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KSP2 Release Notes
Everything posted by Carcharoth
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Release in less than 24H, I hope... I suppose spacedock, curse, google-drive or ... not 100% sure now
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One of the new bombs is the "Operation Crossroads", the two tests mixed in a free fall bomb generating a under water stile explosion (no nuke cloud, but a water splash effect). Do you need the mk101? I can reuse some parts from Uranproject-2 so the model is easy to do and the explosión can be a resized OCrossroads, so is not a great work form me, if you need it i do it
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Carcharoth replied to BahamutoD's topic in KSP1 Mod Development
Hi, I have a lot of troubles with the animations of a turret. MODEL https://skfb.ly/JKFW Here is the situation. Case 1: Deploy->Turn off, the deploy animation plays ok and backwards when is needed 100% ok. Case 2: Deploy->Fire, the same 100% ok, I can shot whatever I want. Case 3: Deploy->Fire->Turn off, deploy and fire animations play perfectly, when the weapon is deselected the deploy animation is played backwards but only partially in some parts, others parts moves ok, but when the animation finished all the positions and rotations gets reseted to the "deployed and ready to fire" position. If i exit to "space center" the situation resets and all work like a "new" launch. I use Unity 4.2.2f1 and Blender 2.75a. I try: Rebuild the animation from 0 (export blender file with no animation and re-importing it to have all the animation/actions... deleted) but it do not work. Import FBX or blend files to Unity not help. Changing fire and deploy clips order in Unity do not solve anything. Reducing the animations to one second each not solve the problem. Export FBX with all actions... is a mess and do not work. Use the same animation to all (set the unity clips to overlap) same problem. HERE is the .blend file, I am a noob and/or a "wannabe" in this world so is very easy all the problem is caused by a little check-box or some simple thing that I change: https://drive.google.com/file/d/0BxDozqn0nBeIaGhZUTRPRjFNTUE/view?usp=sharing Million Thanks in advance. -
Other wip update Still working in the Katyusha sound, and now in a proper Katyusha "turret". M65 Cannon finally done 3D model and animation at 100% more info in the link https://skfb.ly/JKFW
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NEWS https://skfb.ly/JAJE Animated and textured M-65 cannon, still need work in some textures...and the final tweaking in KSP. The animation at Sketchfab do not show properly, but in-game it works. Working hard to have the next mod release in less than 30 days
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[quote name='Kaboom!']This page isn't going to last very long.[/QUOTE] Why? I know that the 27th will move the forum, but it is supposed that the threads will not be deleted (at least I understood that) If the post of the Me 262 is "deleted" in the migration I only have to put it back, it's not the end of the world.
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[SIZE=5][FONT=arial black][B]Messerschmitt Me 262 A-1a "Schwalbe", C-2b "Heimatschützer II", A-1aU2 (Radar & RX4 missiles), A-1aU4 "Pulkzerstörer" "Narwhal", "Lorin", W-1, W-3, HGIII, HGIII/3[/B][/FONT][/SIZE] 1.0.5 STOCK RetroFuture BDArmory Carcharoth Aeronautics 9 models, total 26 craft files, ALL combinations + [COLOR="#FF0000"]RetroFuture FIX[/COLOR] [URL="https://www.youtube.com/watch?v=L73FijM4Bmc"][img]https://lh3.googleusercontent.com/-aujYWcF8QNw/VkyrRj1HpOI/AAAAAAAABtA/NXceSz99biY/s1750-Ic42/me262family.jpg[/img][/URL] OLD 1.0.4 version [sketchfab]1e21257c49bf4439bc31229037c35ee2[/sketchfab][sketchfab]683939737e6e45ad8e4fa8f8b59e6798[/sketchfab] [sketchfab]eb4b8bf2bc7b4c95b9bbd3a4f16d1d15[/sketchfab] OLD 1.0.4 version, only tail recycled [sketchfab]2bff857d5f9947bbbc6fbaac55e69c35[/sketchfab][sketchfab]9b247e672014497f9ca425ba7efc29c9[/sketchfab] Subscriber request.
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[SIZE=5]M65 progress[/SIZE], animated side platforms, animating loading ramp, still do->animate breechblock, AO textures. [IMG]https://lh3.googleusercontent.com/-uMlbUqFRgBQ/Vk8ZolrAlQI/AAAAAAAABtg/_MrNyDjh_n4/s729-Ic42/m65ramp.jpg[/IMG]
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Updates Working more in the carriage, much more detailed Breechblock and reload system + Trying a 100% Fully animated deploy/fire+reload Katyusha rocket, working in a proper custom sound. Note: in game have unity filters and not have flat faces N-a-z-i nuclear bomb "Uranprojekt-3"
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[1.1.3]Carcharoth Aeronautics-V0.07 "Tubular Bang"
Carcharoth replied to Carcharoth's topic in KSP1 Mod Releases
V0.04 RELEASED "Wunderwaffen" All explosion effects rebuild New Parts: RADAR FuG 220 Lichtenstein SN-2 LASER CAMERA Norden bombsight AA Missile Ruhrstahl X-4 Guided Bomb Fritz X -
Latest updates before next release (M65 is very probable to not enter into the next mod release) M65 Atomic Cannon "Atomic Annie" MODEL 90% (the "carriage" need to be more detailed and the textures need a bit more work) ANIMATION 50% (I have many problems getting the deploy and fire animations work properly) CONFIG 99% Thanks