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I finished a rover to handle all most of that Parallax terrain scatter. The All-Terrain Science Train includes a full science suite. Trinary wheels allow the ATST to clamber over medium-sized objects/modest boulders and the hydraulic steering was based on the Landmaster, inspired by u/fryguy101 on that other forum. Craft on KerbalX 4k on YouTube Music: "On The Way To The Top" by LemonMusicStudio
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I made a rover to navigate through tight spaces, the SMERA: Scientific Mobile Excursion Rolling Automobile. Based on the Lumeneo SMERA concept car. YouTube
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I updated my hovercraft to function on multiple worlds and include only one modded part (the kOS controller): YouTube KerbalX
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I took a Stock+, Procedural Wings, kOS-controlled hovercraft around Kerbin and set clips to overly dramatic music: YouTube
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I've started building unusual rovers. This single-wheel contraption stays upright thanks to a kOS PID controller, no magic reaction wheels needed. Movement is controlled entirely by adjusting the Kerbal's position. YouTube
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I completed a save I started a few months ago with goal of actually completing an interplanetary return for once. I've had the opportunity before, but always became bored with the game before bringing the poor Kerbals home. Here are highlights from 5 missions in that save, including 3 separate return missions:
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Ival70 started following Master Tao
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[1.0.x] HoloDeck - Sandboxed Flight Simulations
Master Tao replied to enneract's topic in KSP1 Mod Releases
Try it and post what works or doesn't work. -
(WIP)[Kopernicus] Kerbalized Realistic Solar System
Master Tao replied to VASMIR's topic in KSP1 Mod Development
Hi VASMIR, There are a few things you need to change to comply with the Add-on Posting Rules: Provide source code for any plugin you distribute. You can do that for EVE by linking to its forum thread. Include your license in the download zip. Provide the correct license for each mod you redistribute. Sigma's mods are licensed under CC-BY-NC-SA, not CC-SA. You'll also need to provide credit. I've removed the download link until you have a chance to correct it. -
You'll want to use the [/noparse] There's a list of (almost all) the BBCodes here.
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Please upload the entire log file to a file hosting site like Dropbox or Google Drive. The Player.log is overwritten everytime you launch KSP, so if you removed the mods, you'll need to reinstall and relaunch KSP before uploading the file. With these mods, it shouldn't matter that you added them midgame so long as you did quit and reload KSP itself.
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Not sure what you mean. In stock KSP, you can transfer fuel across any parts, but it will only automatically be drawn across parts with fuelCrossFeed = true. All IR parts have fuelCrossFeed = false either by default or actually specified in the config. The parts themselves just need the main IR update (except for some of the Utility Pack). KSP 1.0 was unusual in that it broke parts mods, but the patches since then haven't. Also, you might check out the list of Other Mods that use Infernal Robotics in the main thread. There's RKE Canadarm with the part your looking for.
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Please read the [thread=92229]How to Get Support[/thread] sticky in the Support (modded installs) forum. It will tell you where to find the output log, in addition to some common fixes.
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There is Rule 2.4a: That rule existed as Rule 2.4 before RP was banned. Didn't help much.
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1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Master Tao replied to sirkut's topic in KSP1 Mod Releases
Which versions of IR and TweakScale do you have?