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Posts posted by Cannon
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Damn, no wonder it's retired
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You may want to install a mod that would display some extra numbers regarding your vessels. I recommend Kerbal Engineer.
I haven't done many shuttles myself, but I know one of the most important values is the Thrust Torque. Basically, if your vessel has 0 thrust torque, it will fly perfectly vertical. The higher the thrust torque, the more the engines want to spin the ship, rather than push it straight ahead.
You can try angling the engine on the shuttle itself, as I've seen many successful shuttles do that.
Good luck
i tried angling it but as soon as the fuel barrles are separated, shutle itself is spinning because of that
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how about adding a drill (or several drills) and a highly skilled engineer?
this way you can suck ore out of the asteroid, making it lighter AND giving you extra fuel.
I'm just not sure how much fuel a class E asteroid gives.
the thing is, i need it full, docked on my station so i can drill it from my station
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i have to redirect class e and dock it on my orbital station (which is at 120km height).
it's nearly impossible to control the giant asteroid but my station is huge too, what should i do?
please help, what's the best and easiest way to do this?
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thanks for the responses, i've managed to do it with 200k.
btw the tank is full in orbit now .
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What's the most efficient and economical way to put full 14400 tank into the orbit (100km)?
Anything i try is too expensive, the lowest i could get was 300k.
Feel free to post pictures or craft files.
Thanks in advance!
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it says 350 degrees (i assume it's kelvin) and that it's enough to freeze water solid.
as far as i know, water freezes below 273.15 kelvins o.O
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It's...a very strange place.
now when you said it, i really wanna go to south pole , why is it strange place?
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One easy way to see essentially the same thing in-game:
1. Open the debug menu (default hotkey is alt-F12)
2. Check the checkbox that says "biomes visible in map"
3. Go to map view, you can now see where the biomes are in eye-searing primary colors
4. when you're done with it, un-check the "biomes visible in map" box again
If you're trying to eyeball "where are the highlands" (or whatever) from that map you linked, I agree it's kind of visually confusing. I find that what works for me is to seize on some visual landmark that's large and has a shape that's distinctive enough to recognize even in the flat map projection (Greater Flats works pretty well for this on Minmus), then look at where the highlands are relative to that, then mentally apply the same relative position on the map view.
But really, just do the debug-menu-visibility thing, it makes it easy.
thanks, i hope it isn't considered cheating cuz i hate cheats
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what am i supposed to see from this: http://wiki.kerbalspaceprogram.com/images/0/04/Minmusbiome.png ?
wouldn't it be easier to take the real photo of minimus and just point by arrows where each biome is?
i'm trying to land on highlands but i don't have any idea where they are
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This is quite useful, well done!
thanks ^^
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Few months ago there was a national project olympiad and my apps have won bronze medal ^^.
Since they might be useful to kerbal players i thought i should post them here and see what you guys think about them.
It's only for android devices though.
This is the normal version:
https://play.google.com/store/apps/details?id=cannon.gaming.physicsdroidad
This is the voice version (controlled by voice):
https://play.google.com/store/apps/details?id=cannon.gaming.physicsdroidvoicead
These are ad-free versions:
https://play.google.com/store/apps/details?id=cannon.gaming.physicsdroid
https://play.google.com/store/apps/details?id=cannon.gaming.physicsdroidvoice&hl=en
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I can see it with the naked eye, but only as big as star. I've seen photos where you can actually see all parts of iss clearly.
I tried using binoculars but it wasn't much different. What do you guys suggest?
I have a telescope but it's not really good, and it would be nearly impossible to catch the iss since it's too fast. Btw it says focal lenght: 360mm, diam: 50mm, coated lens, model 36050 telescope.
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so in which cases is it best to use them?
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i don't see people using these engines very often, even though they seem so efficient (lsp in vacuum 4200).
what's wrong with them?
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eve is one of the most difficult challenges for me, so duna definitely
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is it normal that on my second duna landing (and returning) i got almost no science compared to the first landing.
It took me i think 5 landings on the mun to start getting little or no science and on minmus too.
what's wrong with duna?
and btw i didn't land on the same area, first landing was near the south pole, second landing was near the north pole
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Thanks for the responses
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so, galileo said, everything falls at the same speed in vacuum.
correct me if i'm wrong but isn't it true that the more mass object has, the more it attracts other objects around it (basically, the gravity), so if you drop a feather that has a mass of roughly few grams and a huge rock with a mass of few tons on the moon, logic tells me rock will hit the ground first
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Yes I'm using game capture
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what are the right settings for OBS btw?
My station is finally completed
in KSP1 Mission Reports
Posted
I didn't use any cheats or mods except TAC Life Support.
Station Info:
All parts:
Total Parts: 295 (I missed some parts above, but, most of them are on the list)
Total Mass: 391.84t
Apoapsis: 127,470m
Periapsis: 115,970m
Electric Charge: 17940
Liquid Fuel: 19440
Oxidizer: 23760
MonoPropellant: 6070
Ore: 1500
Ablator: 800
Food: 2200
Water: 2200
Oxygen: 486496.4
Carbon Dioxide: 173490
Waste: 180
Waste Water: 1700
1st Step:
First, i launched full kerbodyne tank in low kerbin orbit
2nd Step:
Added one more tank
3rd Step:
Added science tools and some space for crew
4th Step:
Added MonoPropellant, electricity and mining equipment
5th Step:
Added one more tank
6th Step:
Constructed panels
7th Step:
Redirected asteroid and docked it on station
8th Step:
Sent crew aboard
9th Step:
Sent food, water and oxygen
The whole station