JayKaySss
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Everything posted by JayKaySss
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Angle snap on docking ports
JayKaySss replied to Yakky's topic in KSP1 Suggestions & Development Discussion
This might not be what your idea is originally, but here's images for your text-only explanations. Instead of the user inputting the number of possible snappings, i.e. using 360/n , I'd prefer just a button toggling between snap with 360/12 degrees and no snap. 12 is for the number of those gaps on the port, which look like where latches can extrude out of them to grab onto another port. The rest of the possible snapping positions can be adjusted with the new gizmo. -
What would you like in .26?
JayKaySss replied to CDK's topic in KSP1 Suggestions & Development Discussion
The ability to radial attach Oscar-b fuel tanks. -
Some additional MK2 Space plane parts
JayKaySss replied to Capt Snuggler's topic in KSP1 Suggestions & Development Discussion
Not sure about the decoupler though, spaceplane and rockets are two different things. I can't imagine a plane breaking itself up as it flies, it seems weird. -
How to make planetary rings work.
JayKaySss replied to Dooz's topic in KSP1 Suggestions & Development Discussion
I was thinking if a ring can exist being made up of gas or very fine dust particles, we can simulate something like atmospheric drag and reentry burn instead if the game can't process the physics of many rocks and pebbles when your spacecraft flies within it. -
How to make planetary rings work.
JayKaySss replied to Dooz's topic in KSP1 Suggestions & Development Discussion
Is it possible that a ring can be made up of gas or very fine dust particles?