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KingPhantom

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Posts posted by KingPhantom

  1. How can I know, after leaving Low Kerbin Orbit and entering in other body, if that new orbit will be clockwise or anti-clockwise?

    Or, How must I do the maneuver in order to get the new orbit in the sense I want, either clockwise or anti-clockwise?

    I suppouse that It can be sugest by how the lines are drawn, but I am not able to interpret that.

    Thanks.

    im not sure if i understand you correct...

    when i start on kerbin i chose a inclanation of 0° (counter-clockwise). that's a start in east direction (to the sea).

    then i transfer to Mun. if i go in front of the Mun his gravitiy will slow me down. so i dont need much deltaV do do an orbit. This orbit is 180° (clickwise)...

    my rule is:

    transfer to a moon? -> i go from 0° to 180° inclanation.

    transfer to a other planet? -> it try to change inc to 0° before warping to the object and orbit it. so i orbit it like the moons of the planet and i can transfer easly to the moons. also its better for randevouz in low orbit because with 0° inc i start in eastern direction what is easier.

    edit: like the apollo program flight path

    upper part: return

    lower part: go to moon

    apollo_mission.gif

  2. i dont care about the transferwindows... i overbuild the rocket with 1000m/s and leave kerbin with 950m/s and then starts to aim for the target-planet...

    i can count on one hand how many times i used windwos.... if i used one it was absolutly lucky that the planet was on the right position then.

  3. I rescued Bob, who had been stranded on Duna for a decade or so, and then made this thing:

    http://i.imgur.com/VVHkERK.png

    I launched it in this:

    http://i.imgur.com/ATejl2g.png

    http://i.imgur.com/De11MmT.png

    :D

    how was it mounted on the top of the rocket? on your screen of the satellite i can see that there are 2 "one-side-mound" parts only (on front and end)

    i did this yesterday:

    http://forum.kerbalspaceprogram.com/threads/128708-Unmanned-Rover-to-Eve-*Picture-heavy*

  4. of course not. i can upload the rover if you want!

    take all you want!

    i have build this idea also on other ideas (for ideas the "kassandra" of H2O is awesome!)

    edit: beside his weight - he is tricky to drive on duna. don't know but i think i can manage to flip if i would like to. but when you drive carefully than it's not a problem... important: toggle torch on the unmanned command pod... otherwise he will flip on kerbin :). all reaction wheels have to be desabled.

    also i just activated steering on the frontwheels and motor only on the rear wheels.

    the interplanetary rhino has a thrustlimit of 49.5

  5. and now also on duna. but i have to drive carfully... i think he can flip... (but shouldn't...)

    going to duna (this is the up2date version)

    screenshot381.png

    arriving at duna.

    screenshot383.png

    deployed chutes after seperating the heatshield and the fairng (heatshield wasn't used...)

    screenshot384.png

    descending with 8m/s... thats fast. the rover will bounce off. so timing is all... the breaking engines are to weak... i have to tweak that... they arent able to slow the rover down to 4m/s...

    screenshot385.png

    doing science :)

    screenshot386.png

    front and back lights :)

    screenshot387.png

    the whole craft is up to 200'000 funds... not that much as i think :)

  6. i need a rover for the "send science from eve surface" contracts... i've already a small one on eve but i want to go bigger :D

    the interplanetary stage (old version). i updated it with 4 small tanks in the heavy tank. got 3000m/s for the transfers... i was at 0m/s... needed everything...

    screenshot371.png

    with the decoupler i made the last course correction... with that (decoupling while facing to eve) i got the landing place out of the water to the coast :).

    see gilly rise in the background :)

    screenshot372.png

    the heatshield and the fairingshield was decoupled together at the time when the drouge chute was safe to open. it was a little bit out of control but it was able to manage that when the normal cutes opened.

    screenshot375.png

    with 2.9m/s desending. waiting for touchdown.

    screenshot376.png

    "landing confirmed" - i used the engines of the crane to try to decrease the landingspeed... i does nothing (probably 0.1 to 0.2 m/s)...

    screenshot377.png

    after doing the science of the "crane" - i needed the antenna of the rover - i powered the engines to full throttle and decoupled. the crane rolled over the front from the rover. lucky the rover took no damage...

    screenshot378.png

    doing science... yay!

    screenshot379.png

    when the rover needs more power he can extend another solar panel. but he have to be stopped for that. otherwise the panel will break off...

    now i will hammer the same rover with the same stage to duna. should be possible. but i have to use the engines of the crane for the descending. i hope they are strong enough.

    looking forward to that

  7. i've searched for some threads but nothing found sinde 1.0.4.

    is it not possible to aerobrak in eve's atmosphere anymore?

    i've tried it and i used i hight PE because the new atmospheres... but in 78km my whole craft explodes - the retracted solar pannels in 90km hight....

    that s*cks a little bit... it's now more complicated to reach Eve or Gilly because of the massive amount of fuel for the stop and the return...

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