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Dominiquini

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Posts posted by Dominiquini

  1. 25 minutes ago, rmaine said:

    Unless I'm confused (which I suppose is possible), there is no stock alarm system prior to 1.12, which does make that pretty much a 1.12 issue. Mind you, it's also an issue I'm interested in, but I have patience. Quite a few mods I'd like to see updated to 1.12; it will happen in time, I'm reasonably confident.

    Sorry. I forget that I talked about integration with the stock alarm system. I was thinking about hiding the Alarm button!

    * Talking now about the new alarm feature, anyone have this problem:

    Thanks.

  2. 13 minutes ago, Cruesoe said:

    Just a heads up, you might want to give the modders more time than just 24 hours before you start posting feature requests for 1.12!

    Both my bug report and the suggestion has nothing to do with the new version (1.12.0).

    Anyway, sorry if the way I said it sounded rude. It was not my intention! The posts will stay here for when and if the maintainer wants to work on them.

    Good mod, by the way!

  3. I found a bug in the stock alarm feature of KSP 1.12.0.

    When I set an alarm for a ship's maneuver node, it only works while the ship is in focus!
    If I go to KSC, the alarm doesn't work! Time doesn't even pass in the alarm indicator...
    This bug only seems to happen on maneuver alarms! Manual or transfer window alarms seem to work fine!

    Has anyone else noticed this behavior or is it just me?

    * Hope this is a bug, not a feature!

    ** I'm playing KSP 1.12.0 on Windows 10 x64

  4. When I set an alarm for a ship's maneuver node, it only works while the ship is in focus!
    If I go to KSC, the alarm doesn't work! Time doesn't even pass in the alarm indicator...
    This bug only seems to happen on maneuver alarms! Manual or transfer window alarms seem to work fine!

    * Hope this is a bug, not a feature!

    ** I'm playing KSP 1.12.0 on Windows 10 x64

    Thanks.

  5. This mod is throwing a bunch of exceptions:

    ...
    [LOG 21:06:10.630] dT is NaN! tA: NaN, E: NaN, M: NaN, T: NaN
      at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
      at Orbit.GetDTforTrueAnomaly (System.Double tA, System.Double wrapAfterSeconds) [0x00000] in <a1ca58b5ca7140639de29a81de5e3f32>:0 
      at PatchedConics._CalculatePatch (Orbit p, Orbit nextPatch, System.Double startEpoch, PatchedConics+SolverParameters pars, CelestialBody targetBody) [0x00000] in <a1ca58b5ca7140639de29a81de5e3f32>:0 
      at Trajectories.Trajectory.CreateOrbitFromState (Trajectories.Trajectory+VesselState state) [0x00000] in <1599f0119b6e426290c88a610947d26e>:0 
      at Trajectories.Trajectory+<AddPatch>d__48.MoveNext () [0x00000] in <1599f0119b6e426290c88a610947d26e>:0 
      at Trajectories.Trajectory+<ComputeTrajectoryIncrement>d__39.MoveNext () [0x00000] in <1599f0119b6e426290c88a610947d26e>:0 
      at Trajectories.Trajectory.ComputeTrajectory () [0x00000] in <1599f0119b6e426290c88a610947d26e>:0 
      at Trajectories.Trajectory.Update () [0x00000] in <1599f0119b6e426290c88a610947d26e>:0 
      at Trajectories.Trajectories.Update () [0x00000] in <1599f0119b6e426290c88a610947d26e>:0 
    [LOG 21:06:10.630] dT is NaN! tA: NaN, E: NaN, M: NaN, T: NaN
      at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
      at Orbit.GetDTforTrueAnomaly (System.Double tA, System.Double wrapAfterSeconds) [0x00000] in <a1ca58b5ca7140639de29a81de5e3f32>:0 
      at PatchedConics._CalculatePatch (Orbit p, Orbit nextPatch, System.Double startEpoch, PatchedConics+SolverParameters pars, CelestialBody targetBody) [0x00000] in <a1ca58b5ca7140639de29a81de5e3f32>:0 
      at Trajectories.Trajectory.CreateOrbitFromState (Trajectories.Trajectory+VesselState state) [0x00000] in <1599f0119b6e426290c88a610947d26e>:0 
      at Trajectories.Trajectory+<AddPatch>d__48.MoveNext () [0x00000] in <1599f0119b6e426290c88a610947d26e>:0 
      at Trajectories.Trajectory+<ComputeTrajectoryIncrement>d__39.MoveNext () [0x00000] in <1599f0119b6e426290c88a610947d26e>:0 
      at Trajectories.Trajectory.ComputeTrajectory () [0x00000] in <1599f0119b6e426290c88a610947d26e>:0 
      at Trajectories.Trajectory.Update () [0x00000] in <1599f0119b6e426290c88a610947d26e>:0 
      at Trajectories.Trajectories.Update () [0x00000] in <1599f0119b6e426290c88a610947d26e>:0 
    [EXC 21:06:10.631] NullReferenceException: Object reference not set to an instance of an object
    	Trajectories.Trajectory.RealMaxAtmosphereAltitude (CelestialBody body) (at <1599f0119b6e426290c88a610947d26e>:0)
    	Trajectories.Trajectory+<AddPatch>d__48.MoveNext () (at <1599f0119b6e426290c88a610947d26e>:0)
    	Trajectories.Trajectory+<ComputeTrajectoryIncrement>d__39.MoveNext () (at <1599f0119b6e426290c88a610947d26e>:0)
    	Trajectories.Trajectory.ComputeTrajectory () (at <1599f0119b6e426290c88a610947d26e>:0)
    	Trajectories.Trajectory.Update () (at <1599f0119b6e426290c88a610947d26e>:0)
    	Trajectories.Trajectories.Update () (at <1599f0119b6e426290c88a610947d26e>:0)
    	UnityEngine.DebugLogHandler:LogException(Exception, Object)
    	ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
    	UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
    [LOG 21:06:10.671] CheckEncounter: failed to find any intercepts at all
    ...

    * This block keeps repeating indefinitly!

    Steps:

    1) Take off with a airplane from the airfield

    2) In the air, make a EVA with some Kerbal

    3) Deploy the parachute

    Info:

    Mod Version:  2.4.0

    KSP Version: 1.12.0

    * Stock Aerodynamics!

     

    Thanks.

  6. 8 hours ago, danielboro said:

    this is, alas, part of KSP.
    some times the terrain couses problems that the code dont expect.
    try adding WorldStabilizer mod. it helps.

    I tried the mod "World Stabilizer (https://forum.kerbalspaceprogram.com/index.php?/topic/169206-131-worldstabilizer-bugfix-for-vessels-bouncing-on-scene-load/)" and it appears to be working! Without it, every rover that I tried flipped, exploded or was launched in the air!

    Thanks.

     

  7. 1 hour ago, Minmus Taster said:

    Well it seems that it happens in stock for all of us, have you tried uninstalling restock? could you give us your logs, that could help.

    I don't have any log. Is only a visual problem! The craft works fine, but it is ugly to see.

    I tried uninstalling ReStock and the flickering problem goes away!

    1 hour ago, Nertea said:

    The stock KSP fairings are slightly larger than 2.5m, because they have that ugly bulge that pokes the fairing base outside of the craft. This mod fixes that, which looks better in most cases. However when a craft builder has take advantage of this discontinuity to make a craft, such as here, there will be problems. 

    Thanks

  8. I'm receiving this 2 errors when I'm loading the game:

    [ERR 22:58:00.436] ADDON BINDER: Cannot resolve assembly: PreciseManeuver.Unity, Culture=neutral, PublicKeyToken=null
    
    [ERR 22:58:00.436] ADDON BINDER: Cannot resolve assembly: PreciseManeuver.Unity, Culture=neutral, PublicKeyToken=null

    Thanks.

  9. On 6/18/2021 at 3:31 PM, theJesuit said:

    After installing the updated Restock and Restock + I got this funny error.

      Reveal hidden contents

    Poodle-bug-1.png

    Poodle-bug-2.png

     

    This error manifests itself with the Poodle engine.

    I was coming here to report this bug that I just discovered and saw that it has already been reported!

    * Another bug I found:
    When I load the stock ship "Acapello", the fairings are flickering

    https://imgur.com/a/bFoHzdq

    8Q02y0e.jpeg

    dEjgHVx.jpeg

  10. I'm receiving this error:

    [LOG 13:08:36.410] Unpacking Untitled Space Craft
    [ERR 13:08:36.426] Exception handling event onVesselGoOffRails in class FlightReCoupler:System.NullReferenceException
      at (wrapper managed-to-native) UnityEngine.Object.GetName(UnityEngine.Object)
      at UnityEngine.Object.get_name () [0x00001] in <5aeafee3fea24f37abd1315553f2cfa6>:0 
      at ReCoupler.FlightReCoupler+FlightJointTracker..ctor (AttachNode parentNode, AttachNode childNode, System.Boolean link, System.Boolean isTrackingDockingPorts) [0x00048] in <76fd991073d944de9cd82c1759acddeb>:0 
      at ReCoupler.FlightReCoupler.ParseAttachNodes (AttachNode parentNode, System.Collections.Generic.List`1[T] childNodes, Vessel vessel) [0x00090] in <76fd991073d944de9cd82c1759acddeb>:0 
      at ReCoupler.FlightReCoupler.GenerateJoints (Vessel vessel) [0x00122] in <76fd991073d944de9cd82c1759acddeb>:0 
      at ReCoupler.FlightReCoupler.CheckActiveVessels () [0x001cc] in <76fd991073d944de9cd82c1759acddeb>:0 
      at ReCoupler.FlightReCoupler.OnVesselGoOffRails (Vessel vessel) [0x0001b] in <76fd991073d944de9cd82c1759acddeb>:0 
      at EventData`1[T].Fire (T data) [0x000b0] in <06f13185617646e5bc801baeab53ab75>:0 
    
    [EXC 13:08:36.437] NullReferenceException
    	UnityEngine.Object.get_name () (at <5aeafee3fea24f37abd1315553f2cfa6>:0)
    	ReCoupler.FlightReCoupler+FlightJointTracker..ctor (AttachNode parentNode, AttachNode childNode, System.Boolean link, System.Boolean isTrackingDockingPorts) (at <76fd991073d944de9cd82c1759acddeb>:0)
    	ReCoupler.FlightReCoupler.ParseAttachNodes (AttachNode parentNode, System.Collections.Generic.List`1[T] childNodes, Vessel vessel) (at <76fd991073d944de9cd82c1759acddeb>:0)
    	ReCoupler.FlightReCoupler.GenerateJoints (Vessel vessel) (at <76fd991073d944de9cd82c1759acddeb>:0)
    	ReCoupler.FlightReCoupler.CheckActiveVessels () (at <76fd991073d944de9cd82c1759acddeb>:0)
    	ReCoupler.FlightReCoupler.OnVesselGoOffRails (Vessel vessel) (at <76fd991073d944de9cd82c1759acddeb>:0)
    	EventData`1[T].Fire (T data) (at <06f13185617646e5bc801baeab53ab75>:0)
    	UnityEngine.DebugLogHandler:LogException(Exception, Object)
    	ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
    	UnityEngine.Debug:LogException(Exception)
    	EventData`1:Fire(Vessel)
    	Vessel:GoOffRails()
    	OrbitPhysicsManager:LateUpdate()
    [LOG 13:08:36.485] [UIMasterController]: ShowUI
    [LOG 13:08:36.634] Unpacking kerbalEVA. Vel: (0.0, 0.0, -0.1)

    This happens after I reload some craft (revert to flight or go to track station and back to the ship)

    In my case, I only have problems with ReCoupling "Probodobodyne RoveMate"

    Thanks

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