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grockstar124

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Everything posted by grockstar124

  1. Mesuda 2: Goal: To test liquid fueled rockets, staging and reach 10 km, piloted by Bill Kerman Unlike the previous rocket, the rocket quickly soars and controls more easily. The rocket burns out about the same time as Medusa I. The decoupler works as planned. Just above 15km, Bill deploys the parachute. A slight problem has arisen... The engine and fuel is falling awfully close to the launchpad... Bill, your paying for that! The fuel tank and decoupler survive the landing. Bill bets he'll land next to the fuel tank. "Gene, you owe me 50 dollars." Liquid fueled rockets and staging are the future. Bob has a even bigger idea that may take the first kerbal to space! - - - Updated - - - Mesuda III: Goal:Test multi-staged rockets and exit the atmosphere. Bob is flying this one. Liftoff! First stage separates, the second stage is reused parts from Medusa II with a LV-909 engine attached. We did it! Bob will be the first kerbal to enter space! And half the fuel is left, although sadly the stage is decoupled as they don't want Bob to go too high... yet. Bob reenters the atmosphere. He lands in the water offshore of KSP.
  2. Mesuda 1: Goals: Launch a dusted-off SRB with a prototype pod, the Mk1 Mesuda I sitting on the launchpad, Jebidiah waits for the launch order. And we have liftoff of Medusa I! Jebidiah is having fun for sure, even with the overheating light flashing, height at 4 and a half km. And we have burnout at 14km. Apogee at 18 km. Medusa I begins to fall down to Kerbin. Jeb deploys the parachute. The parachute opens. Splashdown! The rocket falls over, but Jeb is recovered before it sinks. (Sorry for not putting up the pictures sooner)
  3. The Kerbals had long been looking at the cosmos and more recently the Mun and even more recently how to get there and what it would be like. Of course, back then there had been something else to worry about. Finances, your daughter's boyfriend, getting to work and of course snacks. Always with the snacks. Only after the Second Kerbin War had anyone thought of seriously going to space and having the technology to do so. While the rest of the world was focusing on rebuilding, only one nation-the Union of Kafican States had actually survived and thrived during the war-mainly due to rumors of a snack destroyer ray that may or may not be true. The UKS founded the KASP (KAfican Space Program) to send a kerbal to the Mun and beyond! Of course, they have to get there first. The KASP space program will stage 3 programs to get to the Mun. Medusa-Get a kerbal into orbit and bring him back. Metis-Develop skills to go to the Mun. Athena-Land a kerbal on the Mun and bring him back alive! (Note this is completely stock and in the sandbox mode.)
  4. I'm assuming the UK will develop there own program soon-ish. Thanks for the mod list! Also, nice job with the black and white pictures!
  5. Yes there is, go to options (main menu, paused won't work), it should be under video. If the game window is too large, (the apply changes button is hidden or under the taskbar), you may need to move it temporarily, although make sure put it back later! Also, could you give me a list of the mods?
  6. One of the first serious 0.90 playthroughs! Finally! Also, try adding screenshots from here on out. Keep going!
  7. Nice! I'm guessing this is modded, could you add a list? Thanks, and keep going!
  8. New to your story, like it a lot so far! Can't wait for you to make more!
  9. After about 2 weeks back from vacation, I forgot about the challange. :3 But I am finally working on it again! And apperantly, I deleted the safe file for the project... D: Oh well, I was still making a probe design to test out the ship. Now, I am gonna work on some probe launches, 4 of them, 1 for the asteroid moons, (Bop and Pol), 1 for the "normal" moons (Vall and Tylo), 1 for Laythe, and 1 will attempt to land on ALL of them, probably being launched from a "beta" mother ship, while the others will be launched with standard rockets. This is to help complete a manned lander design, and learn a small bit about the moons, as they have only be seen via telescope. More details later!
  10. Cool ! I assume the current missions are like the first Gemini missions. Keep it up!
  11. I am taking a 2 week break from the Jool 5 challange, for 2 reasons. 1. I have started playing career mode with Better Than Starting Manned. 2. I am going to South Myrtle Beach, South Carolina, for 2 weeks, and I leave tomorrow. My computer's files will be reorganized during this, so I cannot bring it. Once this period is done, I will resume the challange again!
  12. Nope, it's too easy to use a rocket, you could just orbit Kerbin.
  13. The Challenge: Make an aircraft and/or rover that can circumnavigate Kerbin (from KSC and back to KSC) on or below the set altitude and in accordance to a set of rules. (Or if you are feeling brave, walk all the way.) Any combination of these methods can be used, as long as you finish the goal: circumnavigate Kerbin! The Rules : -One must not exceed 40,000m (that is, going 40,001m and above will void your attempt) - Use vanilla/stock KSP. -Any kinds of plugins (no matter what the use is) are NOT allowed. le a bit 'laxed now, (I will accept entries with Kerbal Alarm Clock. The All-plugin ban are STILL in effect, though) -Using the debug console is NOT allowed. -Jet engines only (if you use a spaceplane) -Any kinds of bug abuse/exploit will void your entry. -Runway landing isn't required. Just land near the KSC. -Flight duration isn't important, but try and beat others. -The aircraft must take off and land in one piece. Nothing must be jettisoned or fall apart from the aircraft (in case of landing mess ups). -Drop tanks and takeoff assist systems are not allowed. -Two screenshots must be provided for an entry submission. First is the aircraft in flight/runway/SPH and the flight results after landing. Once you are given the greenlight, show plenty of pictures so there is proof you completed the challenge. Videos work too! Record Time: Plane: Rover: Kerbal: Happy Circumnavigating! Good Luck! Levels of the Challenge. 1(Easy): Make a Plane that can circumnavigate Kerbin. (Make sure you do not enter the upper atmosphere, or just don’t go above 40 km.) 2(Medium): Use a rover to circumnavigate Kerbin. 3(Hard) Circumnavigate Kerbin on foot (You will hate me for this ) 4(Easy to Extremely Hard) Combine any of these methods, be creative! 1(Easy) Victors: 2(Medium) Victors: 3(Heavy) Victors: 4(Mixed) Victors:
  14. At least I did not kill a kerbal (or 2) this time... After the deaths of to 2 kerbonaughts(?), the Launcher was improved with struts and 8 radial engines with fuel lines. Launch went well, and the first stage dropped normal. But then a issue came up... the 2nd stage engine.... had fallen off... I ended the flight once I took the screenshot. So... I am still having problems with the engine. Also, I will cut back on the radials, half of my liquid fuel had been burnt, perhaps I could attach a Rocko 32 for the radial problem, and maybe I could keep the 8? Anyways, I am working on it. This will take a while
  15. 4 Skippers? Okay... Yeah, the struts was a silly thing. Not sure what happened there :/
  16. Today is not a good day... KASA lost 2 kerbals trying to lift the Life Support Module for the Ark (What I am calling the ship now) into orbit Here it is. (Now that I look back at the rocket, I realize that I forgot to put struts) The actual module: And the launcher: So I was prepared to launch the rocket, when I checked the map view. I noticed that the clock had started counting at 13 seconds. Then when I turned the nav ball on in map view, it was tilted sideways. When I closed out map view to see what the heck was happening, I saw that the rocket had dissatched from the main engine, and was slowly tilting sideways. Then the rocket broke off of the engine, hitting the ground, and exploding. The 2 kerbals on board the rocket were killed. According to the log, something had caused the engines to break off the rocket at 19 seconds. The explosion that killed the kerbals and destoryed 10 to 20% of the rocket started at 22 seconds. This is what was left of the rocket. Not off to a great start, but oh well. I still am not giving up!
  17. I like overplanning . This isn't the final plan, infact, I think I am changing a couple Jool SOI engines, I do not need 10 engines to get to to all of the moons. I think I'll have 8 SOI engines, and 4 or 5 Jool SOI engines.
  18. Here at KASA, we are looking at spacecraft designs from people that have done the challange. This is my plan so far: 1: Launch bits and pieces of the ship (1 life support section, 4 SOI engines (used to push ship out of Kerbins SOI, and into Jools, and back again), 10 Jool SOI (used for moving inside Jools SOI to get in landing positions for the moons, can double as SOI engines), 5 L/R (2 landers, (incase 1 breaks in some way) 3 "Lifeboat" ships), 1 command module (a mk 1-2 pod), 3 power modules (with solar panels attached), and a shuttle that ferrys up crew members and brings them back to kerbin, 3 fueling stations, and finally, a Joolieo probe.(to be dropped into Jool, in fact, I have called the whole mission project Joolieo, after the inventor of the telescope, Gaileo). 2: After the ship has been assembled, the crew will be ferryed up via spaceplane (I am doing level 2, with 3 (classified as of now) crew members that will land on the moons, and 2 or 3 that will keep the ship running.) 3: Once everything is ready, the ship will depart Kerbin, and after 1 or 2 years, arrive at Jool. 4: The Joolieo probe will be launched, orbit Jool for 5 orbits, then will be sent into Jool's atmosphere, transmitting data, before being ripped apart by Jool's gravity/ high winds. 5: The landing crew will land on a moon. 6: They will plant flags, do some experiments, take a soil/rock sample, then come back on the lander to the ship. 7: Repeat 5 and 6 for all moons. 8: Once the mission is finished, the ship will leave Jool's SOI, and after another 1 or 2 years, the ship will return to Kerbin. 9: A shuttle will meet the crew at the space station, and return them to Kerbin. It will take 2 flights, as there are 2 too many crew members to fit on 1 shuttle. In the event of a shuttle crash, the remaining crew will return on a Lifeboat vessel attached to the ship. 10: The ship's fate will be decided by the top government officals. 11: If the government vote to destroy the ship, It will undock into 3 main pieces and each will be deorbited with the remaining fuel. 12: If the government votes to keep the ship in Kerbin orbit, 3 things could happen: > The ship could be left intact until it's orbit decays and it reenters the atmosphere. > The could be refitted as a space station. > The ship could be refitted as a fueling vessel. 13: THE CHALLENGE IS COMPLETE, AND KASA SPACE PROGRAM IS SAVED! YAY!!!!
  19. I'll try this challange. This will be a hard one, but I think I can do it. I'll post pics along the way.
  20. Great story so far I check everyday for chapter 3... Please go on with the story!!!!!!
  21. I am 13 I love kerbal and the fourm though
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