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Posts posted by Tacotown99
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Banned due to lack of potatoes.
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Banned for believing the earth is flat.
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Hey can some one please explain how to use the GPS system I've been having a ton of problems. Thanks
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Say just stumbled acros your part pack and I was woundering what that fuselage you mounted a few of the guns on was some sort of mod?
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You sir are amazing! I must find a way to fill it with the kerbale I dislike and have a little malfunchtion with BDs targeting computers
yes this pleases me
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Banned for being human
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Funny I run both mods a lot and there is no problems. Except for the 30mm not attaching to the skillful tank turret. Still no idea why that happens. Other wise it works fine on skillful armor dosent work again BD projectiles but that's to be expected.
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ok I tried that and, im stuck to a camera view only(but no weird blue and white textures), at least for B9's cockpits stock seams to work fine though.
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there is less parts in this pack because the have a new option were if you mouse over a part it will say x4 or x8 or I think x15 this means when you place said part and right click it should say next tank setup and you can cycle through tanks for fuel or strutlal styles
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im sorry if this is to general but my MFD don't turn on or do any thing with out JSI installed, and even then that is gliched out, and can only view from the camera which colors everything a light blue and white, any ideas why?
thanks
taco
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well I guess your plane will have to go on a diet. hopefully Squad changes the way this works so you don't go opening the gates of hell every time you build a long range SSTO.
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halo reach is when multiplayer went dead for me I hate the damned class sytemes that games have now. I play halo 2 PC still and have much more fun then I do and probably ever will on halo 4 muti but the have yet to ruin campain
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when you start carrying a mini notebook around to always be able to record a flight log. (i've filled 2 200 page note books already after 3 months) i may need some help...
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thank you my magical wingy thing now for the tedouse replacement process...
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Fire key only fires all active guns on the craft, it's not for releasing bombs... I might make something in the future.
im talking about the MGs and cannons, my macbook dosn't have a home key(why apple? why?) is the fire key config i the .bat file, i unfoutuenetly can't open it then...
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um wich config the wepons them selves don't have a code line for that (ive looked many times)
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how do you change the fire key to something else (macbooks don't have a home key)
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True i do like the serise, but i like to older ones more
the user below me dosen't know what curse is
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Skillful has changed... as I mentioned before - It NO LONGER adds the module to every part. You need to unzip the skillfulmanager.bat and run that, there is a menu option in it to edit all the stock part cfg's to allow for the damage system to operate. This has to be done there is no way around it. If for any reason the bat doesn't work, you'll need to manually copy over the cfgs included with the mod OVER the original cfg's.
Yes this is a pain, but doing things the other way had far more issues than it was worth. Once you have Skillful applied to all the parts, it's smooth sailing after that (keeps fingers crossed, holds breath and knocks on wood).
Post your findings here.
Thanks again!
well intill i figure that out ill stick with V1 though greaat job
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oh... well that makes sense. thanks for the reply
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you didn't really need that part. (mission control a few secounds be for bills fatal crash)
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sorry if this is a repost but but all the AI turrets are set to Gardian Mode False and the won't change to GM True any idea why this is happening?
thanks Taco
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jeb and bob are readying up for a rutine flight to station demeter, to replace bill and landen who when returning were shot down by a rouge CIWS turret.
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small bug to report all turrets are set to gardian false, i can't seem to turn that back on.
Ban the user above you!
in Forum Games!
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