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Everything posted by Nuke
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definately want some ik scripts so i can have some big stompy mech action. get some kerbattletech on. i want kahn jeb to battle against the inner ksphere.
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whats your opinions on autism/anyone else here have it?
Nuke replied to toric5's topic in The Lounge
i have a fatal condition called mortality, turns out everyone has the same disorder. no, its more that my opinion of the state of mental health is at an all time low. im convinced that if everyone went to a shrink, that said shrink will find something wrong with everyone. -
i personally dont want to spend 4 years on a ship producing 2 gs of acceleration. people may tolerate 1.25 or 1.5gs fine (im just assuming, im having a hard time finding a source for prolonged g tolerance, everything i found only seems to have data on peek tolerance on the order of a few seconds) if they are physically fit and you increase your acceleration slowly over time.
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Automation, not Autopilot.
Nuke replied to Tweeker's topic in KSP1 Suggestions & Development Discussion
i think the jist of what this suggestion is really asking for is npcs. you want things in the universe that are not directly under the control of the player so that the player has something to interact with as part of the mission. -
whats your opinions on autism/anyone else here have it?
Nuke replied to toric5's topic in The Lounge
reading through he dsm-5, its hard to find something i dont have. -
i kinda think building a computer to specifically deal with the limitations of the current state of ksp would be rather fool hardy. optimizations will come in time and if you built your machine with really fast 4gb ram and cpu with good single core performance, you might miss out later when 64 bit and multithreading come into play. ultimately you just want a moderate gaming rig that is mostly up to date.
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im well aware of that. i was just making the point that if you had one you wouldn't need inertial dampeners. besides inertial dampeners aren't very useful when you think about it. its totally possible to build a rocket with enough acceleration to turn the crew in to meat slurry, but the question is why? you dont need to change speed that fast once you are in orbit. i cant imagine a (non military) situation where you would need more than 1g of acceleration and its the optimal acceleration profile for an interstellar generation ship.
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id go for single core cpu performance (i know some of these newer intel chips can boost single core performance on demand). get a 4gb of really fast memory as opposed to 8+ gig of moderate memory (unless you use linux then just pile on really fast memory and enjoy 64 bit). also might as well throw in an ssd to decrease load times. though i wish you could still find things like this: http://www.tomshardware.com/reviews/gigabyte,1111.html battery backed dram drive. sort of the fore runner of modern ssds (for being made back in 2005, its i/o performance is on par with modern ssds). they were a thing several years ago. just fill it up with all your old dram modules and get ultra-fast storage. they dont seem to exist anymore, which is a shame because i have amassed several 4gb memory modules. though i suppose you can get a bunch of 64gb ssds on 6gb sata ports and stick them in a raid 0 to the same effect. also found this one from 2009 which has performance similar to my evo. http://techreport.com/review/16255/acard-ans-9010-serial-ata-ram-disk for video card anything made in the last year that is at or above $150 would probibly do great. for best results, immerse the whole thing in liquid nitrogen and crank up the cpu clock. that said you wont get a whole lot more performance than any other gaming rig, given the rather unoptimized state of the game.
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lol, no. sorry. though honestly i dont think we need them. our only theoretical means of interstellar travel would be the alcubierre drive, which doesnt need one. anything else just do constant 1g acceleration and get free gravity in the process.
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i tried the linux version on my old core 2 quad machine, running a geforce 260. horrible framerate and it still crashes with planetfactory. granted, i probibly didnt do enough terminal-fu.
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whats your opinions on autism/anyone else here have it?
Nuke replied to toric5's topic in The Lounge
im pretty sure the diagnoses exist and are valid. i may have been harsh when i said some of the diagnoses have been bogus. its when the diagnosis is used as an excuse to segregate students that i have problems with. -
im going to have to say battletech. i like their utilitarian design. it looks like a war machine and not some gaudy anime robot. also shadowcat <3.
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whats your opinions on autism/anyone else here have it?
Nuke replied to toric5's topic in The Lounge
i was never formally diagnosed with aspergers, and im told that its virtually impossible to be diagnosed with it as an adult (im 32). i had one therapist who thought i had it but he couldn't make a diagnosis (he didnt have his phd yet). but im pretty sure i have it (according to the DSM-5). never had much of a social life. always hacking on something, working on some random project, etc. when i was a kid i would play with legos 10 hours a day building all kinds of machines. then around '96 my grandma bought me a computer and i immediately took to programming, graphic design, modding, etc. currently doing a lot of electronics projects and some light modding. but the public school system is overrun with bureaucrats and they actively discriminate against anyone who does not fit the mold of the common student. those that are lagging behind academically, those who are ahead of the curriculum, anyone with severe emotional problems, and any rebels in the middle that they just dont like. then you stick those students in special ed, convince them that they will never amount to anything, separate them from the normal people so they never develop socially (they can interact well amongst themselves, but not with anyone who went through school the normal route), and fail to prepare them for the real world. i actually think that a lot of the diagnoses are bogus because of this. schools are constantly being rated. the school principals love their scores. if they see someone dragging the stats down they will actively try to get rid of them. they will use the school counselors (in their employ) to try to convince parents to take the kids to a psychiatrist, and in the process refer them to one. any psychiatrist can always find something wrong in anyone (everyone has cobwebs in their attic). once an official diagnosis is made, the children are moved to special ed and are exempt from contributing to the school's rating, entirely at the detriment of the children. i think its rather disturbing. instead of putting kids in special ed, where they will be treated differently by everyone. instead assign them classes that suit their abilities and needs. someone with adhd (my sister has it bad) would benefit from activity oriented classes (gym, sports, dance). aspies would do well in computer science and electronics classes. things like that. get rid of the no child left behind crap, its just an excuse to remove anyone that doesn't fit in, then abolish the concentration camp that is special ed. -
prey 2. assuming it doesn't turn into vapor.
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KSP For the Playstation 3
Nuke replied to Collin Cutler's topic in KSP1 Suggestions & Development Discussion
my core 2 quad can still run the game quite well. so im pretty sure this generation of consoles can run ksp just fine. its all x86 after all. issues of controls could be handled with on screen menus. the dualshock 4 has that touchpad for the ingame cursor, ship controls would be through the sticks. i would use the dpad to navigate on screen menus. the rest of the buttons would be context sensitive to handle all modes of play. the gyro could control the view angle. it would be tricky but it could be done. if you wanted to do an xbone port, i think the controllers are less sophisticated, but you do have kinect for motion control. its too bad the wii-u is way underpowered, since its touchscreen controller would just rock the game. steam boxen would do quite well, since its really just a pc, just jack in a keyboard and mouse. the other side of it is console peasants dont like games that are actually a challenge. they like aimbots and simple controls. im not sure ksp would fly well in those circles. their brain would melt at the notion of having to do some math to win. -
whats your opinions on autism/anyone else here have it?
Nuke replied to toric5's topic in The Lounge
pretty sure i have aspergers. though its not something in the plethora of things ive ever been diagnosed with. but i kinda think its one of those things that schools tag children with so they can segregate the trouble makers (non conformists) from the rest of the school population. they were doing the same thing with adhd when i was still in high school, it seemed like half the class had it. in almost every case it was the school psychologist calling it out, and then referring to a shrink that they knew. once that went through, you quickly found yourself riding the short bus to school. aspergers is kinda taking over where adhd left off. in retrospect i think i was just smarter than everyone else. -
What would YOU want powering YOUR rocket?
Nuke replied to KASASpace's topic in Science & Spaceflight
i want a polywell running p-b11 fusion with direct conversion and an array of mpd thrusters, probibly running hydrogen for maximum isp. -
i dont think thats entirely accurate. you can turn them off, but i dont think you can get any throttle control. you might be able to control the flow of oxidizer into the engine, but i have a feeling that would greatly diminish its isp.
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i kinda have a love hate relationship with those. sometimes its "hey cool i need that", and other times its just plain condescending and rude. so in those conversations what i do is just say that i already use those mods. so when someone quotes me with a mod suggestion, it just makes them look like an idiot that knows how to post, but is somehow incapable of reading anything but the thread title. the fact that a mod is available is a valid point in a discussion, but when that is all you have to add to the discussion, it just becomes clutter.
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if we had this technology now we would be on mars already. that said a ready to test in space vasmir engine is sitting in a hanger waiting for a launch so it can be demoed in space. thats a lot closer than any fusion tech. polywells are a reactor of interest for space craft, since its small enough to be integrated into a space craft. you might use the iter timeline as an indication of when fusion will be ready for use in space, but that is a totally erroneous way of thinking. a tokamak will just be too damn heavy to use in space, and its not a machine you can miniaturize. the cross section of the toroid needs to be several meters across, and this is a constraint placed upon the design by the laws of physics. you cant just make it smaller (in fusion, it actually pays off to have a larger machine). since a polywell is spherical, the reactor only needs to be about 3 meters across, plus a little bit extra for the cages you need for direct conversion and your ion and electron guns. you can dispense with the heavy vacuum chamber for space applications. so its definitely something that would fit on a rocket stack. direct conversion also gets around the need to have a bunch of heavy thermodynamic equipment, such as turbines, radiators, pumps, and coolant (same stuff you have to have with a nuclear reactor). a tokamak also wont be compatible with direct conversion. i should also point out that the time to develop a demo polywell is less than 10 years, and would only cost a couple hundred million. i for one cant wait to see 100MW fusion-electric space craft.
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saying that vasimr has an isp of 5000 is somewhat misleading. the whole point of vasimr is you can trade thrust for isp as mission needs dictate. its isp actually can be set i believe in the low 1000s to around 10000. with higher thrust being available at the lower end of that spectrum. you might use the low setting when you have a short window for a maneuver, or you need to power through a hazzard (such as the van allen radiation belts), but the rest of the time you will be using it at a high isp setting where its thrust will be very miniscule. of course the mission design becomes more complex because isp can change at the turn of a knob. its the perfect engine for unmanned operations, but i doubt it will be of much use a manned platform. if you are going through the trouble of having a nuclear reactor on board, you might as well just use an mpd thruster. a 1MW thruster might be able to push 100n @ 10000s. nobody has ever flown a reactor that powerful in space, but its not like we have been working on that problem since the 50s and 60s. http://www.nasa.gov/centers/glenn/about/fs22grc.html one of the reasons i hope polywells make it is because it would give you a small (3 meters, mostly hollow) fusion reactor that could push 100MW. imagine what you can do with that and a cluster of those mpd thrusters. tldr: wikipedia is a horrible place to get engine stats.
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bombardment may provide the neccisary means of heating the existing material in the crust, even if you are not dropping comets.
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this is one of the reasons why i think it would be optimal to use an analog neural net rather than a computer.