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Everything posted by Nuke
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better sound all around, not just music. i hate to say it but i mostly play with the sound off. i find the game's sound effects sparse and unappealing. you might argue that its more realistic this way, but you can be realistic and still have a diverse array of sound effects.
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babylon 5 was the only one that did it right.
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the point of vasmir is that you can trade isp for thrust when needed. way id implement this is to have isp go down as you throttle up. so at lower settings, you get isp up the wazoo, but at higher throttle settings you are just spewing gas. power consumption will probibly be high at all levels of thrust, or it might have its own curve. we need throttle curves in the same way we have atmospheric curves and velocity curves, with isp and thrust as parameters (and possibly fuel ratio). obviously you would use the high thrust mode when there is a small window in which to perform a burn, the rest of the time you would save your propellant and go it slow.
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i think we should teach elementary students c++ as their first language.
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Could Flash Drives And Cartriges Be Better Than Disks?
Nuke replied to Titan Space Agency's topic in Science & Spaceflight
yea but thats more of a backup format. also magnetic tape is made of plastics and therefore will degrade with time. corporate backups are usually stored in climate controlled vaults. tapes stored in household conditions rarely last a decade (like all my black sabbath tapes that i stole from my brother). so its not really for the consumer. -
If the Apollo computers were less powerful than my phone...
Nuke replied to Tex's topic in Science & Spaceflight
you could probibly land on the moon with a modern microcontroller. like the avr in an arduino. with just an imu, rtc, lcd, and a small keypad. -
Could Flash Drives And Cartriges Be Better Than Disks?
Nuke replied to Titan Space Agency's topic in Science & Spaceflight
he said half a megabyte, 500kB, which is 4 megabit. i had a similar connection it was tolerable, 4 mbit and a 40 gig cap, costs like $99. im old enough to remember the horrors of 56k internet, so its still a rocket in my book. few months ago i switched up to a 12 megabyte connection with a 60 gig cap for half of what i was paying before. im pretty rural too. i really dont want the cloud to take over all the things, but the connections are always getting better, so by the time that it does our connections will be much faster. -
Could Flash Drives And Cartriges Be Better Than Disks?
Nuke replied to Titan Space Agency's topic in Science & Spaceflight
i liked that sony minidisc format they had in the 90s. it was an optical disc in a caddy that was about the same size as a cf card. do that but with blue ray density and its something i could live with, or perhaps do an 8cm blue ray successor, and would make a good format for retail distribution. i think i still prefer using my card reader and sd cards as my sneaker net of choice (that is where my wireless network will not suffice). just because its a lot easier to write to and you have capacity in the gigabytes. flash density/$$$ is always going up. optical formats on the other hand come out too infrequently to keep up. flash isnt really suited for long term storage though (ive seen datasheets claiming 20+ years data retention), and rom never really evolved beyond the needs to bootstrap a 1980's computer system. id love to see sd roms in the tens of gigabytes range for media distribution. i should also point out that the price you pay for flash (or any other chip) is not going to be the price distributors pay for flash (or any other chip), since they will be buying in volume. at volume the unit price of any media becomes irrelevant. thats pretty much it. nobody wants a pro consumer system, not even the majority consumers (or at least not to the point where they would do without something they want because they dont like how its distributed). the only way the cloud will fail is if nobody buys into it, the problem is everybody does. the current generation of gamers is eventually going to go through their nostalgia phase, only to find the majority of their games depend on drm servers that no longer exist. only then will they figure out what the cloud really took away form them, and by then it will be too late. but its not totally grim. hackers are really good at breaking drm, which is totally legal for archival purposes. -
Who I think should play the Doctor after Peter Capaldi
Nuke replied to JMBuilder's topic in The Lounge
let sir patrick stewart be the doctor. -
Could Flash Drives And Cartriges Be Better Than Disks?
Nuke replied to Titan Space Agency's topic in Science & Spaceflight
i personally dont like cloud services and app stores either, but that is the way its going. steam boxes will probibly lead the way. we could improve things with decentralized app stores. pirates certainly figured out how to distribute data, commercial distributes might take the pirate's model and turn it against them. have users host the files and provide the neccisary bandwidth. move license validation code to the client side applications. so no more licensing services that can go down any time. multiple users validate licenses for other users, as well as validating that a user's client hasn't been tampered with. to make sure people keep their clients up, reward users with store credit for providing bandwidth and cpu power for license validation (sort of the way bitcoin uses miners to keep the system running). what people call cloud computing really isnt because its still dependant on a few centralized servers, everything has to be decentralized and supported by the user base for that to work. -
Could Flash Drives And Cartriges Be Better Than Disks?
Nuke replied to Titan Space Agency's topic in Science & Spaceflight
i got a 32 gig micro sd card off ebay for like $12, the lower capacity 2 and 4 gig cards can be had for about as much as a mastered dvd costs. its not quite as much space as a blue ray but its enough for most games. ive even ranted ad nauseum in favor of a high density low profile optical formats to send 5 1/4 bays to hell where they belong. but i dont think we will see another big removable format (there will be formats but they will just be flash devices, and wont be used for retail software). instead we will just going over to online app stores. im actually surprised that the latest generation of game consoles didnt go this way. the only reason we haven't is that not all isps offer unlimited downloads. i couldnt afford to download more than a couple games off steam per month. that will go away as we get more fiber in the ground. big data is easy to move these days. i remember when i used to have a lunchbock full of floppies and had to use spanned zip archives to move around a few tens of megabytes. -
sounds good. i certainly also wouldn't mind a gas pump by the runway either.
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and an exhaust velocity very close to c. does the mass increase from relativistic speed of those particles effect the rocket equation at all?
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what about accelerating the hadrons to near c and throwing them out the back of the ship. that would give you insane isp, but miniscule thrust.
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Future of Aerodynamic parts
Nuke replied to SpenSpaceCorp's topic in KSP1 Suggestions & Development Discussion
its not really any more cpu intensive (i think model xforms are handled on the video hardware) to mirror than it is to rotate. there are some things to compensate for, mirroring on any one axis reverses the vertex order (if you are providing normals i dont think this affects anything though). you might also get some flipping of anything in the texture, like text would be backwards in the flipped wing. this could be handled with non-flipping surface decals which are excluded from inversion. its a rendering issue and the video card is underutilized as it is, i dont think it will slow anything down. would be nice if physics would handle wing camber. everything right now is treated like a neutral airfoil, which is not the way you usually design wings. a cambered wing will produce more lift at 0 aoa than a neutral wing. but this doesnt even need to touch the model data, except for xform. -
Future of Aerodynamic parts
Nuke replied to SpenSpaceCorp's topic in KSP1 Suggestions & Development Discussion
it solves it, but because im trying to reduce dependencies on other mods i will probibly just exclude the wing from the next version of my parts pack until something better comes along. nothing against using mods where required, but this is kind of a fringe case. and its probibly easier for me to do a zero camber version than to work around. if i did use a mod id probibly look at firespitter, which im 93% sure handles this, and which i might end up needing anyway to make my turbines spin. one thing though, it seems to me there used to be a different icon in the symmetry button in the sph. this is the 2x radial symmetry icon from the vab which i dont ever remember seeing in the sph. curious. still, wing symmetry needs to be handled somehow to expand the aerodynamic capabilities. wings seem to still be handled in a legacy way, so its probibly already slated for an upgrade. the game needs to handle this if squad ever wants to have cambered wings, or flaps, or more complex aerodynamic properties. i still think my suggestion would be valid. mirroring is a fairly simple transform. mirroring the origin and rotating pi radians on the z seems like a hack to me. -
Future of Aerodynamic parts
Nuke replied to SpenSpaceCorp's topic in KSP1 Suggestions & Development Discussion
then this begs the question, wtf happened to mirror symmetry? it used to be the default, and there is no control to toggle it. -
i saw a ufo when i was about 4 (mid 80s). it looked an awful lot like an f117. oh wait it was (it just wasnt declassified yet to the best of my knowlege). makes me wonder what kind of planes they got now.
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looks more like it could contain a polywell rather than a fission reactor, but thats not a bad thing. kinda reminicent of this:
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If your space program was a song, what would it be?
Nuke replied to mangekyou-sama's topic in The Lounge
theres also this one -
If your space program was a song, what would it be?
Nuke replied to mangekyou-sama's topic in The Lounge
jeb, this song is about you. -
Future of Aerodynamic parts
Nuke replied to SpenSpaceCorp's topic in KSP1 Suggestions & Development Discussion
seems that way, i did a test wing stuck it on the side of the plane with mirror symmetry, and one wing is upside down. thats not a mirror thats a rotation, unless im not doing something right. let me get a screeny. -
i prefer to use si units in all my code. when i build things i use imperial because all my tools are marked for it, id have to replace a few things. same goes for cooking measurements, i dont want to have to convert all the units in my recipe box, and i dont want to buy new metric measuring cups and spoons. some stuff is marked for both, but if we went hard metric id have to replace a lot of stuff. that said id be happy to switch to metric but i doubt its gonna happen.
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Future of Aerodynamic parts
Nuke replied to SpenSpaceCorp's topic in KSP1 Suggestions & Development Discussion
can we also mirror wing parts instead of rotating 180 degrees. i was trying to mod some cambered wings with flaps and control surfaces built in, but it didnt look right on one side. id love if this was fixed too. -
i love that scene. i dont think ive seen ds9 since the original run back in the 90s. so its hard for me to say.