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mach1

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Everything posted by mach1

  1. I've started a new game, level normal, full career and all the facilities starts already at level 3. it just happens to me or what?
  2. how exactly am i suppposed to complete the experiments? if i set "start experiment" on plant growth experiment module it sais "experiment started" but nothing happens. i can't even move kerbals inside the module if that's what i am supposed to do. Any help?
  3. same here. Wasn't playing from some time. I downloaded new version 0.24, reinstalled some mods including MJ. I can't use auto-orbit. I set 90km for orbit radius, it basically won't circulate. he is not even using throttle the proper way and it's going berserk. i tought it was me being rusty with KSP and MJ but apparently it's not. Kerbal x64 with win 8.1 64.
  4. they play "earth space program" on their laptops
  5. from my point of view i would add a 3th mode instead of changing the second. I mean i would like to have: sandbox science science and money and contract or maybe an option to select wich ones i want like: []science []money []contracts when you start a new game
  6. how do you exactly do a mission like mine, manned? I mean, once i collect a specimen or an EVA report on a biome, shouldn't i bring it back to kerbin everytime? how do you handle that?
  7. So, since science is the big deal to unlock new parts and progress in the game i think it could be interesting to collect into one discussions all the missions we have succesfully done to collect science in order to give suggestions to others on how to collect a lot of science in an efficient way. I just finished a Mission on Minmus and i collected 1852 science: MINMUS ( 1852 science gathered ) here's how i've done. I've brought up first a Docking station and two probes with one launch. The Dockin is intended to hold up to 4 science probes plus one wich is part of the docking for a total of 5 probes. Than a second launch brought up two more probes and some fuel to refuel the station. each of the probes is unmanned. Can perform a landing and a take off and they are designed to be used both on minmus and mun. The scientific tools embedded on the docking station can perform science in orbit. i than land the probes on different biomes and collect data with all the instruments i've packed on. Probes take off, and performs a rendez vous with the station orbiting around the moon. Once they're docked the bottom part of the probes with engine and gears get ejected in order to save weight. once all the 4 probes have performed their experiments and have been docked back to the station it's time to go home once on a safe path towards kerbin the engine get ejected so gravity will pull back the precious load. the shape of the dock keep it in balance and protect the probes during the reentry phase and here is the precious payload safely on the ground not bad for a single mission to Minmus
  8. first mun landing is always a moment to celebrate and remember
  9. i see many people dragging around asteroids so here's my question: assuming i waste and immense amount of time and i use an immense amount of powerful rockets and i stick them all of one side of Minmus, can i change its orbit?
  10. i'll go for a transparent anular layer with scatters placed all over it.
  11. i installed at first version 2, than i jumped on version 4 uninstalling version 2. I have to say that version 2 to me was better. Version 4 clouds looks more pixelated and talking about performance i have to say he sucked a lot of FPS to me. My game always run really smooth but when i installed version 4 i can count myself the frame on screen during take off. I still have to try version 5
  12. how much ram does this mod use? i've tried it yesterday, i've also used reduced texture size and still the mod uses about 1gb of ram. I usually run on 2.6 gb 2.7gb ksp.exe usage, with this mod installed i jumped over the critical 3.7gb and got a lot of crashes. any suggestion?
  13. not true. by the same logic of the starting post Photovoltaic derives from the greek photos ( light ) and voltaic from volt wich derives from Alessandro Volta who realized the first battery. as we all can imagine on Kerbin greek never existed and Alessandro Volta was never born. so the word photovoltaic cant' be used :D we should use the kerbin language wich is backward spanish so we should call them " seralos selenap" :D
  14. i saved jeff who had previously crashed on minmus but was still alive. Since i couldnt revert the flight and the alternative was to kill him, i sent an unmanned mission with a lander Landed near him, made in jump aboard and took him back to kerbin in one piece. Plus i got a lot of science for that.
  15. if i was KSP developer and i see this i think ill go around for at least a week with a smile from ear to ear
  16. silly me, i didnt know it worked also under osx
  17. do you use the Linux version or Windows version?
  18. i have a very simple request. The last two patches introduced the crew management and science. Well i would appreciate logs for them. For example, when i select a pilot i would love to be able to see his career data, like how many mission he took part, how many hours in space he has spent, what kind of mission he has done ( orbit around mun, landing on mun, orbit around kerbin.... ), things like that. maybe a menù in the crew building where you can compare all pilots, like a chart with this data to compare. and for science would be nice, maybe in the science building, to see what experiment has already been done and what samples been collected so i dont have to write it down all on paper, things like "i've already collected a polar sample" so i remember that i dont need anymore of that and things like these. i think that they would be very useful.
  19. to my opinion this is not even a beta. O.22 means we are in a pre-alpha mode, and to be at that stage the game is awesome, better than game sold at double the price and fully finished. So every time a new version come out i dont pretend it to be already perfect, i just wanna see the potential of what is added in that version and personally science is what i was waiting from the beginning. So im totally ok with 0.22, i know there are balance issue, it could be usefull to introduce difficulty level so a newbie could start with the actual science request and a skilled player could start with higher. I would move many pieces from one slot to another, i would change the science needed for the unlock and things like that but if i was a newbie this would be awesome as a skilled player, even if not skilled as much as most of you, i rate it ok anyway.
  20. how will it handle them? I suppose 0.21 will not be comptabile. Then what? how will they be handled by the new tier and development tree?
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