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mach1

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Everything posted by mach1

  1. my idea of a tech tree would follow a realistic approach. For example: you start with few pieces, crappy engines and so on. So you cant do for example the interplanetary travel from the beginning. to unlock more powerful engines you have to "collect" materials from mun or minmus. So you have to accomplish a human or rover munar mission first, collect a certain amount of material, bring them back ( with even the extra weight considered ) and when you succesfully end the mission the more powerful engines are unlocked and the option "interplanetary travel" is present in the tech tree. At that point you will be allowed to leave the kerbin sphere of influence. At the same time to be able to build and send a rover on the moon you have first to accomplish a mission on kerbin, for example build a rover, drive it around for tot km and than the "rover" is present in the tech tree and from that moment you can build any kind of rover and send it into space. To be able to perform a manned space mission you would need to unlock the "manned mission" in tech tree, and to do that first you have to complete a manned orbit around kerbit and bring back alive your astronaut. If you want to be able to do rendezvouz in space you have to first send two astronauts on a kerbin orbit and train them to rendezvouz, otherwise you wont have the rendezvous ability in the tech tree and wont be able to use it in your space mission. Another example: before you can land anything succesfully on mun you have to send a probe and establish an orbit under a determinate heigh around mun, otherwise all your mun landing would result in a crash, and that will unlock the "land on mun" in tech tree. And so on following this spirit.
  2. i would love a more deep scientific research simulation. I mean it would be nice to start with a complete blank paper about the planets in the kerbal system, apart from their orbit. then you can send for example a space telescope orbiting around kerbin and discover the outer planets or little moons that you cant see from down on kerbin. Than you can send probes to orbit around planets and discover for example their orography so you can find a decent spot for landing than you can send probes to crash into the planet and discover the planet atmosphere, thickness, composition, density, pressure, so you can plan how to land on the planet. than you can send probes or rovers on the surface of the planet and get samples of rocks. If you return samples to kerbin than you can discover things about the planet, for example if there's kethane. than you can go for the human landing, human colonization and so on. also would be nice to have some sort of life simulation. Sending probes to a planet to study if there are condition for extra-kerbin-life and then send probes or rover to actually look for life ( i mean bacterya and so on, not full developed aliens )
  3. question: are all the mods that were working on 0.191 still working with 0.20?
  4. just a few tips, the rest is on the link i will give you: these guys are developing a Do It Yourself open source suborbital space program. on their blog you can get all the info about their projects, lots of data, videos and so on. Here it is and have fun: http://www.copenhagensuborbitals.com/
  5. St.Jeb New Kerbal El Kerbolo Kerba Kerbojima LosKerbos Kerballha Kerbopolis Kerbilia
  6. back again after the Kraken ate the forum.
  7. at around minute 1.30 http://www.youtube.com/watch?v=28nuXwQyGa4&feature=youtu.be i guess its probably because the parachutes are placed below the center of mass but there are 4 of them, the lander should not flip that way.
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