Hi! im using your extended mod for long time but i didnt write yet. I came today to post exactly that, but you just say it. Anyway i downloaded the code from Git and search there to try to find the problem. And in the line 436 of MissionControllerCalc.cs there's a case for land in runway commented. I dont know if you know how works that part, because maybe was from the last developer but in any case we can try to fill it. Maybe its commented because there's no way to know if the vessel is landed on runway, do u know anything about it?. The code probably should be something like: I would try to compilate myself to try if works or not but i dont know how to do it xDD. I "worked" a lot with Unity but... i dont know the way Unity, KSP and its mods are connected. Thanks a lot for this awesome mod, i think that changes totally the experience