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Everything posted by Brainlord Mesomorph
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OK all you steely-eyed missile men, What would be the best placement for a Space Station (lab) for easy access (min delta V) to/from all the Joolian rocky moons, not Laythe. 1. Low Jool Orbit? (makes no sense to me) 2. Jool Orbit bewteen the moons? Difficult to attain? or maintain? 3. Distant Jool Orbit, outside all to moons? -- too far away? 4. Orbiting Bop? Has its own small gravity well, centrally located, we have to explore it anyway... 5. Orbting Tylo?? Huge gravity well, possible Oberth benifit? or just wasting fuel? Someplace else? I'm thinking Bop.
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Well, I'm taking advantage of a minimum delta V launch window (and departure window). So sending a ship later won't do. But the fleet will involve at least a couple of fuel tankers, so I was thinking I could designate one of them the JOOL-5 tanker (give it the special mission patch) and if the J5 crew needs fuel it can get it from that one ship. Really still not sure I'll need it yet, but I want to get the rools (LOL) straight. Close enough?
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I call them "dollars." (or sometimes Space Bucks.)
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Here’s my situation: Want to start a new career game in 0.25, and I’ve never gotten a guy as far as Jool before. So I decided to spend every last penny in my space budget on a massive fleet to Jool. Science labs, rovers, the whole thing. Then I find out you guys have a thing called the Jool 5 Challenge. And I figured, I can do that too. But then I read the rules, especially the “one big ship†rule. Well, I think I can still do this, but I do need some rules clarified. First a couple of definitions please: 1. “Refuelingâ€Â: I see you frown on refueling, but can you be more specific about the definition of the word. Specifically, a lander returning to the mother ship, and taking on fuel that the mother ship brought with her, is that considered refueling? 2. “No parts clipping.†How absolutely do you mean that? I for instance, often clip girder segments partially into fuselages, so they look like they are attached. I’ll often place small components within girder segments. That is empty space. I also often rotate lights around so they look like they are imbedded in the surface. But this is all just cosmetic. - I would never do anything like place an engine within the fuel tank. And now a couple of rules clarifications: 3. “One big ship, and one fueling ship†I understand that. But I was planning on sending a fleet. So here’s my question: Is there any reason other ships cannot take advantage of the same launch window, leaving at roughly the same time, arriving at roughly the same time, as long as they don’t provide any support to the Jool 5 mission? 4. Once a ship is no longer being used for the Jool 5 mission, a lander being left behind for instance, there’s no reason other Kerbals can’t use equipment that for other reasons, right? 5. Once a given a Kerbal has completed his Jool 5 assignment, and is waiting for his departure window, (we have 100 days) there’s no reason he can’t be involved in other activities, right? Driving a rover around, delivering science to space station etc. So here would be my plan: we designate one ship as the Jool 5 Challenge mother ship. (perhaps he will designate one as the Jool 5 refueling ship, although at this point I’m not sure I’ll need one) the Jool 5 Challenge mother ship contains all of the astronauts and landers for the Jool 5 mission (even though one of the landers could fly there under its own power, we’ll carry it) we’ll give this ship a special mission patch so that we can tell it from the others. Without any contact with the other ships, it completes the Jool 5 challenge landings. (separately, the second mission arrives and begins building the two space stations) Then, if you let me, the Jool 5 astronauts could interact for the second mission, delivering science etc. As long as they don’t receive any fuel or other support. Once the 100 days is complete, those astronauts get back on the Jool 5 ship and complete the Jool 5 challenge. Needless to say, should any of the landings go bad, or my Jool 5 astronauts need rescue or support from the second mission in any way, I will have failed in my Jool 5 challenge (although my science mission will continue) Will that work?
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Changing the capitalization of my user name?
Brainlord Mesomorph replied to Brainlord Mesomorph's topic in Kerbal Network
Thanks! -
Changing the capitalization of my user name?
Brainlord Mesomorph replied to Brainlord Mesomorph's topic in Kerbal Network
it is, isn't it? -
Changing the capitalization of my user name?
Brainlord Mesomorph replied to Brainlord Mesomorph's topic in The Lounge
done, thanks. -
I was lazy when I set up my account here. I forgot to capitalize my username. (and I didn't know I could use a space) It should be Brainlord Mesomorph. Is there any way to do that? is it too late?
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I was lazy when I set up my account here. I forgot to capitalize my username. It should be BrainlordMesomorph. Is there any way to do that? is it too late?
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Realizing that we never claimed our K Prize, we rolled the old GullWing 1 out of mothballs for one last trip around the world. (we – LOL - me and the other Kerbals). The Gull Wing project went all the way to Gull Wing 12, an attempt to build a payload shuttle to carry fuel to orbit. But we always burned more fuel than we carried. So we went back to rockets. The Gull Wing 1 was our first successful orbital space plane. The breakthrough came when we stopped using any of jet fuel fuselage components at all and use only LFO fuselages. Back in version 0.24 that meant using exclusively rocket fuselages. On the runway Wheels Up Sub orbital Orbit achieved Deorbit maneuver plotted Reentry - We were a little high on our deorbit perigee point, (This plane is a lot lighter than the ones I use today) so we will overshoot the KSC a little bit, will have to turn around and approach from the water (that is what the actual space shuttle does IRL) Coming in for a landing Nothing in the rules said you can’t do this. oops, not quite on the runway. Little bit of taxiing On the runway, 100% recovery. K-Prize please!
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Space Shuttle question
Brainlord Mesomorph replied to kidolvski's topic in KSP1 Gameplay Questions and Tutorials
I always thought the Rokomax mark 55 radials look like the Shuttle's OMS. -
You know you overbuilt your rocket when...
Brainlord Mesomorph replied to Deadpangod3's topic in KSP1 Discussion
When you're trying to build a jet powered ground car .... but it can fly! -
Adjective forms of Kerbal celestial bodies
Brainlord Mesomorph replied to AlexinTokyo's topic in KSP1 Discussion
Well, solar is from Sol (not the Sun) as Lunar is from Luna. Kerbin's sun is Kerbol. so that Kerbolar? Kerbolic? ("... in Kerbolic orbit.." ) sounds OK EDIT personally use perigee and apogee, and solar, lunar etc. works for me -
Specifically brought him back from manning the space station ... so he could train for the Jool mission. (LOL) He'll back be commanding, and the 1st Kerbal on Laythe. (Was 1st on Mun and Minmus)
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You know you overbuilt your rocket when...
Brainlord Mesomorph replied to Deadpangod3's topic in KSP1 Discussion
When I started a thread asking for opinions of my landers. (and everyone said OMG that thing is huge!) -
I add a probe core to the front of the rover and use "Control from here" to fix the NavBall and I just figured this out about my first rover: In low-G the SAS torque was greater than the wheel torque . If the controls are in "staging" mode, pressing "W" to move forward also makes the SAS pitch down. Make sure you are in Docking mode controls, and even then, not in rotation mode, but translation mode. Was that it?
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General small questions topic
Brainlord Mesomorph replied to Funeh's topic in KSP1 Gameplay Questions and Tutorials
yes LOL (how's he get there?) -
Pardon me, but I'm wondering why fix the orbital inclination at all? Given the distance of a Duna/Kerbin flight, why do you need an equatorial orbit? As long as your Duna escape is basically within the solar plane, you can do the plane change as a mid-course correction in solar orbit. or am I missing something? (in this game I usually am)