. I tried several designs without wings, but none of them were stable enough while keeping my intakes. I don't know if you noticed, but none of my planes have batteries, those ARE dead weight. The probe core carries it's own battery, and as long as you keep the engine running you will always have juice. As far as I know, the aerodynamic model just adds up the drag from all the parts, and that is your ship's drag. More parts = more drag. I give you "Last chance" @ 2324 m/s or mach 6.83 So to summarize: 1. Vertical air intakes 2. Wings for stability 3. No batteries or solar panels 4. Less parts = less drag Good luck all, I look forward to seeing some new designs. Edit~ @Tsevion: Hah! I 1-up'd you.
  19. I like! But at the same time, I MUST DEFEND MY TITLE!!! Fortunately for me I have been sitting on some screenshots of my current fastest plane. I give you "The minimalist hot rod" @ 2317 m/s
  20. It looks like I have taken it upon myself to keep this challenge afloat as long as somebody else will give me something to do... I give you "Asteroid Collision" Next challenge: drive to or land on one of the mountains west of KSC! I want a good shot of the view from up there.
  21. http://forum.kerbalspaceprogram.com/threads/36010-Introducing-the-Ability-to-Embed-Imgur-Albums! hope this helps!
  22. I personally believe that one of the most exciting aspects of space travel is all of the obstacles that we have overcome to make it possible. My internet provider has a bandwidth usage limit, so I can't watch many videos, so instead I go on Wikipedia tangents, continuing to click on related articles. I encourage everybody to head on over and read up on the adversities of space travel. But let me get to the point. I think it would be awesome if the kerbals had to deal with some of the adverse conditions and effects that their human counterparts had to. Some examples include... Flammable pure oxygen environments (low priority, but we had to deal with it) http://en.wikipedia.org/wiki/Apollo_1 Fluid redistribution and/or Moon face (this would look funny on kerbals me thinks) http://en.wikipedia.org/wiki/Effect_of_spaceflight_on_the_human_body Space toiletry (I won't get into this here, you can read if your interested, I was!) http://www.space.com/22597-space-poop-astronaut-toilet-explained.html Space walks (This is hardcore!) http://www.businessinsider.com/alexei-leonov-spacewalk-near-disaster-2014-10 Walking in low gravity (Looks fun to me) http://www.space.com/27029-moon-gravity-falling-astronauts.html Although I would love to see any of these features in the completed game, I doubt they are going to happen. If nothing else I see them as a programming nightmare, but still, it would be awesome.
  23. Ok, I tried to stay away from this challenge for a while to give other players a chance to put in an entry. But since I haven't seen any in days, here you go... I really like this challenge and don't want to see it die. Next challenge: Get a plane to reach at least 2000 m/s, then land safely!
  24. That is kinda obvious, good luck getting below 1000m to hit the surface though. As far as I know it isn't possible to hit the surface of kerbol.
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