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Wavenarra

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Everything posted by Wavenarra

  1. Kethane is broke for me, just gives me a backdrop when I try to launch a rocket with a scanner on. No rocket, no pad, just space. As far as I can see I have no mods that would clash with it and KSP and Kethane are up to date. Help?
  2. They're from sunday punches pack!
  3. I think there already is everything possible listed there - if you look under the sections for each part of the CFG you can see the code, and for each specific piece of code there's a section at the bottom dependent on part. Also, spacep00se2, that's pretty much correct. However it can be finicky occasionally; sometimes nodes aren't quite in the right place, so you have to play around a little.
  4. Blender can't import the .dae model, I usually eyeball it. :V Here's the wiki's info on CFG editing, I wrote it myself. http://kerbalspaceprogram.com/wiki/index.php?title=CFG_File_Documentation
  5. node_stack_top = 0.0, -0.120648, 0.0, 0.0, 1.0, 0.0, 0 The last value on that is size. Set it to '1' or remove it.
  6. Make the pylons 'FuelTank' module instead of 'Strut', that should allow fuel flow.
  7. Kudos to you, those look fantastic! I was trying something like this myself, but had major problems attempting to UV map it so gave up. As a suggestion, I think it may look better if the attachment pylons were slightly lower down and if the nacelles were a bit thinner, but otherwise, awesome.
  8. How much fuel does that tank have? To get up to that speed you must have been burning the engine for a while.
  9. Using blender hit 'Set smooth' and then export via collada .dae I also use Blender, and it seems to preserve smoothing data.
  10. http://kerbalspaceprogram.com/wiki/index.php?title=CFG_File_Documentation There's now a full, comprehensive documentation.
  11. Have you even tried it? >_> Also, pretty much every addon at this stage seems to be some kind of engine. Also, not sure if sarcastic.
  12. That's weird - keep waiting? May be just you, nobody else seems affected.
  13. People clamored, people demanded. They said 'I want an ion thruster/ion engine/plasma rocket/1965 Chevy*!' So, here you go. A badly textured rockin' Ion Engine. Download it here. http://filesmelt.com/dl/ionengine.rar The Ion Engine only becomes effective at around 30km - 50km altitude, anything lower and it cannot overcome the pull of Kearth's gravity. *1965 Chevy not included. EDIT: A couple of people complained that it had too high thrust, and simply wasn't realistic. I tried to explain that in the interest of fun, it may not be such a great idea to make an engine that takes several hours to accelerate you to a decent speed, but they persisted. So here ya go, a realistic!(ish) Ion Thruster. http://filesmelt.com/dl/ionengine1.rar This has EXTREMELY low thrust. I suggest you activate it about 100 - 200km+ away from Kearth.
  14. That is true. I was attempting to design a better looking one, but my skills are still limited and blender UV mapping is horrible. x_x
  15. Yes, I know that, I mean how does the program know which bits of the mesh to hide and which bits to show?
  16. Quite simply, how do they switch from that undeployed state to the deployed state? I can't work it out.
  17. I realise that, but unfortunately liquid engines cannot have internal fuel as far as I know, and so they had to be boosters to prevent having to have two fuel tanks sticking out the top.
  18. Blender seems unable to import .dae's not created in Blender.
  19. I'm a terrible artist/texture-guy. I'm trying to get better though. :c Also, you're asking whether a warp nacelle is realistic? ;P
  20. Here, first thing I've ever modelled for use in a game as an addon. :V They're warp nacelles! With appropriate thrust. Although, it's quite hard to use them. They tend to rip apart the spacecraft and/or cause it to fall apart. However, they're fast! Have a picture. Have a video. Have a download link. >_> http://www.speedyshare.com/files/29416858/Nacelle.rar
  21. To solve that problem, apply a material to EVERY. SINGLE. MESH. Even the collision one.
  22. I don't think it's possible to make it so it can attach to a radial coupler but not to the surface of other parts. Try playing with the Attachrules?
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