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Midanthrope

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Everything posted by Midanthrope

  1. Maybe with an Alpha release there may be some in the community that can help?
  2. The smaller of those two shuttles is the stock Kerbin sized shuttle, the larger is the resized to accommodate RSS/RO.
  3. The sky is falling! This thread fell to the second page for the first time I've ever seen. If you need someone to test RSS/RO shuttle builds, I'll lend a hand as well, Mike.
  4. Thanks for the hard work and being out in front of it, Addle.
  5. Another Realism Enthusiast and I were talking, would love to see how you're doing.
  6. Yeah, getting the following when using only the Launch pack and use the Dragon Cargo Pod: [Error]: Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually! This error I suspect will also occur with the Dragon Rider Capsule, however have not tested. This testing was done with no other mods at all except the launch pack and a fresh install of .90 x86 Windows.
  7. Cheers NK, wasn't sure whether or not to ask here or in the RSS thread.
  8. Anyone else getting the camera view punted all the way out of the VAB whenever you load a craft or revert to the VAB? Just have to scroll back in, and is only a minor nuisance, but wondering if there is a known issue.
  9. Getting the same error, and the Dragon Cargo appears to be immune to heating up in Deadly Reentry as a result. Edit: Upon further testing, the same error is present for all of the capsules.
  10. This still alive? Would love to see if you've managed more work on it.
  11. Downloads are working just fine, but the texture for the Merlin engine housing is still not showing, just the pure white model. I'm using the HD pack. Also if you added Deadly Reentry configs to the various heatshields separate from the pods, the ablative shielding is not showing up. Cheers for all the work, Laz.
  12. Laz, Just a heads up, the texture for the engine housing is still not showing up, just the blank white model. Also, Historic Pack is still not able to be downloaded. And lastly, I don't know if this is possible, but the Dragon Cargo capsule, is it possible to have the default of the pod set to closed with an ability to open it in the VAB? Thanks again for all the work.
  13. I personally wouldn't mind it having those doors so long as they were seamless when closed. Considering we can't actually send kerbals down the tunnels in IVAs and interact, cannot really see a much better way to "simulate" accessing cargo from the docked Dragon.
  14. Laz, Noticed another bug. Texture for the Merlin Engine housing is not showing, just the blank white model if using only the HD Launch pack.
  15. Agreed, the parts packs can be quite intensive, keeping them separated so that people can pick and choose is probably preferable for many.
  16. I meant that straight out of the pack, they do not have configurations set to include ablative shielding like the pods do.
  17. Laz, Don't know if you intended to do so or not, but all three of the separate heatshields are missing Deadly Reentry configurations. The Dragonrider and Dragon V2 work perfectly fine in DRE however, and I've taken some pretty borderline reentries to test.
  18. This was Laz's response when I asked about the Dragon V1 earlier in the thread. From my understanding, he did create the Dragon V1, the unmanned cargo capsule currently being flown.
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