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Posts posted by KingPhantom
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I've added a bunch of countries (there should be now all esa member nations including the scandinavians) and revised the ksa logo a bit
is it possible to get a zip of that?
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i like the "get science from" missions. i place satellites and lander probes on the bodies... the first time you don't get much but after them you can accept every contract and send data from orbit or surface for the full money
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i dont care about the transferwindows... i overbuild the rocket with 1000m/s and leave kerbin with 950m/s and then starts to aim for the target-planet...
i can count on one hand how many times i used windwos.... if i used one it was absolutly lucky that the planet was on the right position then.
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I rescued Bob, who had been stranded on Duna for a decade or so, and then made this thing:
http://i.imgur.com/VVHkERK.png
I launched it in this:
how was it mounted on the top of the rocket? on your screen of the satellite i can see that there are 2 "one-side-mound" parts only (on front and end)
i did this yesterday:
http://forum.kerbalspaceprogram.com/threads/128708-Unmanned-Rover-to-Eve-*Picture-heavy*
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of course not. i can upload the rover if you want!
take all you want!
i have build this idea also on other ideas (for ideas the "kassandra" of H2O is awesome!)
edit: beside his weight - he is tricky to drive on duna. don't know but i think i can manage to flip if i would like to. but when you drive carefully than it's not a problem... important: toggle torch on the unmanned command pod... otherwise he will flip on kerbin . all reaction wheels have to be desabled.
also i just activated steering on the frontwheels and motor only on the rear wheels.
the interplanetary rhino has a thrustlimit of 49.5
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Hi there
Is there a version of this Cheat Sheet for 1.0.4?
As far as i know is 3200m/s the new 4500m/s for a LKO
http://wiki.kerbalspaceprogram.com/wiki/Cheat_sheet
thx!
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and now also on duna. but i have to drive carfully... i think he can flip... (but shouldn't...)
going to duna (this is the up2date version)
arriving at duna.
deployed chutes after seperating the heatshield and the fairng (heatshield wasn't used...)
descending with 8m/s... thats fast. the rover will bounce off. so timing is all... the breaking engines are to weak... i have to tweak that... they arent able to slow the rover down to 4m/s...
doing science
front and back lights
the whole craft is up to 200'000 funds... not that much as i think
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i need a rover for the "send science from eve surface" contracts... i've already a small one on eve but i want to go bigger
the interplanetary stage (old version). i updated it with 4 small tanks in the heavy tank. got 3000m/s for the transfers... i was at 0m/s... needed everything...
with the decoupler i made the last course correction... with that (decoupling while facing to eve) i got the landing place out of the water to the coast .
see gilly rise in the background
the heatshield and the fairingshield was decoupled together at the time when the drouge chute was safe to open. it was a little bit out of control but it was able to manage that when the normal cutes opened.
with 2.9m/s desending. waiting for touchdown.
"landing confirmed" - i used the engines of the crane to try to decrease the landingspeed... i does nothing (probably 0.1 to 0.2 m/s)...
after doing the science of the "crane" - i needed the antenna of the rover - i powered the engines to full throttle and decoupled. the crane rolled over the front from the rover. lucky the rover took no damage...
doing science... yay!
when the rover needs more power he can extend another solar panel. but he have to be stopped for that. otherwise the panel will break off...
now i will hammer the same rover with the same stage to duna. should be possible. but i have to use the engines of the crane for the descending. i hope they are strong enough.
looking forward to that
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it takes AGES to travel houndreds of kilometers... so a spread at a high altitude is very interesting
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I want to like planetary annihilation so bad. I just can't get over how unoptimized/finished the game is in its current state. However, great replica crafts!
be happy that it's playable now. i started really early with PA... it was unwinnable against the easiest KI
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how to they survive the atmospheric entry? is the heat radiator at the bottom enough?
duna is very forgiving with his atmosphere. but on eve none of them would touch the bottom. i created something like "curiosity"... a small skytrain for placing rovers on eve. worked mostly well
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it's totally worth updating it, h2o. best ship out there (including my own ships)
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so i will redo the mission with a engine break in 500km or something. i have to get to gilly, not to eve directly... then i will try a craft with the biggest heat shield on top and prograde dive into the atmosphere. the proglem are the biggest solar panels. they dont like heat uncovered...
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i used the small radiators on the craft. no heatshield because i dived rocket first slowly into the atmosphere (retrograde)
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lol what an error
aerobraking
i did it on duna and on a duna-return on kerbin without problems. but with eve it's not possible anymore... what can i do?
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i've searched for some threads but nothing found sinde 1.0.4.
is it not possible to aerobrak in eve's atmosphere anymore?
i've tried it and i used i hight PE because the new atmospheres... but in 78km my whole craft explodes - the retracted solar pannels in 90km hight....
that s*cks a little bit... it's now more complicated to reach Eve or Gilly because of the massive amount of fuel for the stop and the return...
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did a short minmus mission in preparation to the "explore gilly" contract. i'm thinking about a ion powered lander with 3 kerbals in it.
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SSTO
Shuttles
Oremining
waiting for the correct interplanetary window... i just overbuild my rocket and hammer out of kerbal soi
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very impressive over all!
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they where in space. but they dont return... the aerobreak PE on duna was to low. the whole craft slammed down the surface. no chance to avoid. at the moment when i desceided to rescue the lander it was to late. everything smashed on duna...
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you can be proud of the whole design.
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Clockwise or ani-cloclwise orbiting new body
in KSP1 Gameplay Questions and Tutorials
Posted
im not sure if i understand you correct...
when i start on kerbin i chose a inclanation of 0° (counter-clockwise). that's a start in east direction (to the sea).
then i transfer to Mun. if i go in front of the Mun his gravitiy will slow me down. so i dont need much deltaV do do an orbit. This orbit is 180° (clickwise)...
my rule is:
transfer to a moon? -> i go from 0° to 180° inclanation.
transfer to a other planet? -> it try to change inc to 0° before warping to the object and orbit it. so i orbit it like the moons of the planet and i can transfer easly to the moons. also its better for randevouz in low orbit because with 0° inc i start in eastern direction what is easier.
edit: like the apollo program flight path
upper part: return
lower part: go to moon