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eqfan592

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    Curious George
  1. First, I wan't to say that this is a great mod! Just love it! Ok, now I seem to have come across a problem. If it's one you've found, I apologize! It seems that there is some kind of issue with the stack chute for me. I'm building a probe using KW rocketry and procedural fairings (i have other mods, but these were the ones being used at the time). I put a stack chute near the top of the rocket. As soon as the physics load on the launch pad, everything above the chute disconnects, falls through the middle of the ship, hits the ground and explodes. The explosion then sends the rocket into the air, but very slowly (almost like in a vacuum with no gravity). I take the stack chute out and the problem stops. Any thoughts on what might be the issue?
  2. First, just wanted to say thanks for all the hard work on this amazing mod! I think I came across a bug that is somewhat annoying. I had a Munar mission that lacked the delta V to make it all the way back and ended up in a high orbit over Kerbin. I sent a rescue ship up with plenty of supplies to get the crewman, as well as to attempt to nudge the Munar lander back into an orbit that would cause it to land. I decided to have the crewman stay on the rescue ship until we were close to doing the correction burn to save the resources on board (only about 10 hours of life support were left and they would have ran out prior to the burn). When I sent my crewman back into the ship, he was instantly killed because the ship registered that there was no food, water or O2 left on board. I figure he should at the very least have had whatever he brought with him from the other ship to at least keep him from dying instantly, not to mention given that with nobody on board the ship, I would have thought the supplies would have gone untouched. Did I mess something up along the way? Sorry if this has been addressed, and thanks again!
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