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Rioliki

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Everything posted by Rioliki

  1. I`ve found incorrect scaling bug, 0.1 m stepping even without installed RSS. Might be because in ModuleManager folder file is RealSolarSystem.cfg not RealSolarSystem.cfg.notused . Also, fuel tanks are empty. Again. Also, first attempt of changing size is successful while any next makes no change to part`s size, it`s like freezing. Meanwhile decouplers works well(except of 0.1 m scaling) but now they are 20 kg for 0.625. System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object at ProceduralParts.TankContentSwitcher.UpdateMassAndResources (Boolean typeChanged) [0x00000] in <filename unknown>:0 at ProceduralParts.TankContentSwitcher.ChangeVolume (Single volume) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0 at KSPAPIExtensions.PartMessage.ServiceImpl.Send (KSPAPIExtensions.PartMessage.CurrentEventInfoImpl message) [0x00000] in <filename unknown>:0 at KSPAPIExtensions.PartMessage.ServiceImpl+MessageConsolidator.Dispose () [0x00000] in <filename unknown>:0 at ProceduralParts.ProceduralAbstractShape.Update () [0x00000] in <filename unknown>:0
  2. Instead of deleting stock fuel tanks, you`ve better just make them invisible by changing configs. I`m not sure enough, but this is achieved by changing subcategory = -1
  3. Procedural probes and batteries are interesting. But they would be twice interesting with procedural solar panels. Flat, I guess. Deployable would be too hard to implement. Or no?
  4. No, I`m not surprised. Actually, I am well aware about real space engineering. But the Kerbal Space Program is not the simulator of real world space exploration, it`s rather arcade, made for fun, not role-play. Of course there are mods like RSS, RF and many other ones, which bring realism to the game and some another sort of fun. Together with that mods lightweight decouplers has sense, but without them they affect to the game balance. I`m not sure is it good or bad influence (looks like no one never balancing masses of the stock parts. Nosecones for example) on the gameplay, but all options must be considered thoroughly. Besides, I never told, that procedural decouplers should have that ridiculously huge (apparently, of solid uranium) stock masses, just a slight increase.
  5. Please note, that I say “too lightweightâ€Â, not “lighter than stockâ€Â. There are huge differences between definitions. I do (I think, we all are) want relation between size, force & mass. But current calculation model gives 0.625 m decoupler with the 4 kg mass and the 1.250 m is 15 kg. Maybe density should be little bigger and/or just add small constant mass summand, that will not make sensitive affect to big decouplers, but increase mass of the small ones till the acceptable values.
  6. Everything is working fine now. Good work, swamp_ig! Also, procedural decouplers now have much better shape, but stil too lightweight in some situations.
  7. Something is wrong with 0.9.2. So I’ve downloaded it, delete 0.9 and place in gamedata new version. It definitely new, because xenon cones are included, but there are no resources in the tanks. I did not add any screenshots just because there is nothing to see, tanks looks like a structural parts, and in VAB there are no fuel indication for procedural fuel/rcs/xenon tanks when right click on it.
  8. Precisely. Yes. Here it is. Also there are version with toolbar integration.
  9. Did not read previous 31 pages, so sorry if already reported. In 0.9 when changing part`s shape, fuels content remains constant even when new shape has lower volume. I suppose, this is serious issue, especially because in 0.8 everything was correct. Also, maybe I do something wrong? And some pictures: P.S. Thanks for the great mod.
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