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livesinacardboardbox

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Everything posted by livesinacardboardbox

  1. My first trip to Eeloo was easier than Moho. I was looking at science multipliers to get an idea of 'intended level of difficulty', but I think your right that it doesn't match up perfectly. Perhaps I'll have to combine dV with a uneven terrain bonus, to even it out a bit?
  2. Yeah, I just realized I uploaded an image of the old prize matrix. I recently went through and determined which have synchronous orbits and removed the other prizes. The cost issue really needs to be fixed. What do you think about basing cost on mass/class of component? For example, fuel tanks would have a cost proportional to the amount of fuel, but with a slight discount as you increase. For example a tank twice the size would cost only 1.9x as much.
  3. Thanks for the ideas. My two main restrictions are: 1. Serving students with a variety of math abilities and interests 2. Limited time. A three class project including appropriate homework time would only have about 16 hrs of play time. I'm thinking about having two levels of the project. One with math and one without. My current trial is with students with a variety of math backgrounds. One of the things, I like about KSP is that it does allow for some trial and error first. Well, perhaps some trial and lots of error. But it then later gives them a reason to do math. Especially when they get a taste of victory! But perhaps I could say that they have to start calculating dV when they start interplanetary missions? Then provide a bonus for being within 10% of minimum dV? I like the idea of unmanned mission first.
  4. Hi Everyone, I'm building a student challenge for physics classes and extracurricular clubs. I've posted the rules and a prize matrix on my site www.thedeltav.com. I'd love to get constructive feedback from other KSP fans. Let me know!
  5. I'm still early in my career mission, but I launched a single ship with a cluster of manned vessels to visit each biome on Minumus in one go. Though since I have yet to unlock docking ports, I have to return them one by one. Return of second ship from the cluster:
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