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SIT89

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Everything posted by SIT89

  1. I haven't thought about that yet. So i have tried it and had to make a quick fix. V0.1.01 now can handle that. You can select "control form here" during the flight, but you have to do it prior staging. After staging the controlled vessel is the "main mission".
  2. No. It does not stop stages from disappearing or anything else. Landing is as hard as in the stock game. Yes, you got it. It basically messes around with save files. The plugin saves the game after staging and lists the separated stages which are controllable. So you can jump back in time to the separation and do the landing of your ascent stages. After you have landed you jump back to your main mission and the plugin will add your landed stage to your current game save.
  3. The stage recycling will work, if you finish your launch land your stages after that, click the button "Jump back to Main Mission" close the plugin and the go to tracking station and recover your stages.
  4. Thanks! I meant landing manned and bring the Kerbals back to Kerbin. But i have already sent a few probes to the surface of Eve. And i haven't tried Ike yet, because i miss the challenge to land there. But i will definitely go there to finish my research of the Kerbol system.
  5. Hi everybody! I registered to the forums to release my own created plugin. I joined the game about a year ago, i guess. It was version 0.19.1. Started with the demo and shortly after i bought the full version. I have landed on almost every body in the Kerbol system (only Ders, Ike and Eve are missing). And of course i brought nearly all my Kerbals back.
  6. I proudly present you my first own created plug for Kerbal Space Programm. The Flight Manager for Reusable Stages X1.1.00.01! FMRS lets you jump back and forth in time. It generates save points after separating controllable probes, ship, landers, ... So you can launch your mission into space, then jump back in time to the separation and have full control over your dropped vessels. You can do SpaceX´s Falcon 9 style launches and fly your first stage back to the launch site. Or launch a space plane on the back of a normal plane. Bring the space plan into space and then fly the launch plane back to the runway. Drop scientific probes out of flying planes. Let them descend to the ground and do research. The separated vessels will be added to your main save after landing, or automatically recovered. Video Scott Manley made a video about recovery mods, including FMRS! (FMRS starting at 5:20) Instruction Every vessel which should be listed needs to have a probe core, command pod or a RealChute on it. Go to the launch pad or runway and arm FMRS. Launch you mission as usual. Separate your boosters, probes, ... Every separated vessel which is controllable or has a RealChute will be listed in the window of the plugin. Now you can jump back to the time of separation and have full control over these vessels. After you have landed, jump to other dropped crafts or go back to your main vessel and close the plugin. Features Creates save points after separation of controllable vessels and lets you jump back to the separation and control these vessels. After you have landed, these vessels will be added to your main save or recovered. Recover function. You can recover the landed vessel by clicking the in game recover button or use the auto recover function. The costs of the vessel will be refunded including a calculated recovery factor. All stored scientific data will be added to your main save. You will get a message which lists all recovered values of your craft as soon as you jump back to your main vessel. Automatic recover of separated and landed vessels (can be enabled in the settings). Recovers the landed vessels automatically, before jumping to other crafts Automatic engine cut off of separated crafts (can be enabled in the settings). FRMS will cut of the engines of separated crafts immediately after separation. Killed Kerbal tracking. If you kill a Kerbal during flying a dropped craft, you will lose reputation in your main save. Toolbar support. FMRS supports the stock Toolbar and Blizzy78's Toolbar Plugin . Requires sarbian & ialdabaoth's ModuleManager plugin. Installation Copy the FMRS Folder into the GameData Folder of you KSP install. Download Curse Source Github Know issues Transmitting science during flying a dropped vessel won't return you all science points. If you encounter any bugs: Please check the "write debug messages to log file" option in the settings, recreate the bug and send me the log file. Thank you! Licence This plugin is licensed under the MIT license.
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