Since I'm using PF for some time now and currently work on a ship including several fairings, I would like to add a suggestion. Currently there is the possibility to select the ejection force for the parts of the fairing, which is directly affecting the radial speed of the jettisoned parts. But they are flying away in a strictly radial motion without any tumbling or rotation. For purely cosmetic purposes, I would really like to have the option to either select a certain amount of torque applied to the fairing during the decoupling process or the selection of a secondary force. In the latter case one of the forces would be applied to the base of the fairing, while the other one would be applied to the top. Using this, one could create a fairing separation in which the parts would seem to split from top to bottom for example. Additionaly this would have the effect, that the fairing parts would slowly tumble away instead of just kind of gliding motionless. It would just look more interesting and more awesome as it already does (I briefly looked into the sourcecode and found some parts about ejection force and torque, so I hope that this is possible. Unfortunately I know nothing about modding in KSP, so I wasn't able to experiment with the code by myself ) Another point I would like to add: Currently, even if you set the ejection force to zero, the force isn't really zero. Can this be changed so that we have the possibility to eject the fairing even slower? Again, it is just for looking more awesome and majestically. I just like some good locking space action dumbel