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mrabinovich

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Everything posted by mrabinovich

  1. While trying to create a mission that features a Goliath engine failure, I've discovered that Goliath engines are immune to failures (dead engine) or explosion through "fail part" or "explode part" nodes. KSP version: 1.4.1.2089 (LinuxPlayer). No mods are installed. Edit: this issue persists in 1.4.2.
  2. The 502 error has nothing to do with Nginx itself. It basically means: "Hey, I'm alive, but the application I'm relaying all your requests to is dead". When you see nginx 502 or 504 errors, it's never nginx's fault.
  3. I've disabled AA and still have the same problem. Nvidia 640GT, driver 331.113. Edit: This is how the space center looks with AA disabled both in game and driver settings (I've got there by random clicks): Edit 2: Somehow it was fixed by a reboot, but thanks anyway.
  4. I personally found this Scott Manley's videos pretty instructive: - video about interplanetary transfers. - general orbital mechanics.
  5. Is it capable of automated docking? If yes, it is a giant leap for american astronautics.
  6. The most practical way of producing tririum and fusing it with deiterium is using lithium deuteride for that purpose. It is solid and stable. When a Li-6 or Li-7 atom captures a neutron, it decays into a helium core and tritium core. This reaction is widely used in thermonuclear weapons. Unfortunately, an external neutron source is required, otherwise the reactivity will be below 1, as not every neutron produced by fusion of deuterium and tritium will be captured by a lithium atom. In weapons, the nuclear initiator plays the role of an external neutron source.
  7. Disclaimer: I'm little more than a complete newbie, so I'm aware that my proposal may sound ridiculous to experienced players. I've just unlocked all science in the carreer mode without even going beyond the orbit of Duna or landing on another planet. It seems to me that a new tier of extremely expensive science could add motivation for further exploration. Each technology from that tier should cost realy much, e. g. 3000 science, and unlock a superior piece of equipment that can make exploration of the outer planets and Jool moons substantialy easier. Also, the combined cost of this techs should exceed the maximum accumulated science, so that the player will have to make decisions about what to research instead of unlocking everything after a few Mun and Minmus missions. Example tech: advanced nuclear propulsion, requires nuclear propulsion and meta-materials, unlocks an advanced nuclear engine that has 2x mass and fuel consumption of LV-N, but 4x thrust.
  8. As far as I could find by trial and error, the core dump is triggered by the following parts: ladder1_4294720148 and ladder1_4294720106. If I remove them, the problem can no longer be reproduced. Could anyone please test if this is a linux specific problem or not?
  9. The KSP.x86_64 (0.23.5) dumps core on SIGABRT when I try to decouple the stage 2 of this rocket: http://yadi.sk/d/KGFgM7B3N2Wpz The stack: #0 0x00007fdcb8a3a037 in raise () from /lib/x86_64-linux-gnu/libc.so.6 #1 0x00007fdcb8a3d698 in abort () from /lib/x86_64-linux-gnu/libc.so.6 #2 0x00007fdcb53561ae in ?? () from /home/user/.local/share/Steam/SteamApps/common/Kerbal Space Program/KSP_Data/Mono/x86_64/libmono.so #3 0x00007fdcb539392d in ?? () from /home/user/.local/share/Steam/SteamApps/common/Kerbal Space Program/KSP_Data/Mono/x86_64/libmono.so #4 <signal handler called> #5 0x0000000000799a0c in ?? () #6 0x0000000000c35009 in ?? () #7 0x0000000040c05ed0 in ?? () #8 0x0000000001c09af0 in ?? () #9 0x0000000001c099d8 in ?? () #10 0x0000000000000000 in ?? () It is not very informative, because debuginfo is missing. The gzipped coredump: http://yadi.sk/d/KhNVWwUnN2WUp Any suggestions how it is possible to work around this problem? Thanks in advance.
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