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mach1

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    Rocketeer
  1. I've started a new game, level normal, full career and all the facilities starts already at level 3. it just happens to me or what?
  2. how exactly am i suppposed to complete the experiments? if i set "start experiment" on plant growth experiment module it sais "experiment started" but nothing happens. i can't even move kerbals inside the module if that's what i am supposed to do. Any help?
  3. same here. Wasn't playing from some time. I downloaded new version 0.24, reinstalled some mods including MJ. I can't use auto-orbit. I set 90km for orbit radius, it basically won't circulate. he is not even using throttle the proper way and it's going berserk. i tought it was me being rusty with KSP and MJ but apparently it's not. Kerbal x64 with win 8.1 64.
  4. they play "earth space program" on their laptops
  5. from my point of view i would add a 3th mode instead of changing the second. I mean i would like to have: sandbox science science and money and contract or maybe an option to select wich ones i want like: []science []money []contracts when you start a new game
  6. how do you exactly do a mission like mine, manned? I mean, once i collect a specimen or an EVA report on a biome, shouldn't i bring it back to kerbin everytime? how do you handle that?
  7. So, since science is the big deal to unlock new parts and progress in the game i think it could be interesting to collect into one discussions all the missions we have succesfully done to collect science in order to give suggestions to others on how to collect a lot of science in an efficient way. I just finished a Mission on Minmus and i collected 1852 science: MINMUS ( 1852 science gathered ) here's how i've done. I've brought up first a Docking station and two probes with one launch. The Dockin is intended to hold up to 4 science probes plus one wich is part of the docking for a total of 5 probes. Than a second launch brought up two more probes and some fuel to refuel the station. each of the probes is unmanned. Can perform a landing and a take off and they are designed to be used both on minmus and mun. The scientific tools embedded on the docking station can perform science in orbit. i than land the probes on different biomes and collect data with all the instruments i've packed on. Probes take off, and performs a rendez vous with the station orbiting around the moon. Once they're docked the bottom part of the probes with engine and gears get ejected in order to save weight. once all the 4 probes have performed their experiments and have been docked back to the station it's time to go home once on a safe path towards kerbin the engine get ejected so gravity will pull back the precious load. the shape of the dock keep it in balance and protect the probes during the reentry phase and here is the precious payload safely on the ground not bad for a single mission to Minmus
  8. first mun landing is always a moment to celebrate and remember
  9. i see many people dragging around asteroids so here's my question: assuming i waste and immense amount of time and i use an immense amount of powerful rockets and i stick them all of one side of Minmus, can i change its orbit?
  10. i'll go for a transparent anular layer with scatters placed all over it.
  11. i installed at first version 2, than i jumped on version 4 uninstalling version 2. I have to say that version 2 to me was better. Version 4 clouds looks more pixelated and talking about performance i have to say he sucked a lot of FPS to me. My game always run really smooth but when i installed version 4 i can count myself the frame on screen during take off. I still have to try version 5
  12. how much ram does this mod use? i've tried it yesterday, i've also used reduced texture size and still the mod uses about 1gb of ram. I usually run on 2.6 gb 2.7gb ksp.exe usage, with this mod installed i jumped over the critical 3.7gb and got a lot of crashes. any suggestion?
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