ComradeAlex
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Bottle Rocketeer
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I'm having an issue with the universal storage parts, they are not showing up in the science tab. I didn't notice until I wanted to do a goo experiment and none of them were there. I've used them before on a previous game but since I did a complete clean install they don't show. I've done another clean install of both the US mod and Dmagic. Any ideas? Or am I just stupid? (more than likely the latter)
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Unable to recover vessels in 0.25.0
ComradeAlex replied to Tomski's topic in KSP1 Technical Support (PC, modded installs)
Well works fine with all my other mods while leaving out ProcFairings and DMagic, I'm going to slap DMagic back in and see what happens. -
Unable to recover vessels in 0.25.0
ComradeAlex replied to Tomski's topic in KSP1 Technical Support (PC, modded installs)
I'm leaning towards ProcFairings myself as something just don't feel right about it, just reinstalling KSP but its taking foooooooooooooooooooooorever. -
Unable to recover vessels in 0.25.0
ComradeAlex replied to Tomski's topic in KSP1 Technical Support (PC, modded installs)
Hi, Just noticed this myself. I did as Tomski did and did a clean install and its fine. Here are the mods I had running: AIES Aerospace Chatterer commDish CrewXfer DMagic Orbital Science FinePrint HullCameraVDS KAS KW Rockerty MasTerTorch MechJeb2 FinalFrontier (Toolbar not installed yet) Probe Battery Probe Mast Probe Pack Procedural Fairings Quantum Struts Real Chute RLA PowerGeneration RLA Stockalike Rocket Works SCAN Sat ScoopOMatic Station Parts Expansion Surface Lights Station Science Tarsier Space Tech (Telescopes) I might start testing tonight, but if anyone knows for sure which one(s) it might be or if its 64 related, please post! -
[1.2] Procedural Fairings 3.20 (November 8)
ComradeAlex replied to e-dog's topic in KSP1 Mod Releases
Amen to that. Updates seem to being out the worst in the community sometimes. I don't like it when we fight -
Official Mod Compatibility Thread for .25
ComradeAlex replied to NathanKell's topic in KSP1 Mods Discussions
Awesome nlight! Love it! -
Mission Timer is ALWAYS Yellow
ComradeAlex replied to DSM92's topic in KSP1 Gameplay Questions and Tutorials
Hi, I've been having this problem but only come across it when I built my first Mun base. 1 hitchhiker hab (about 12 parts), 1 kethane drill (9 parts), 1 rover and a flag and when I EVA out of the hab yellow MET/Warp bar and it becomes impossible to conduct an EVA?! I WANNA MINE KETHANE! AND LAY MILES OF PIPE! I don't know how to attach a report? I'm new to forums despite being on the internet since 1996... So here is the my basic system spec. ------------------ System Information ------------------ Time of this report: 5/16/2014, 22:20:10 Machine name: Unit 02 Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.140303-2144) Language: English (Regional Setting: English) System Manufacturer: System manufacturer System Model: System Product Name BIOS: BIOS Date: 09/21/11 09:57:17 Ver: 06.02 Processor: AMD FX-4100 Quad-Core Processor (4 CPUs), ~3.6GHz Memory: 8192MB RAM Available OS Memory: 8174MB RAM Page File: 3075MB used, 13271MB available Windows Dir: C:\Windows DirectX Version: DirectX 11 DX Setup Parameters: Not found User DPI Setting: Using System DPI System DPI Setting: 96 DPI (100 percent) DWM DPI Scaling: Disabled DxDiag Version: 6.01.7601.17514 64bit Unicode -
HotRockets! Particle FX Replacement + Tutorial
ComradeAlex replied to Nazari1382's topic in KSP1 Mod Development
I've read the whole config for KW and nothing looks out of place, all the paths look like they should work as the relate to the correct parts. I'm at a loss I really am. A stab in the dark but would running in windowed mod affect it? -
HotRockets! Particle FX Replacement + Tutorial
ComradeAlex replied to Nazari1382's topic in KSP1 Mod Development
Hi, I've been searching the thread for an answer but I'm lost, I just downloaded KW rockets and hated the original effects and I've been looking at HotRockets and finally got it to ease the pain buuuuuuuuuuuuut now don't have ANY effects at all? I read the tutorial and hurt my brain... I looked at the config files, closed it and played Doom and reverted to a child like state. Do I need to move the config files? Change the paths in them? What did I do wrong?! -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
ComradeAlex replied to stupid_chris's topic in KSP1 Mod Releases
Awesome, thanks for the help! Time for tiny chutes! -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
ComradeAlex replied to stupid_chris's topic in KSP1 Mod Releases
Hi, So I'm pretty new here to start with so please be gentle. So after the 23.5 update I checked out the ARM Pack [0.23.5] Mod Compatibility Thread as some of my mods died in the update (magic smoke) and noticed I was missing out on a world of fun with realchute. However, I've installed it and I think I'm missing some parts, like in the images on page one, you have a green nose cone and one that will fit the Mk.1 pod and I only have four chutes all 1.25m size. This isn't right, right? or am I just a complete idiot having not installed the mod correctly (I guess the latter). I can give screenshots if it helps? Sorry.