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Nuclear Arbitor

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    Bottle Rocketeer
  1. use active texture management and 32 bit. i can't get this release to work on 64 bit and it uses to much memory not to have ATM.
  2. one more question, do you have any intention of introducing fatter winglets to use as end pieces on the medium thickness straight wing pieces? they're the right length but half the thickness they'd need to be to cover the orange. edit: and also, what happened to the lift values in the VAB/SPH? edit: and could you tie the cabin light switch into the same one that lights the exterior, please?
  3. one more question, do you have any intention of introducing fatter winglets to use as end pieces on the medium thickness straight wing pieces? they're the right length but half the thickness they'd need to be to cover the orange.
  4. what are the differences between the R5, R6, and R12 RCS ports? i game it looks like the first two are identical and the R12 is weaker than either but i'm assuming the numbers aren't represented clearly. is it per hole?
  5. did the game crash before it stopped working? i know BSoDs at least will destroy a save.
  6. does pressing any keyboard button cause even further fps drops, eventually leading to a crash?
  7. it's not just the fairings that are causing issues; a large number of the fuel tanks are also having problems and cause the game to crash if i place them radially. EDIT: i think it's something to do with node placement; i just caused the same thing to happen with a B9 part while trying to make it work at the proper size.
  8. all of my fairings walls are ~~20% undersized and break the game when i try to place them. any help? EDIT: same issue with manual engine interstages.
  9. not sure if you're referring to the save file or using alt x but setting all the trim values in the save file back to 0 did fix it. most of them were the same value but that may have been multiple parts on the same craft, i didn't notice what the values were for.
  10. can't edit my post yet since i have less then 10 but i did find some non-0 trim values in the save file. i'll see if zeroing them fixes things tomorrow.
  11. encountered this bug today and it makes it impossible to dock my lander to my rocket. resetting trim does not fix it. it affects both my ships and my kerbals and they'll all control each other. i also have an issue where my lander will rapidly spin in circles with sas off, despite being in orbit around the mun and not having any thrusters firing. i'm going to dig into the save file and see if i can find anything about the trim.
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