burningcrow
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About me
Bottle Rocketeer
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(1.11.x) Weimaraner's Sci-Fi VE Config Tweaks
burningcrow replied to Weimaraner's topic in KSP1 Mod Releases
Thank you! -
'Focus: Kerbin'
burningcrow replied to Kuansenhama's topic in KSP1 Technical Support (PC, unmodded installs)
This is happening on mac too fyi. I'm also unable to click on the orbit and bring up the orbit tool. Without that I'm pretty much wasting my time. Anything about that? -
(edit) Looked up the name for it and I can't bring up the[h=1]Maneuver node[/h] Is it a bug or just the new settings in 1.0 that I can't use the orbit tool once in space? I used to be able to click on the trajectory line and bring up a tool to circularize the orbit. Nothing happens now. And when I double click it selects Kerbin as the view. Then when I try to double click my ship it won't make that the centered view and just remains on Kerbin. Maybe things changed so much I don't know how to use it? MacBook Pro (Retina, 15-inch, Mid 2014) 2.5 GHz Intel Core i7 16 GB 1600 MHz DDR3 NVIDIA GeForce GT 750M 2048 MB Yosemite 10.10.3 I'll try it on my iMac and see if it is there by chance.
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1.0 - Constant crashing on OS X
burningcrow replied to shaun3000's topic in KSP1 Technical Support (PC, unmodded installs)
Just FYI same for me with default settings. MacBook Pro (Retina, 15-inch, Mid 2014) 2.5 GHz Intel Core i7 16 GB 1600 MHz DDR3 NVIDIA GeForce GT 750M 2048 MB Yosemite 10.10.3 I'll try it on my 2011 iMac in a bit. I'll also try turning down textures like previously stated in this thread. -
Anybody know which engine I should be using with the Juno rocket? After many attempts just to get the rocket clusters not to explode during separation I think I am lost as to which engine I should be using with it. Also I am still using procedural parts and I can only make the fuel tanks as small as 1m in width and height. So some of the KW rockets are good for 0.5m from what I can tell but there isn't any tanks available for 0.5m rockets. Should I still be using procedural parts or should I be going to the older StretchySRB's? I liked the stretchy being able to make them very small. Can't seem to do that with PP. Any advice on that would be great. Thanks and this is the best mod out there. And when I say best I mean you and Nathan make the best package. I only play this way anymore.
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Awesome news MedievalNerd! This is the only way I like to play KSP anymore. I spent a whole day yesterday trying to get one thing to work as you can see in earlier posts. Right now I am using Procedural Parts instead of Stretchy SRB. So I am guessing the next RPL will have that in mind since SSRB is moving into PP from now on? So far it is working out good with PP. Thanks for the awesome mod.
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Thanks for the response but I assure you I have the DP-10 on. I even made a rocket with the exact same setup with starting parts in RPL both in sandbox and RPL and sandbox connected but RPL did not. I seem to only have the Communitron 16 and DP-10 available in the starting tech within RPL. Is this correct? I put them both on the Sputnik probe mk1. I am able to hit the spacebar for staging but I am unable to control throttle or direction. Is there an updated file I may be missing? I've been scouring this forum thread but haven't come across it yet. Any info would be awesome
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Ok after putting in the above cfg data I was able to get RT2 to work and locate at Canaveral in RSS. However after all this time I found out where the problem seems to be. When I test in a sandbox game RT2 works just fine. When I choose a career and select RPL then RT2 doesn't work. Any ideas on what that could mean?