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KSP2 Release Notes
Everything posted by Carcharoth
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The mod is still in a full overhaul/update for 1.3.1, everything shoots and make boom in the latest BD version in KSP 1.3.1 but penetration values are empty, so BD apply default penetration to the guns.
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FDSL 131/1B fast build and fairing "fix" SURVEY: https://docs.google.com/forms/d/1acNoGsqV_RoJuOQByyf_K8d_vY34YkODPzFkVreuwns/edit?usp=sharing NEW shape "elongated egg" https://youtu.be/hMQdsmyBojY?t=1m13s not the now deleted "step" style.
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Thanks, it can be found with every name you can imagine and is confusing, even the official designation isn't just one: RDS-220 (РДС-220), RDS-202 (РДС-202), RN202 (PH202) or/and AN602 (AH602) this Russians...
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MG17 model updated NEW 1.900 Vertices / 3.648 Tri Faces OLD 6.140 Vertices / 7.934 Tri Faces SURVEY: https://docs.google.com/forms/d/1acNoGsqV_RoJuOQByyf_K8d_vY34YkODPzFkVreuwns/edit?usp=sharing
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Hello guys, I am back . I updated the survey with images and more accurate examples, please give me your opinion Video about the mod WIP status (at 14:20) SURVEY: https://docs.google.com/forms/d/1acNoGsqV_RoJuOQByyf_K8d_vY34YkODPzFkVreuwns/edit?usp=sharing
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Hello: I have some about the future of the mod, please fill this survey. SURVEY (Android Tested): https://docs.google.com/forms/d/1acNoGsqV_RoJuOQByyf_K8d_vY34YkODPzFkVreuwns/edit?usp=sharing XLS File (Android Tested): https://docs.google.com/spreadsheets/d/1-4SE_CGTRtYdPhifQYCKKyTnjlo3ZNFMmESbkErxQJU/edit?usp=sharing Thanks in advance
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The only difference between SOL and Athena is the color: red or pale blue I am thinking in some ways to make a "orbital cannon" just using a normal turret, It should work just fine.
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I will use the "Mk82 SnakEye" basic code to have a "working drag thing", It isn't going to be a real chute, but it should work. Thanks for your concern I am testing some code for: Multi yield bombs and those things, Multi ammo/weapon turrets, flamethrowers too About the Athena cannon, I maybe do it, or the SOL (Satellite Orbital Laser) cannon from AKIRA. Thanks, I hope you like the future update.
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[1.1.3]Carcharoth Aeronautics-V0.07 "Tubular Bang"
Carcharoth replied to Carcharoth's topic in KSP1 Mod Releases
It should be as compatible as BDarmory itself, any bug in BDA will be present, but if BDA works fine this too. This MOD is just an "expansion pack" for BDA. I lack the skills needed to implement a new "thing" in the game. BTW I want to make it "officially" compatible in the next release, V0.08 -
Thanks. Well I search a lot in the forum and in my YouTube channel and I didn't find any request for any of the planes. *Republic XF-84H:: I have the request of the F84, but not the turboprop version. *Rockwell XFV-12:: I search info about this plane a time ago, no idea why (I can't find a related "request" in my web history) *Dornier Do 31:: I know this wasn't requested, so I am not fully crazy... yet. So, all three planes added to the request list
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[1.1.3]Carcharoth Aeronautics-V0.07 "Tubular Bang"
Carcharoth replied to Carcharoth's topic in KSP1 Mod Releases
UPDATED V0.07 "Tubular bang" I hope all you like it -
Thanks. I put the cannon in green too because in some photos of the BK 5 and Mk 214 variants the cannon looks green, but is hard to find info. Do you say the holes? Just the tool "Knife projection" and "bridge edge loops" in blender Yes I let the Mg 131 fairing in plain Ambient Occlusion texture, but should be easy to customize the texture if needed.