I honestly don't remember how I came across KSP, all I know is that it was long before any of the Youtube Let's Players got their hands on it and made it popular. I remember downloading the demo and Kerbin did not rotate and the sun was just a light source that was unreachable. I thought it was fun just to construct rockets and try to get them to orbit so I could see the dark side of the planet or go past escape velocity never to return. But when they first added the Mun and I saw a video of someone landing on it using winglets as landing legs, I was convinced to buying the game so I could try it myself. Later I found Scott Manley and his videos really showed me the nearly limitless potential this game has, which inspires me to go further into the game and to think beyond the box to achieve the goals I set.