ZilgornZeypher
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Hey all I've got a bunch of mods installed via CKAN and everything was working great. Then I installed a bunch of contract packs and and the appropriate contract pre req. However after starting a new game the contracts won't show other than 2 from BD contract pack. Mod list { "name": "ModuleManager", "name": "RadialEngineMountsPPI", "name": "CustomAsteroids-Pops-Stock-Inner", "name": "TACLS-Config-Stock", "name": "KerbolPlus", "name": "AstronomersPack-Clouds-Medium", "name": "AstronomersPack-Auroras-4K", "name": "InterstellarFuelSwitch", "name": "UKS", "name": "FirespitterCore", "name": "USITools", "name": "Toolbar", "name": "CommunityResourcePack", "name": "RealChute", "name": "ModularFlightIntegrator", "name": "InterstellarFuelSwitch-Core", "name": "AstronomersPack", "name": "InfernalRobotics", "name": "QuickSearch", "name": "DMagicOrbitalScience", "name": "StockFuelSwitch", "name": "CrowdSourcedScience", "name": "CustomAsteroids", "name": "DarkMultiPlayer", "name": "AstronomersPack-DistantObjectEnhancement", name": "DiverseKerbalHeads", "name": "KerbalKonstructs", "name": "ContractConfigurator-UnmannedContracts", "name": "NavballDockingIndicator", "name": "SmokeScreen", "name": "IR-Model-Rework-Core", "name": "IR-Model-Rework-Expansion", "name": "BetterBuoyancy", "name": "KerbalFoundries", "name": "KerbalJointReinforcement", "name": "ContractConfigurator-Tourism", "name": "Firespitter", "name": "FirespitterResourcesConfig", "name": "LandingHeight", "name": "DeadlyReentry", "name": "ContractConfigurator-RemoteTech", "name": "NavBallTextureExport", "name": "QuickScroll", "name": "RCSLandAid", "name": "ScienceAlert", "name": "DockingPortAlignmentIndicator", "name": "USI-EXP", "name": "KSPInterstellarExtended", "name": "ExtraPlanetaryLaunchpads", "name": "TacFuelBalancer", "name": "TACLS", "name": "TweakScale", "name": "AlcubierreStandalone", "name": "VNG-Parachute", "name": "VNG-Plugin", "name": "VNG-Parachute-EVALoading", "name": "MechJeb2", "name": "ContractConfigurator-KerbinSpaceStation", "name": "KerbinSide", "name": "FilterExtensions", "name": "RemoteTech", "name": "FinalFrontier", "name": "KopernicusTech", "name": "StockBugFixModules", "name": "ContractConfigurator-AdvancedProgression", "name": "StageRecovery", "name": "Mk2Expansion", "name": "AnimatedDecouplers-x86", "name": "KIS", "name": "ModuleRCSFX", "name": "ContractConfigurator-KerbinSideJobs", "name": "SpacetuxSA", "name": "KerbalAlarmClock", "name": "NovaPunch", "name": "ScienceFunding", "name": "TextureReplacer", "name": "ContractConfigurator-InitialContracts", "name": "ContractConfigurator-GrandTours", "name": "KAS", "name": "RCSSounds", "name": "FerramAerospaceResearch", "name": "SwitchVessel", "name": "USI-FTT", "name": "SCANsat", "name": "ContractConfigurator-FieldResearch", "name": "CommunityTechTree", "name": "ModularRocketSystem", "name": "KWRocketry", "name": "Trajectories", "name": "ExtraPlanetaryLaunchpadsExtendedPartPack", "name": "ContractConfigurator-ContractPack-SCANsat", "name": "ContractConfigurator-AnomalySurveyor", "name": "TransferWindowPlanner", "name": "AstronomersPack-Eve-Jool-Clouds-4K", "name": "AstronomersPack-Lightning", "name": "AstronomersPack-Sandstorms", "name": "AstronomersPack-Snow", "name": "AstronomersPack-PlanetShine", "name": "PlanetShine", "name": "EnvironmentalVisualEnhancements", "name": "DistantObject", "name": "HotRockets", "name": "HotRocketsCommunityConfigs", "name": "HotRocketsEmissivePatch", "name": "WaterSounds", "name": "ModuleAnimateEmissive", "name": "AdjustableLandingGear", "name": "AtmosphericSoundEnhancement", "name": "CollisionFX", "name": "EngineLighting", "name": "PortableScienceContainer", "name": "ContractConfigurator", "name": "Thermometer", "name": "BDAnimationModules", "name": "CoolRockets", "name": "AdaptiveDockingNode", "name": "ContractsWindowPlus", "name": "BackgroundProcessing", "name": "BahamutoDynamicsPartsPack", "name": "LaunchCountDown", "name": "BDArmory", "name": "BetterEmissives", "name": "ProceduralFairings-Textures-KW", "name": "ProceduralFairings-Textures-TJCCA", "name": "ProceduralFairings", "name": "CustomAsteroids-Pops-Stock-Outer", "name": "EnhancedNavBall", "name": "Mk2Essentials", "name": "FogOfTech", "name": "JettisonFuel", "name": "ModularFuelTankExpansion", "name": "ModularFuelTanks", "name": "SmartStage", "name": "CrossFeedEnabler", "name": "SafeChute", "name": "AmpYearPowerManager", "name": "Mk3MiniExpansionPack", "name": "AviationLights", "name": "CactEye2", "name": "FairingWithMass", "name": "HooliganLabsAirships", "name": "Impact", "name": "K2CommandPod", "name": "KerbalMass", "name": "Mk3KISCargoContainers", "name": "MkerbIncScienceInstruments", "name": "NavballUpDefault", "name": "RoverWheelSounds", "name": "StationScience", "name": "FlagRotate", "name": "LSPFlags", "name": "HexTruss", "name": "TriggerAu-Flags", "name": "FuelTanksPlus", "name": "WaypointManager", "name": "ShipManifest", "name": "RKE-Joystick", "name": "RKE-Kanadarm", "name": "SolarScience", "name": "SpaceY-Lifters", "name": "TALSphericalToroidalPack", "name": "TCShipInfo", "name": "KlockheedMartian-Gimbal", "name": "Sentinel", "name": "ActiveTextureManagement-x86-Basic", "name": "Achievements", "name": "MunarSurfaceExperimentPackage", "name": "SETI-Greenhouse", "name": "StationPartsExpansion", "name": "surfacelights", "name": "TACLSMining", "name": "ZeroPointInlineFairings", "name": "NearFutureProps", "name": "CoherentContracts", Thanks
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Squad didn't realease KSP 64 bit for windows I know that. However the old "hack" to make KSP run in 64 bit still works. Which was all Squad released really anyway. So I was asking if I needed to update the 64 bit deadly reentry .dll that was used for .90 that someone made or should deadly reentry work more or less correctly without it.
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I know 64 bit isn't supported officially anymore for windows but the hack still works will the current version of deadly reentry work ok in 64 bit (I know 64 bit can be derpy and I accept that) I mean more in a case of will Deadly rentry's code work the way it should or do I need to look at the 64 bit .dll from before to try and make it work with 64 bit?
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[1.12] Extraplanetary Launchpads v6.99.3
ZilgornZeypher replied to taniwha's topic in KSP1 Mod Releases
is there plans to release this mod on CKAN again? Thanks -
Originally Posted by ZilgornZeypher How do I get CKAN to recognize that I have uninstalled a mod I installed manually so I can add it through CKAN? I went into my Gamedata folder and deleted the folder for Kerbal Inventory System so I could add it back through CKAN but when I launch CKAN it still shows KIS installed manually. Have you done a refresh and/or 'ckan update' ? Yes I have a few times still shows as installed
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I know I have done that repeatedly but it dosn't stay purchased when I go back to the hangar. I click on the part I purcase it hit confirm shows that it's purchased then when I go back to hangar it shows I need to purchase it again. When I go back to the R&D it shows and unpurchased again......
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Thanks, that helps now to figure out why the 1.25m heatshield wont research properly....
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Hey all I'm using the mods in scott manleys interstellar quest videos. I'm having issues with the 1.25m heat shield that is in the basic parts that you start with. Problem is in the hangar it says I have to research it when I research it when I go back to the hangar it says I need to research it again. I'm also having overheating issues while headed up into space if I go max throttle parts will overheat and explode. Not sure if that is supposed to happen or not... If I switch from any ship to one on kerbin some parts will explode from overheating... any help would be appreciated thx
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