Poofer
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Everything posted by Poofer
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no time to read, only hype
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400 more for 3500, we must go faster
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we must have 3500 posts
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we have hit hype velocity, this thread is now escaping the forum
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60th page wooooo
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quitter
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Harvester Harvester Harvester Harvester Harvester Harvester Harvester Harvester Harvester Harvester Harvester
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ITT we summon Harvester!
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gotta go hype
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hype hyep heyp
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Max posts per page, 4 pages till 60.
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Hyyyype, go for launch
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how many round trips to minmus can the hype fuel
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i returned just for this
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hyper hype!
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edit 2: nvm, my manager derped and placed the folder in the wrong section. ill reinstall. edit 3: excellent, it works!
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Brilliant!, if we can get wave/fractal to adopt this in their releases things will definitely go a lot smoother.
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[0.23.5] TreeLoader - Custom Career Tech-tree Loader 1.1.5
Poofer replied to r4m0n's topic in KSP1 Mod Releases
it means beating around the bush and jumping trough unnecessary hoops for an issue that frankly is way beneath it. it is a mod that is outdated, abandoned, locked for no good reason other than bragging rights since it pulls no money (nor it should), it provides for better or worse a key element into more deep gameplay and right now is doing more harm to the community by tying everyone's hands with legal jargon that is never gonna see a courtroom. Seriously... -
[AnyOS] KSP Mod Admin v2 - Mod install with a few clicks
Poofer replied to MacTee's topic in KSP1 Tools and Applications
i know what you mean, there is actually a way: modpacks. The program allows you to pack up a selection list which can include the download information and/or archives so that you can import it into another install. i don't know however if modpacks can be exchanged between users: say someone has a scott manley mod compilation and packs it up with the manager then people will just be able to start a campaign using the same mods. you can do this with the export/import button btw -
[0.23.5] TreeLoader - Custom Career Tech-tree Loader 1.1.5
Poofer replied to r4m0n's topic in KSP1 Mod Releases
i just gave up on my save; started a hard career with every mod up to date except kspil, which in turn doesn't work as intended because of this. i figure if i take it slow and since it's already 50% science penalty it's gonna be a while before i reach the interstellar parts that have custom nodes by which time i hope this matter is resolved one way or another. -
[0.23.5] TreeLoader - Custom Career Tech-tree Loader 1.1.5
Poofer replied to r4m0n's topic in KSP1 Mod Releases
seems rather silly when people become overzealous, restricting the community with licenses and then abandon the project. if authors aren't planning to maintain their projects at least leave the door open for others to build on them... -
[AnyOS] KSP Mod Admin v2 - Mod install with a few clicks
Poofer replied to MacTee's topic in KSP1 Tools and Applications
i had it happen with about 5 different mods including kethane, far, remote tech, kjr. also i did stumble upon that pesky bug someone mentioned earlier about some mods showing as checked but only the gamedata folder and nothing "below" was checked, thought i'd mention it.