AirComrade
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Bottle Rocketeer
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Hi folks, I'm new to Linux but decided to try it with hopes of using KSP 64bit to run more mods without crashing. Using Ubuntu 14.10, I followed the great installation guide posted by Sal Vager. Unmodded, the game ran fine using both open source and proprietary AMD drivers. After installing mods using CKAN, I start the game (everything loads up very quickly), go into VAB, and usually, as soon as I get the first part out (for example MK1 cockpit), the game freezes. Music still playing, no keyboard control, and sometimes mouse still usable, but I cannot go back to the desktop environment to kill the KSP process - so I'm forced to reset the computer. Uninstalling the part heavy mods doesn't seem to change anything. I tried uninstalling mods thinking it was a memory problem (I have 8GB). System Monitor crashes as soon as KSP starts, so I used the TOP command to track memory. Right up until the point KSP freezes, only ~3.1GB RAM used by KSP, and CPU is running at 101.4% somehow. I am including the KSP.log fileand player.log file: https://drive.google.com/file/d/0B4gbbRcUMvBacDdFZ1RGOGdpdEk/view?usp=sharing https://drive.google.com/file/d/0B4gbbRcUMvBaVU43dEc4Q0hrSm8/view?usp=sharing I apologize if someone has already answered this - I looked everywhere on the forums without luck. Thank you very much for your help everyone!
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Hey guys, I apologize is this is a stupid question. When installing this mod, I am able to see and use the individual parts, and also the craft files of all the modules. I would also like to be able to use the Proton launcher vehicle in order to launch those modules. When I download and install the "launch vehicles" files, and put them in GameData, I am still not able to load up the launchers. Am I doing something wrong in the installation of the launcher vehicle files? Thank you!
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Ferram aerospace Rocket Toppling Question
AirComrade replied to AirComrade's topic in KSP1 Gameplay Questions and Tutorials
Folks thank you so much for your help. It looks like after I completely stripped the payload, the rocket became much more stable. I didn't realize how sensitive rockets are to such small weight imbalances. Thanks again guys! -
Ferram aerospace Rocket Toppling Question
AirComrade replied to AirComrade's topic in KSP1 Gameplay Questions and Tutorials
It does sound like a bit of a payload imbalance, simply because the rocket always starts to lean in the same direction. If you guys think this is the case, how can I be sure that the payload is truly balanced? Sometimes it is a bit hard to tell with the VAB CoM indicator. Either way, I'm including the picture of the rocket. http://imgur.com/GjTmvqI http://imgur.com/K33oTS5 -
hey guys, This is yet another FAR-rocket-toppling question. I've read many such questions and I think I understand what needs to be done in order to make a proper gravity turn. For some reason, I am unable to make my current rocket fly in a stable manner. The center of lift is far below the center of mass. I use fins in the back and procedural fairings for the payload. I adjusted the TWR to different values ranging from 1.1 to 2.0, and I start my gravity turn (5 degrees) over once I hit about 100m/s. My problem is that as soon as I launch my rocket, it starts leaning in a certain direction (not the 90 degree direction). To correct it (even with fine controls) I try and steer it the other way; inevitably the rocket overshoots, which starts a death wobble. I tried using SAS, no SAS, extra reaction wheels, balancing the payload (it seems balanced when I check the center of mass in the VAB), fins or no fins..nothing seems to work in the way people are saying a gravity turn using FAR should work. The rocket requires constant adjustments in flight, which only increase the wobble. What do you guys think I should do? Is there something I am missing? Thanks for your help!