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skeevy

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Everything posted by skeevy

  1. I'll be back in a half hour. Gonna go play with my dogs and have a smoke. Hopefully Linux will be up and running by then. I'll break F5 if I don't.
  2. According to SteamDB, ours hasn't been updated since July, so it's not even uploaded for us yet, at least not on Steam.
  3. Same here on Linux. Tried 3 times now. Really thought I had it on the last one. (Steam)
  4. Mine hasn't yet. EDIT: Deleted and started to download it again. This one is 200mb larger than the one a few minutes ago. I think I might be good...though this will be a long 3 minutes.
  5. On the AMD side, with the APU's you want a 7850K. They're the best APU outside of a PS4 or XB1 and cost the same as an 8350 ($179 USD). With AMD APU's, you have to get the right frequency of RAM for them to operate correctly and for them to be able to crossfire for better graphics performance. For the 7850K, you need 2133mhz DDR3. On your graphics card up there....you need to get an AMD R7 250 GPU because they crossfire with AMD APU's. With an AMD APU and an R7 250 crossfired with it, you can play BF4 on Ultra @1080p. 720p Ultra or 1080p medium without it. Put this together on Amazon.co.uk for £458 pounds. You might need to spend another 30 USD on some thermal grease and some fans (didn't check to see if the case came with them or not). A similar build on the site you are using was £800.
  6. The best you can do budget-wise is something like this AMD Kaveri APU based system for $386. Spend another $110 for a 2GB GDDR5 R7-250X to crossfire with the APU and you'll be gaming great for under $500. And integrated Intel graphics are crap. Best to steer clear of them.
  7. From Intel, you want at least a quad core with hyperthreading, and from AMD, at least the 8 core 8320....I'd spend the extra money and get the 8350. 2.5- 3.5ghz is very important. That's how fast the cpu operates. The more the better. 3.5ghz for and i5 isn't the same as 3.5ghz with an i7 or an AMD 8350. For example, the 8350 running at 4.0ghz is comparable in computing power with an i5 running at 3.5ghz. An i7 running at 3.5 is like an i5 running at 3.7. I have a Radeon and I'm happy with it. They're not the best for KSP right now (no telling how any GPU will be with U5), but they do work well with other games, and for the games that support it, Mantle isn't half bad either. They also cost less than their comparable Nvidia counterpart.
  8. I think this page will help you a lot. Everything on it is within your budget and most of it will do well with KSP. If you shop around, you could build a water cooled AMD 8350 based system with 8GB ram, motherboard, case, 650-700w PSU, GPU, and a 120GB SSD within your budget. Properly cooled, you can get that 8 core beast running in the 4.5-5.0ghz range safe and stable. They're cheap (in price, not quality) and a good all round CPU. 8350's are on sale at Newegg for $170 right now; water cooled, it'll be about $240. Outside of KSP, you'd have a lot more use with an 8350 over an i5 with things like photo editing, transcoding videos, media server, emulation, virtual machines, compiling code, multitasking, watching movies, and having lots of browser tabs going. The i5 might be better with some quad-core games, but you can disable the 8350's secondary cores (make it a quad core) to get more performance for games like that. The 8350 might be better over the i5 for KSP if Unity 5 brings all the supposed multitasking enhancements we're all hoping for.
  9. The V2 humbly disagrees with you.
  10. I get an insufficient permissions warning. Perhaps the old threads have permissions set in a way the only certain users or moderators can access them. I can tell ya that I've had issues with many, many links all around the KSP forums with the same errors as those. It has happened to me on Linux (Debian Sid & Mint 17) with Opera, Chrome, and Firefox; on Windows (8/8.1 x64) with Opera, Chrome, and Firefox; and on Android with the native Android browser, Chrome, and Opera; I've tried almost all of them being logged in and logged out of my account. EDIT: Took a screenshot of what I'm talking about This one is clicking the link in this line of post 5
  11. Glad to hear it. About the graphics...we get lots of mods with stability, so lesser graphics is a fair trade off IMHO. Best we can hope for is that Squad works on the current OGL or that when KSP goes to Unity 5, that'll have better OGL graphics...and AA with AMD cards...that would be nice. My fault, I meant post 5. Dyslexia kicked in.
  12. http://forum.kerbalspaceprogram.com/threads/78067-0-23-5-Research-Them-All-1-1-(April-30) This mod helps tremendously with doing the part researching. Yes
  13. You could try updating to the latest 14.9 drivers if you're on Linux or Windows 7/8. I checked and your card is supported with the 14.9 AMD driver. From what I've read, the white screen is caused when the drivers crash, but it could also be an old, faulty, or underpowered power supply (yours is a 60 or 70w card, so not as likey). Another thing you can try is going into the Control Panel and changing your power settings. Set everything to performance/always on and make sure the turn off the monitor option is disabled. I had to do that to get my R7 to play BF4 for more than 10 minutes at a time. You could also use the MSI Afterburner to monitor your card's temperatures and ensure your not overheating it (or OC your GPU); temperature should be in the 30-60C range, maybe more if your playing an intensive game, shouldn't be 90 or higher...reminds me that I need to set an OC for my card when running under Linux... With AMD GPU's, you're better off using the drivers provided on amd.com than what your card's manufacturer provides or your system update might suggest that you use. My card shipped with a bad driver and the one provided by Windows and with most Linux distros is usually a version or two behind, so I download my drivers from AMD and my games are better because of it. I haven't had good luck on Windows with my AMD R7 260x and using OpenGL. Works just fine with Linux, but Windows and KSP 23.5 didn't like running OGL on my system. I don't think I've actually tried OGL with 0.24+ on Windows. I switched to playing KSP on Linux exclusively around the 0.24.1 release...won't ever go back to Windows KSP because, IMHO, modded KSP on Windows sucks, x32 and x64, and won't be worth really using until it has proper x64 support.
  14. Well that's just a tease. I'm working on a VTOL and the best I can get it to do is backflip on the runway. I gotta tweak the center of mass because it's way too back end heavy.
  15. I knew I couldn't be the only one rockin a bunch of mods with Linux. Lately I've been trying to actually find my mod limit. Currently, I'm around the 70 mod mark, 2850 MM patches, around 5300GB of RAM used, no Active Texture Management, and my settings.cfg is tweaked to be in between high and medium graphics (and a different conics mode). About to run all that with Kerbin Side. Hopefully all goes well. I dual boot and have played every KSP version except OSX. Linux 64 bit is, IMHO, the only way to play KSP...modded or unmodded. The only real problem with Linux is when mods have hard coded keys that conflict with Linux keyboard shortcuts.
  16. The only real error in the logs that I see is [COLOR=#000000][ERR 14:33:52.170] WheelCollider requires an attached Rigidbody to function.[/COLOR] There's a few warnings like the fallback shader stuff (seen that in my logs before), but actual errors...all your stock landing legs are throwing that one. Checked my logs, both modded and unmodded, every single one of my legs/wheels throws that error...B9, Stock...all of em...that makes this really damn odd. My stock log is almost identical to yours, WheelCollider and Fallback shaders... We've eliminated GPU Drivers from the offending list, wait, actually, there is one thing GPU left that I can think of -- if you're on a laptop that has a dual Intel/AMD GPU that uses Intel for low freqs and AMD for high freqs. If you are, we'll go that route. (The fix is to disable the Intel part completely...you lose a bit of battery life, but games work...laptop dual GPU's cause issues with Windows and Linux in regards to gaming). If it isn't the GPU, that means it could be --> a bad KSP install (back up saves, delete it all, and reinstall...not likely since I have the exact same errors) it doesn't like something with your OS*** (what I think is most likely; here's a good guide just for updating Mint 16 to 17 -- probably better than my power user run a few apt commands, fix it if it breaks method...) you launch with Steam and KSP doesn't like Steam's libraries (fix is to try and run it directly) you launch from the KSP executable directly and KSP doesn't like your System libraries (see ***) Logs, we need logs. That same pastebin isn't helping. Every error it has, I have, and my KSP runs just fine (I checked my unmodded backup as well as my current modded game). I even added in a "few" more mods yesterday (all Klockheed except Asteroid because I use Roverdude's ART), putting me up to around the 70 mod mark, using 5200+GB of ram, 2850 Mod Manager patches, no Active Texture Management, and it runs for hours on end without crashing (it's never crashed, not counting mod related issues, actually). /home/YOUR_USER_NAME/.config/unity3d/Squad/Kerbal Space Program/Player.log Running KSP from the terminal might shed some light on this too. This is from my modded setup ran from the terminal from load to VAB to exit. We may get lucky and some error will be thrown here when you crash. skeevy@Nebula ~/Documents/Kerbal Space Program $ '/home/skeevy/Documents/Kerbal Space Program/ksp.sh'Set current directory to /home/skeevy/Documents/Kerbal Space Program Found path: /home/skeevy/Documents/Kerbal Space Program/KSP.x86_64 Mono path[0] = '/home/skeevy/Documents/Kerbal Space Program/KSP_Data/Managed' Mono path[1] = '/home/skeevy/Documents/Kerbal Space Program/KSP_Data/Mono' Mono config path = '/home/skeevy/Documents/Kerbal Space Program/KSP_Data/Mono/etc' /dev/input/js0: driver version: 2.1.0 (20100) /dev/input/js0: fd 3, buttons 8, axes 6, name Microsoft SideWinder Precision 2 Joystick /dev/input/js0: axis 0: raw 0, mapped 0.000000 /dev/input/js0: axis 1: raw -32767, mapped 0.000000 /dev/input/js0: axis 2: raw -32767, mapped 0.000000 /dev/input/js0: axis 3: raw -32767, mapped 0.000000 /dev/input/js0: axis 4: raw 0, mapped 0.000000 /dev/input/js0: axis 5: raw 0, mapped 0.000000 With all the info I have so far, it's either your OS or a bad KSP install. If a reinstall of KSP doesn't work, update to 17. See all the bolded stuff below for why you really should update. ***Mint 16/Ubuntu 13.10 do have a lot of negative posts in Steam for various games. As of Mint 17, Mint isn't gonna base off the .10 releases any more so they can focus on having good LTS releases. All Mint 16 users are recommended to update to 17 on their forums (16 is no longer supported). Most importantly, Ubunut dropped 13.10 support on July 17 this year. That means no security updates, no bug fixes, no support on their forums, etc. That means you're running an out of date OS and need to update it. Also, there is a bash security vulnerability and you won't get it fixed until you upgrade. I can't stress how much you really, really, really f***ing need to update/upgrade your OS because of that. Pardon the language, but it needs to be said. Bash is the underlaying shell of most peoples' systems, yours included; it being vulnerable to unauthorized code execution is really, really bad, and IMHO, worse than Heartbleed. Well, gotta go update B9 @sal_vager -- none of the links in the 2nd post under the code box work. Just curious and since you're a mod, what's up with some of the KSP links doing that? It sucks doing a Google search, finding a KSP forum link that looks like it has good info, then getting the no permission to access when I go to look at it...Double suck -- Google cache doesn't work with em either. I've just assumed it was from moving threads around and/or forum maintenance.
  17. Thanks for the update. You guys kick ass.
  18. Here's a lot of crap to try. Without moar logs, all I can do is guess and suggest possible solutions. If you followed my instructions, it should be the updated version. Checked and the above flgrx 14.10.2 is AMD's 14.4 driver (the previous stable release). According to the OpenSUSE 14.4 release notes, KSP should work with your current driver. KSP was one of their tested games. That said, it still might be a driver issue. Let's completely remove FGLRX and start over. From your posts, you seem like you know your way around linux when X isn't running, so boot up into recovery mode (it's in the grub menu) apt-get install -f (not a required command, but it'll fix any apt issues or broken packages) [COLOR=#222222][FONT=Verdana]sh /usr/share/ati/fglrx-uninstall.sh (might not work, just continue on if it doesn't) [/FONT][/COLOR][COLOR=#222222][FONT=Verdana]apt-get remove --purge fglrx fglrx_* fglrx-amdcccle* fglrx-dev* [/FONT][/COLOR][COLOR=#222222][FONT=Verdana]Not listing the commands, but backup your existing xorg.conf then remove it (xorg.conf likes to change location depending on distro) [/FONT][/COLOR][COLOR=#222222][FONT=Verdana]From there, if you've already built the debs from 14.6 or 14.9, just install them and run "aticonfig --initial" afterwards. [/FONT][/COLOR]If you want to rebuild them, wouldn't hurt, they should be right there and ready to access if you followed my previous instructions (I had a reason for moving it all to /root...this is it) Do you have any mods installed? Yeah, I realize this is unmodded installs, but I'm trying to narrow down the issue. (the log looks mod free) And try running that script to start KSP from a terminal window...we may get lucky and it'll throw an error message we'd normally miss just by double clicking it. One thing to keep in mind, Steam isn't supported above Ubuntu 12.10. I also saw that quite a few people had issues with Steam and Ubuntu 13.10 due to library changes from 13.4 to 13.10. My 14.04 (Mint 17) setup is working just fine. So if all else fails, update to 14.04/17 (it's an LTS release so it'll have better support compared to the rest). sudo apt-get update sudo apt-get dist-upgrade do-release-upgrade Just in case it might help, posted my current KSP settings.cfg down below. Make a backup of your existing one and try mine. It could just be a messed up config (saw some warnings about the fallback shaders in your log). You might want to change the CONIC settings to MODE=1 and LIMIT=3. I like mode 0 better and, while somewhat inaccurate, the extra plot lines are damn helpful when, say, leaving Minmus orbit and plotting a course back to Kerbin using Mun to slingshot you in the right direction. Did that last night and I came within 7000m of the Mun during my slingshot turn...which went directly into Kerbin...had to then tweak it a bit into an aerobrake maneuver. Managed so slow myself so much I didn't even have re-entry effects (I have Deadly Reentry installed so that matters to me). I had a ton of fuel to go from 3000m/s to 600m/s because it was my Karbonite miner/science ship. Another note on the fallback shaders warning, apparently it can be caused by a missing texture not being loaded. One thing to try would be removing all save games and testing on a new save, reinstalling KSP if that doesn't work , don't import any save games or anything (to me, it looks like you have a ship loaded that the game doesn't like or you did a copy/paste job from windows KSP to linux and something isn't jiving). This error can also be caused by jacked up amdcccle settings or a bad driver install. I happened to come across posts with Windows+Nvidia users having this error and having to tweak Nvidia Control Panel settings to fix it. And post $HOME/.config/unity3d/Squad/Kerbal Space Program/Player.log ($HOME is the current user's home directory -- I like to add little tips like that...you might know it, but it could help someone else in the future who doesn't). I just learned I'm having some KSPI LIte ORS issues when I checked mine just now. // KSP Game Settings SETTINGS_FILE_VERSION = 0.18.0 TUTORIALS_EDITOR_ENABLE = False TUTORIALS_FLIGHT_ENABLE = False VAB_USE_CLICK_PLACE = True VAB_USE_ANGLE_SNAP = True VAB_ANGLE_SNAP_INCLUDE_VERTICAL = False VAB_CAMERA_ORBIT_SENS = 0.04 VAB_CAMERA_ZOOM_SENS = 0.1 FLT_CAMERA_ORBIT_SENS = 0.04 FLT_CAMERA_ZOOM_SENS = 0.5 FLT_CAMERA_WOBBLE = 0.1 FLT_CAMERA_CHASE_SHARPNESS = 1.5 FLT_CAMERA_CHASE_USEVELOCITYVECTOR = True FLT_VESSEL_LABELS = True SPACENAV_CAMERA_SENS_ROT = 30 SPACENAV_CAMERA_SENS_LIN = 20 SPACENAV_CAMERA_SHARPNESS_LIN = 8 SPACENAV_CAMERA_SHARPNESS_ROT = 10 SIMULATE_IN_BACKGROUND = True PHYSICS_FRAME_DT_LIMIT = 0.03 MAX_VESSELS_BUDGET = 0 CONIC_PATCH_DRAW_MODE = 0 CONIC_PATCH_LIMIT = 5 SHOW_PWARP_WARNING = False EVA_ROTATE_ON_MOVE = True USE_STAGING_CONTROLS_ON_DOCKING = False SPACENAV_FLIGHT_SENS_ROT = 5 SPACENAV_FLIGHT_SENS_LIN = 1 KERBIN_TIME = True CALL_HOME = False DONT_SEND_IP = False SEND_PROGRESS_DATA = True CHECK_FOR_UPDATES = True VERBOSE_DEBUG_LOG = False SHOW_CONSOLE_ON_ERROR = False AUTOSAVE_INTERVAL = 300 AUTOSAVE_SHORT_INTERVAL = 30 SHOW_SPACE_CENTER_CREW = True UI_SIZE = 768 SHIP_VOLUME = 1 AMBIENCE_VOLUME = 1 MUSIC_VOLUME = 1 UI_VOLUME = 1 VOICE_VOLUME = 1 SOUND_NORMALIZER_ENABLED = True SOUND_NORMALIZER_THRESHOLD = 3.997628 SOUND_NORMALIZER_RESPONSIVENESS = 16.37252 SOUND_NORMALIZER_SKIPSAMPLES = 0 SCREEN_RESOLUTION_WIDTH = 1920 SCREEN_RESOLUTION_HEIGHT = 1080 FULLSCREEN = True QUALITY_PRESET = 3 ANTI_ALIASING = 1 TEXTURE_QUALITY = 0 SYNC_VBL = 1 LIGHT_QUALITY = 64 SHADOWS_QUALITY = 64 FRAMERATE_LIMIT = 60 FALLBACK_PART_SHADERS = False PLANET_FORCE_SHADER_MODEL_2_0 = False PLANET_SCATTER = True PLANET_SCATTER_FACTOR = 0.5 AERO_FX_QUALITY = 2 INPUT_KEYBOARD_SENSIVITITY = 2 dontShowLauncher = False PITCH_DOWN { primary = W secondary = None group = 0 switchState = Any } PITCH_UP { primary = S secondary = None group = 0 switchState = Any } YAW_LEFT { primary = A secondary = None group = 0 switchState = Any } YAW_RIGHT { primary = D secondary = None group = 0 switchState = Any } ROLL_LEFT { primary = Q secondary = None group = 0 switchState = Any } ROLL_RIGHT { primary = E secondary = None group = 0 switchState = Any } THROTTLE_UP { primary = LeftShift secondary = None group = 0 switchState = Any } THROTTLE_DOWN { primary = LeftControl secondary = None group = 0 switchState = Any } SAS_HOLD { primary = F secondary = None group = 0 switchState = Any } SAS_TOGGLE { primary = T secondary = None group = 0 switchState = Any } LAUNCH_STAGES { primary = Space secondary = None group = 0 switchState = Any } CAMERA_MODE { primary = C secondary = None group = 0 switchState = Any } CAMERA_NEXT { primary = V secondary = None group = 0 switchState = Any } PAUSE { primary = Escape secondary = None group = 0 switchState = Any } PRECISION_CTRL { primary = CapsLock secondary = None group = 0 switchState = Any } ZOOM_IN { primary = KeypadPlus secondary = None group = 0 switchState = Any } ZOOM_OUT { primary = KeypadMinus secondary = None group = 0 switchState = Any } SCROLL_VIEW_UP { primary = PageUp secondary = None group = 0 switchState = Any } SCROLL_VIEW_DOWN { primary = PageDown secondary = None group = 0 switchState = Any } SCROLL_ICONS_UP { primary = Home secondary = None group = 0 switchState = Any } SCROLL_ICONS_DOWN { primary = End secondary = None group = 0 switchState = Any } CAMERA_ORBIT_UP { primary = UpArrow secondary = None group = 0 switchState = Any } CAMERA_ORBIT_DOWN { primary = DownArrow secondary = None group = 0 switchState = Any } CAMERA_ORBIT_LEFT { primary = LeftArrow secondary = None group = 0 switchState = Any } CAMERA_ORBIT_RIGHT { primary = RightArrow secondary = None group = 0 switchState = Any } CAMERA_RESET { primary = Backspace secondary = None group = 0 switchState = Any } TIME_WARP_INCREASE { primary = Period secondary = None group = 0 switchState = Any } TIME_WARP_DECREASE { primary = Comma secondary = None group = 0 switchState = Any } MAP_VIEW_TOGGLE { primary = M secondary = None group = 0 switchState = Any } UIMODE_STAGING { primary = Insert secondary = None group = 0 switchState = Any } UIMODE_DOCKING { primary = Delete secondary = None group = 0 switchState = Any } TRANSLATE_UP { primary = K secondary = None group = 0 switchState = Any } TRANSLATE_DOWN { primary = I secondary = None group = 0 switchState = Any } TRANSLATE_LEFT { primary = J secondary = None group = 0 switchState = Any } TRANSLATE_RIGHT { primary = L secondary = None group = 0 switchState = Any } TRANSLATE_FWD { primary = H secondary = None group = 0 switchState = Any } TRANSLATE_BACK { primary = N secondary = None group = 0 switchState = Any } RCS_TOGGLE { primary = R secondary = None group = 0 switchState = Any } FOCUS_NEXT_VESSEL { primary = RightBracket secondary = None group = 0 switchState = Any } FOCUS_PREV_VESSEL { primary = LeftBracket secondary = None group = 0 switchState = Any } TOGGLE_UI { primary = F2 secondary = None group = 0 switchState = Any } TOGGLE_STATUS_SCREEN { primary = F3 secondary = None group = 0 switchState = Any } TAKE_SCREENSHOT { primary = F1 secondary = None group = 0 switchState = Any } TOGGLE_LABELS { primary = F4 secondary = None group = 0 switchState = Any } QUICKSAVE { primary = F5 secondary = None group = 0 switchState = Any } QUICKLOAD { primary = F9 secondary = None group = 0 switchState = Any } THROTTLE_CUTOFF { primary = X secondary = None group = 0 switchState = Any } LANDING_GEAR { primary = G secondary = None group = 0 switchState = Any } HEADLIGHT_TOGGLE { primary = U secondary = None group = 0 switchState = Any } BRAKES { primary = B secondary = None group = 0 switchState = Any } TOGGLE_SPACENAV_FLIGHT_CONTROL { primary = ScrollLock secondary = None group = 0 switchState = Any } TOGGLE_SPACENAV_ROLL_LOCK { primary = None secondary = None group = 0 switchState = Any } EVA_forward { primary = W secondary = None group = 268435456 switchState = Any } EVA_back { primary = S secondary = None group = 268435456 switchState = Any } EVA_left { primary = A secondary = None group = 268435456 switchState = Any } EVA_right { primary = D secondary = None group = 268435456 switchState = Any } EVA_yaw_left { primary = Q secondary = None group = 268435456 switchState = Any } EVA_yaw_right { primary = E secondary = None group = 268435456 switchState = Any } EVA_Pack_forward { primary = W secondary = None group = 268435456 switchState = Any } EVA_Pack_back { primary = S secondary = None group = 268435456 switchState = Any } EVA_Pack_left { primary = A secondary = None group = 268435456 switchState = Any } EVA_Pack_right { primary = D secondary = None group = 268435456 switchState = Any } EVA_Pack_up { primary = LeftShift secondary = None group = 268435456 switchState = Any } EVA_Pack_down { primary = LeftControl secondary = None group = 268435456 switchState = Any } EVA_Jump { primary = Space secondary = None group = 268435456 switchState = Any } EVA_Run { primary = LeftShift secondary = None group = 268435456 switchState = Any } EVA_ToggleMovementMode { primary = LeftAlt secondary = None group = 268435456 switchState = Any } EVA_TogglePack { primary = R secondary = None group = 268435456 switchState = Any } EVA_Use { primary = F secondary = None group = 268435456 switchState = Any } EVA_Orient { primary = Space secondary = None group = 268435456 switchState = Any } EVA_Lights { primary = L secondary = None group = 268435456 switchState = Any } Docking_pitchUp { primary = S secondary = None group = 0 switchState = Rotation } Docking_pitchDown { primary = W secondary = None group = 0 switchState = Rotation } Docking_yawLeft { primary = A secondary = None group = 0 switchState = Rotation } Docking_yawRight { primary = D secondary = None group = 0 switchState = Rotation } Docking_rollLeft { primary = Q secondary = None group = 0 switchState = Any } Docking_rollRight { primary = E secondary = None group = 0 switchState = Any } Docking_toggleRotLin { primary = Space secondary = None group = 0 switchState = Any } Docking_staging { primary = None secondary = None group = 0 switchState = None } Docking_linFwd { primary = W secondary = None group = 0 switchState = Translation } Docking_linBack { primary = S secondary = None group = 0 switchState = Translation } Docking_linLeft { primary = A secondary = None group = 0 switchState = Translation } Docking_linRight { primary = D secondary = None group = 0 switchState = Translation } Docking_linUp { primary = LeftShift secondary = None group = 0 switchState = Translation } Docking_linDown { primary = LeftControl secondary = None group = 0 switchState = Translation } Docking_throttleUp { primary = None secondary = None group = 0 switchState = None } Docking_throttleDown { primary = None secondary = None group = 0 switchState = None } Editor_pitchUp { primary = S secondary = None group = 0 switchState = Any } Editor_pitchDown { primary = W secondary = None group = 0 switchState = Any } Editor_yawLeft { primary = A secondary = None group = 0 switchState = Any } Editor_yawRight { primary = D secondary = None group = 0 switchState = Any } Editor_rollLeft { primary = Q secondary = None group = 0 switchState = Any } Editor_rollRight { primary = E secondary = None group = 0 switchState = Any } Editor_resetRotation { primary = Space secondary = None group = 0 switchState = Any } AXIS_PITCH { name = None id = None inv = False sensitivity = 1 deadzone = 0.05 scale = 1 group = 0 switchState = Any } AXIS_ROLL { name = None id = None inv = False sensitivity = 1 deadzone = 0.05 scale = 1 group = 0 switchState = Any } AXIS_YAW { name = None id = None inv = False sensitivity = 1 deadzone = 0.05 scale = 1 group = 0 switchState = Any } AXIS_THROTTLE { name = None id = None inv = False sensitivity = 1 deadzone = 0.05 scale = 1 group = 0 switchState = Any } AXIS_THROTTLE_INC { name = None id = None inv = False sensitivity = 1 deadzone = 0.05 scale = 1 group = 0 switchState = Any } AXIS_CAMERA_HDG { name = None id = None inv = False sensitivity = 1 deadzone = 0.05 scale = 1 group = 0 switchState = Any } AXIS_CAMERA_PITCH { name = None id = None inv = False sensitivity = 1 deadzone = 0.05 scale = 1 group = 0 switchState = Any } AXIS_TRANSLATE_X { name = None id = None inv = False sensitivity = 1 deadzone = 0.05 scale = 1 group = 0 switchState = Any } AXIS_TRANSLATE_Y { name = None id = None inv = False sensitivity = 1 deadzone = 0.05 scale = 1 group = 0 switchState = Any } AXIS_TRANSLATE_Z { name = None id = None inv = False sensitivity = 1 deadzone = 0.05 scale = 1 group = 0 switchState = Any } AXIS_WHEEL_STEER { name = None id = None inv = False sensitivity = 1 deadzone = 0.05 scale = 1 group = 0 switchState = Any } WHEEL_STEER_LEFT { primary = A secondary = None group = 0 switchState = Any } WHEEL_STEER_RIGHT { primary = D secondary = None group = 0 switchState = Any } AXIS_WHEEL_THROTTLE { name = None id = None inv = False sensitivity = 1 deadzone = 0.05 scale = 1 group = 0 switchState = Any } WHEEL_THROTTLE_DOWN { primary = S secondary = None group = 0 switchState = Any } WHEEL_THROTTLE_UP { primary = W secondary = None group = 0 switchState = Any } axis_EVA_translate_x { name = None id = None inv = False sensitivity = 1 deadzone = 0.05 scale = 1 group = 0 switchState = Any } axis_EVA_translate_y { name = None id = None inv = False sensitivity = 1 deadzone = 0.05 scale = 1 group = 0 switchState = Any } axis_EVA_translate_z { name = None id = None inv = False sensitivity = 1 deadzone = 0.05 scale = 1 group = 0 switchState = Any } axis_EVA_pitch { name = None id = None inv = False sensitivity = 1 deadzone = 0.05 scale = 1 group = 0 switchState = Any } axis_EVA_yaw { name = None id = None inv = False sensitivity = 1 deadzone = 0.05 scale = 1 group = 0 switchState = Any } axis_EVA_roll { name = None id = None inv = False sensitivity = 1 deadzone = 0.05 scale = 1 group = 0 switchState = Any } axis_Docking_translate_x { name = None id = None inv = False sensitivity = 1 deadzone = 0.05 scale = 1 group = 0 switchState = Translation } axis_Docking_translate_y { name = None id = None inv = False sensitivity = 1 deadzone = 0.05 scale = 1 group = 0 switchState = Translation } axis_Docking_translate_z { name = None id = None inv = False sensitivity = 1 deadzone = 0.05 scale = 1 group = 0 switchState = Translation } axis_Docking_pitch { name = None id = None inv = False sensitivity = 1 deadzone = 0.05 scale = 1 group = 0 switchState = Rotation } axis_Docking_yaw { name = None id = None inv = False sensitivity = 1 deadzone = 0.05 scale = 1 group = 0 switchState = Rotation } axis_Docking_roll { name = None id = None inv = False sensitivity = 1 deadzone = 0.05 scale = 1 group = 0 switchState = Rotation } axis_Docking_Throttle { name = None id = None inv = False sensitivity = 1 deadzone = 0.05 scale = 1 group = 0 switchState = None } axis_Docking_Throttle_inc { name = None id = None inv = False sensitivity = 1 deadzone = 0.05 scale = 1 group = 0 switchState = None } AXIS_MOUSEWHEEL { name = Mouse ScrollWheel id = Mouse ScrollWheel inv = False sensitivity = 1 deadzone = 0 scale = 1 group = 0 switchState = Any } MODIFIER_KEY { primary = LeftAlt secondary = RightAlt group = 0 switchState = Any } AbortActionGroup { primary = Backspace secondary = None group = 0 switchState = Any } CustomActionGroup1 { primary = None secondary = None group = 0 switchState = Any } CustomActionGroup2 { primary = None secondary = None group = 0 switchState = Any } CustomActionGroup3 { primary = None secondary = None group = 0 switchState = Any } CustomActionGroup4 { primary = None secondary = None group = 0 switchState = Any } CustomActionGroup5 { primary = None secondary = None group = 0 switchState = Any } CustomActionGroup6 { primary = None secondary = None group = 0 switchState = Any } CustomActionGroup7 { primary = None secondary = None group = 0 switchState = Any } CustomActionGroup8 { primary = None secondary = None group = 0 switchState = Any } CustomActionGroup9 { primary = None secondary = None group = 0 switchState = Any } CustomActionGroup10 { primary = None secondary = None group = 0 switchState = Any } TERRAIN { preset = High version = 0.21.1 PRESET { name = Optimized Low PLANET { name = Kerbin minDistance = 4 minSubdivision = 1 maxSubdivision = 6 } PLANET { name = KerbinOcean minDistance = 3 minSubdivision = 1 maxSubdivision = 6 } PLANET { name = Mun minDistance = 4 minSubdivision = 1 maxSubdivision = 6 } PLANET { name = Minmus minDistance = 4 minSubdivision = 1 maxSubdivision = 5 } PLANET { name = Bop minDistance = 4 minSubdivision = 1 maxSubdivision = 5 } PLANET { name = Duna minDistance = 4 minSubdivision = 1 maxSubdivision = 6 } PLANET { name = Eve minDistance = 4 minSubdivision = 1 maxSubdivision = 6 } PLANET { name = EveOcean minDistance = 3 minSubdivision = 1 maxSubdivision = 6 } PLANET { name = Gilly minDistance = 4 minSubdivision = 1 maxSubdivision = 5 } PLANET { name = Ike minDistance = 4 minSubdivision = 1 maxSubdivision = 6 } PLANET { name = Laythe minDistance = 4 minSubdivision = 1 maxSubdivision = 6 } PLANET { name = LaytheOcean minDistance = 3 minSubdivision = 1 maxSubdivision = 6 } PLANET { name = Moho minDistance = 4 minSubdivision = 1 maxSubdivision = 6 } PLANET { name = Tylo minDistance = 4 minSubdivision = 1 maxSubdivision = 6 } PLANET { name = Vall minDistance = 4 minSubdivision = 1 maxSubdivision = 6 } PLANET { name = Dres minDistance = 4 minSubdivision = 1 maxSubdivision = 6 } PLANET { name = Pol minDistance = 4 minSubdivision = 1 maxSubdivision = 6 } PLANET { name = Eeloo minDistance = 4 minSubdivision = 1 maxSubdivision = 6 } } PRESET { name = Optimized Default PLANET { name = Kerbin minDistance = 6 minSubdivision = 1 maxSubdivision = 9 } PLANET { name = KerbinOcean minDistance = 3 minSubdivision = 1 maxSubdivision = 7 } PLANET { name = Mun minDistance = 6 minSubdivision = 1 maxSubdivision = 8 } PLANET { name = Minmus minDistance = 6 minSubdivision = 1 maxSubdivision = 6 } PLANET { name = Bop minDistance = 6 minSubdivision = 1 maxSubdivision = 6 } PLANET { name = Duna minDistance = 6 minSubdivision = 1 maxSubdivision = 8 } PLANET { name = Eve minDistance = 6 minSubdivision = 1 maxSubdivision = 9 } PLANET { name = EveOcean minDistance = 3 minSubdivision = 1 maxSubdivision = 7 } PLANET { name = Gilly minDistance = 6 minSubdivision = 1 maxSubdivision = 6 } PLANET { name = Ike minDistance = 6 minSubdivision = 1 maxSubdivision = 6 } PLANET { name = Laythe minDistance = 6 minSubdivision = 1 maxSubdivision = 9 } PLANET { name = LaytheOcean minDistance = 3 minSubdivision = 1 maxSubdivision = 7 } PLANET { name = Moho minDistance = 6 minSubdivision = 1 maxSubdivision = 8 } PLANET { name = Tylo minDistance = 6 minSubdivision = 1 maxSubdivision = 8 } PLANET { name = Vall minDistance = 6 minSubdivision = 1 maxSubdivision = 8 } PLANET { name = Dres minDistance = 6 minSubdivision = 1 maxSubdivision = 8 } PLANET { name = Pol minDistance = 6 minSubdivision = 1 maxSubdivision = 8 } PLANET { name = Eeloo minDistance = 6 minSubdivision = 1 maxSubdivision = 8 } } PRESET { name = Optimized High PLANET { name = Kerbin minDistance = 8 minSubdivision = 1 maxSubdivision = 10 } PLANET { name = KerbinOcean minDistance = 3 minSubdivision = 1 maxSubdivision = 7 } PLANET { name = Mun minDistance = 8 minSubdivision = 1 maxSubdivision = 9 } PLANET { name = Minmus minDistance = 8 minSubdivision = 1 maxSubdivision = 7 } PLANET { name = Bop minDistance = 8 minSubdivision = 1 maxSubdivision = 6 } PLANET { name = Duna minDistance = 8 minSubdivision = 1 maxSubdivision = 9 } PLANET { name = Eve minDistance = 8 minSubdivision = 1 maxSubdivision = 10 } PLANET { name = EveOcean minDistance = 3 minSubdivision = 1 maxSubdivision = 7 } PLANET { name = Gilly minDistance = 8 minSubdivision = 1 maxSubdivision = 7 } PLANET { name = Ike minDistance = 8 minSubdivision = 1 maxSubdivision = 7 } PLANET { name = Laythe minDistance = 8 minSubdivision = 1 maxSubdivision = 10 } PLANET { name = LaytheOcean minDistance = 3 minSubdivision = 1 maxSubdivision = 7 } PLANET { name = Moho minDistance = 8 minSubdivision = 1 maxSubdivision = 9 } PLANET { name = Tylo minDistance = 8 minSubdivision = 1 maxSubdivision = 9 } PLANET { name = Vall minDistance = 8 minSubdivision = 1 maxSubdivision = 9 } PLANET { name = Dres minDistance = 8 minSubdivision = 1 maxSubdivision = 9 } PLANET { name = Pol minDistance = 8 minSubdivision = 1 maxSubdivision = 9 } PLANET { name = Eeloo minDistance = 8 minSubdivision = 1 maxSubdivision = 9 } } }
  19. I know what ya mean. I've spent plenty of time scouring the AUR for their various patches to things...like getting 13.10 AMD driver to compile on Debian Sid last winter when I got my card...The only difference is I did all my fixes with a LiveCD and chroot because I find that method easier as well as I'm less likely to leave an old config laying around to get me in the future....and I got lucky that the first patch I tried worked...something in firegl.c or .h IIRC. For hash mining, look into a headless Arch Linux or Gentoo/Funtoo setup (no X). Or a headless Debian with a custom compiled libc, kernel, and a few others I just can't remember right now. Anything that isn't Ubuntu based actually. Lubuntu runs with almost as much bloat as a full fledged Gnome setup because of all the Gnome services Lubuntu uses (kind of why I'm not liking Mint 17 XFCE actually). With the Buntus, you trade speed and efficiency for nice and easy. Arch, the Toos, Sabayon, and Slackware are where its at if you need all the computing power will the least amount of background stuff. I'm thinking about moving over to Sabayon because I'm too lazy to get Gentoo up and running from Stage 3... (had to go install a new blower unit and heater core for the house only to find out that the AC needs some freon...back to the window units, dammit)
  20. It's always safer to uninstall first...but honestly, I haven't yet and I haven't had any odd issues with 14.6 or 14.9. I didn't realize that running "aticonfig --initial" after the initial driver install was a PITA. J/K, but that's all I needed to do.
  21. That actually is a known issue with AMD/ATI cards...the part about power saving modes making games suck. I was having odd crashes in BF4 until I did the same thing on my desktop (max out/set to performance on all the power settings). The talk of voltages is due to the low power mode and high power modes that graphics cards use...frequency would have been better to use. None of this deals with overclocking or anything like that, just settings for power saving in the Control Panel. I also had to tweak my CPU power profile in my system's bios to stay at max frequency for BF4 as well...I could see that helping with KSP too.
  22. This is from 14.9 skeevy@Nebula ~/Documents/Kerbal Space Program $ dmesg | grep fglrx | grep module[ 24.943062] <6>[fglrx] module loaded - fglrx 14.30.4 [Sep 15 2014] with 1 minors skeevy@Nebula ~/Documents/Kerbal Space Program $ fglrxinfo display: :0.0 screen: 0 OpenGL vendor string: Advanced Micro Devices, Inc. OpenGL renderer string: AMD Radeon R7 200 Series OpenGL version string: 4.4.13084 Compatibility Profile Context 14.20 skeevy@Nebula ~/Documents/Kerbal Space Program $ If I had to guess, yours is from 14.4 or earlier. 14.6 beta is listed as fglrx 14.201. EDIT: AMD driver naming is a bit confusing. The driver numbers in the name is YY.MM (year, month) where the internal version is Year and, guessing at this one, order of release. EDIT2: 14.9 isn't a beta driver, it's the latest stable release....I've installed so many different AMD beta drivers lately I didn't even catch that. Even the beta 14.400 for after this one...it has bad screen tearing and another leaked 14.500 beta is a serious pain to get working.
  23. I just checked and you definitely need to update your graphics driver. Ubuntu Saucy (Mint 16) uses the very old 13.101.xxx driver from last year and neither one of our GPU's is even supported with it. I have an MSI R7 260X 2GDDR5 so you have an idea of what I'm using. If you don't want to do the whole kernel update route (working very well for me), it would be best to start with the 14.6 beta driver (I know it works with KSP, just updated from it) and work your way down from there if it doesn't work with your kernel. Install instructions are the same, only the unzip command is "unzip lin*amd*.zip" for 14.6 (it has a different starting file name). And I misread last night, it's the 3.12 kernel and up that brings the better AMD performance....your kernel is 3.11. Here's the links to Ubuntu's latest 3.12 kernel for Trusty (Mint 17) if AMD 14.6 doesn't compile with Linux 3.11 or you want better AMD performance without risking using a much higher kernel version. Just use those download links (all labeled 64bit, generic, and the headers with all; 3 files in total) in the wget commands above. Good Luck.
  24. According to posts at the Unity forums, the first public Unity 5 beta should be coming out in the next few weeks. If that's the case, there's no reason why Squad couldn't at least start on it, even if they still do a few more Unity 4 releases in the mean time. I don't think any of us would be that upset if we had to play 0.25.X (for bug fixes) for 3 or 4 months while Squad shifts focus to the updated engine. Since it'll be a public beta, that means features shouldn't change that much to release and most of those changes should be bug fixes...at least that's how it should work...should, will, and does aren't always the same. Or just use Linux because you'll have full 64bit support and a better KSP experience. Personally, I'd rather Squad focused on OpenGL more than anything else because us Linux users don't have the best of graphics when compared to Windows and DirectX. Seeing as we (Linux users) can easily run 4GB and more in mods without Active Texture Management, we can live with the lesser graphics if Squad doesn't bother with OGL. And Windows KSP uses less RAM with OpenGL, which is another reason for Squad to focus on it. Oh, and anti-aliasing not working with AMD GPU's. Not really sure if either one, OGL or AMD AA, is a KSP or a Unity4 issue. I should check AA with the latest AMD 14.9 drivers now that I'm thinking about it. And I feel like a crackhead needing my fix whenever new KSP versions are soon to be released.
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