Jump to content

GantradiesDracos

Members
  • Posts

    14
  • Joined

  • Last visited

Everything posted by GantradiesDracos

  1. something ill admit to being a little confused by- there's both a "recycled parts" mod, and an entry for each individual component on Ckan- is it a "core and module" setup, or does the file that doesn't mention an individual mod by name contain all of em?
  2. are there any known issues with the rendezvous AP casing the game to lock up? having repeated issues the MOMENT i enbable it,should note the craft is in lko, and the target is in solar- checking first before diving into my (massive) list of mods for things that could be responsible *coughs* or am i an idiot, and should i wait till im in the same SOI? >.<
  3. @linuxgurugamer im running a dmp server using a kitchen-sinkish modpack atm, just saw this was a thing- would you recommend a clean start if i swapped out atomic age ect for recycled? im..guessing the id's ect would be different?
  4. outta curiosity, any interest in adding DMP to the mix? ive actually been trying to get a server running for AGES, but nobody's really been interested, mostly due to the developers/maintainers oc CKAN's stubborn refusal to allow you to force install WITHOUT using the command line >.<
  5. O.O when you say "revived", does that mean there's an update coming, or you're just trying to get em some more publicity?
  6. sorry to be a pain again, but would it be possible to mark AA as compatible with the most recent KSP version in ckan again? >.> still maintaining the modpack, have 3 OTHER friends interested in joining my DSP server, but since the last update roughly a third of the mods involved (a lotta the Near-future ones in particular) arent "officially" compatible again, and Ckan's STILL refusing to implement a ignore compatibility option outside the console
  7. just wanted to offer you a high-five for TCA!

     the thrust-balancing ALONE saved a modular mothership design id spent WEEKS working on (due to minor, but devastating issues with the mining/tanker shisp it was carrying to mun forcing me to throttle down to no higher than 35%. mj couldnt cope even WITH a gyroscope/reaction wheel in EVERY module/both ends).

    1. GantradiesDracos

      GantradiesDracos

      in thanks, here's a series of screenshots of the ship in question during assembly/LKO,transfer to munar orbit, and finally the payoff

      http://steamcommunity.com/sharedfiles/filedetails/?id=761341766 Bridge module after achieving near-circular LKO and jettisoning the remaining engines

      http://steamcommunity.com/sharedfiles/filedetails/?id=762287300 habitation module in LKO awaiting arrival of orbital tug. last stage unjettisoned in order to transfer residual liquid fuel for a top-up.

      http://steamcommunity.com/sharedfiles/filedetails/?id=762367814 autonomous unmanned orbital-Tug visible to the lower left after docking of science module

      http://steamcommunity.com/sharedfiles/filedetails/?id=762374191 -Docking-power module (with observation dome) in VAB shortly before launch

      http://steamcommunity.com/sharedfiles/filedetails/?id=762442407 -docking power/docking-module behind the command, habitation and science modules

      http://steamcommunity.com/sharedfiles/filedetails/?id=762374229 -closeup of the aforementioned. next time im designing it with better radiators/better heat transfer ability. the central hull in that segment has an ALARMING tendency to glow cherry-red under thrust/ when the reactor isnt dialled wayyyy down

      http://steamcommunity.com/sharedfiles/filedetails/?id=762903702 -the MONSTER i resorted to in order to get the Propulsion section into orbit with clean underwear. the Nuclear lightbulb is great and all, but 4x 20 tones @_@. was surprisingly stable/very controllable on launch

      http://steamcommunity.com/sharedfiles/filedetails/?id=763688247 -Complete in Low-Kerbin orbit

      http://steamcommunity.com/sharedfiles/filedetails/?id=763762712 -under thrust whilst burning a Hohman transfer to the mun, with yours truly belatedly noticing the heat-transfer problem and panicking,as well as the Saviour of the Day, the TCA control panel!

      http://steamcommunity.com/sharedfiles/filedetails/?id=767113974 -and FINALLY, the payoff!

  8. hey guys. been meaning to ask, if there are no known compatibility issues with the latest version of KSP, would it be possible to update the listing for config containers/ the core version on ckan? i know how to do a manual install, im just having some odd issues (claims that somethings already been claimed by another mod/file, and a more generic/unhelpful error message if the file in question is removed. for the record, im maintaining a small-ish modpacky thingy that several other friends use in DMP, which is why its a minor pain >.> guys keep asking if/when it'll be updatable). not a really high priority or anything, would just make untangling whatever's broken a little easier given my relative lack of in-depth knowledge for sorting this sort of thing out. *edit* i was getting confused why i was getting the message (as it wasn't listed as required/a dependency in any of my installed mods) till i double-checked the thread title and realised its allready included in AT utills, which for some reason is listed as downloadable in ckan despite not supporting the latest ksp version >.>
  9. anyone hear from porkjet recently? the last i heard was that the stuff he'd been busting his back on (the engine pack thingy for squad) was probably stillborn in the fallout of the mass-quitting
  10. wanted to check, if there arent any issues with the current version of KSP, would it be possible for the mods version compatibility info to be updated in ckan? im running a modpack, and manual installs have a tendency to irritate the guys i play with
  11. thanks! some of my freinds were grumbleing about manual installs
  12. will give it another go. when i tried that, it just spun uncontrollabally, regardless of wether or not the mirrored engine was reversed5
  13. erm..is there a fix to the...issue with the phoenix VTOL wings? they seem to be improperly mirrored in symmetry mode (read one is placed upside down), and its the same if i attempt to place the second wing manually
  14. heyas! was wondering, if there a chance of this being added (back?) into Ckan's modlist? been feeling like playing again recently (was playing on a DMP last year, friend set up a modpack via .ckan file), and belatedly realsied Atomic age wasnt being listed... *edit* ooooh right. version incompatibility >.< err, in case i continue being dense, whats the command line ect option to let me force it to install? (since apparently the mod still works in the current version) *edit the second* got some help via the Ckan IRC chat, to force install use the following command via command prompt (on windows at least) after using CD <KSP folder> to navigate to your installation directory: ckan install AtomicAge=3.2
  15. running version 2.2.1.0, having problems with R.A.P.I.E.R engines, though i think this is a known problem? bit rusty, haven't played since before the R.A.P.I.E.R's were added, picked up a glitch that kept making MJ spin my lifters outta control on launch X_X, then suddenly minecraft. anyway, is this on the to do list, or is it fixed in a newer/ dev build? the issue with MJ not switching modes/ not using Air-breathing mode properly, i mean.
×
×
  • Create New...