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lordyod

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Everything posted by lordyod

  1. I noticed the same thing, if you send up (for example) a rescue mission designed to split multiple pods up for separate reentry, the game will count the contract as failed. Any way to check those things also?
  2. Just installed this and launched an orbital rescue mission. Strapped 4x radial chutes to each of my booster stacks and it essentially worked perfectly. Only thing that didn't was my first stage had a collision problem that destroyed one of the chutes on deployment, easily fixed with sepratrons or something. Great mod!
  3. Full charge of well over 1000 EC. Is there some interference with TAC life support maybe?
  4. So does this mod break when you install other mods? I'm running a number of popular mods (interstellar, remote tech, etc) and no matter what I do I can't get mechjeb to either a) actually engage the autopilot to do anything or see that I have a target selected. I have the required tech nodes unlocked for rendezvous autopilot, maneuvers, ascent, etc. When I engage the autopilot for ascents and hit launch it doesn't steer. When I use MJ to set up a maneuver node and click execute, it makes the node correctly but doesn't do anything when the ship gets there. And finally when I want to use the rendezvous planner (or node planner for things like transfer orbits) it doesn't see that I have things targeted. For instance when I get into orbit and want to rendezvous with my space station, I open up the rendezvous autopilot, it says to select the target, I select the space station, and it still says to select the target. Is there somewhere I can look to figure out what is going wrong here?
  5. Just wanted to post and say that this mod is super fun. I'm not quite at the 'IVA 100% of the time' stage and have instead been using it to show off neato rockets on missions to the mun and such. Using Infernal Robotics you can build some rather capable deployable arms and then mount a camera on the end of it. Couple issues, no idea if these are fixable or not: -If the pilot highlights a part by mousing over it, the highlight shows up on the camera feed. -Going into the map screen reduces the size of celestial bodies in the camera feed. Also there are 12 possible camera IDs but there seems to only be 8 camera feeds in the GATU server relay. Is there a setting I'm missing here?
  6. Hi, I'm having a bit of a problem. I installed some mods and suddenly my kerbals don't have any life support resources when they go EVA. I'm trying to hunt down what could have caused this, but aside from deleting things one by one is there any easier/more effective way of finding the culprit? I didn't install anything that obviously conflicted so I'm not sure where to go from there.
  7. Fantastic, absolutely love this mod. Are there plans to implement compatibility within the big map for resource scanning mods, like Kethane or EL?
  8. It did help, I didn't catch that you need to install Python 2.7 and had installed 3.4 instead. I uninstalled that, switched to 2.7, and updated to today's release, and now this sucker is working. Thanks!
  9. This isn't working for me. I've got everything installed as far as I can tell. The plugin zip is installed to the gamedata folder and the parts are showing up properly, I've got the server-relay stuff installed to a subfolder in my KSP directory and it seems to be running ok. The web page shows up when I go to http://127.0.0.1/static/lights.html so as far as I can tell the python code is running properly. The problem I'm getting is when I slap cameras and an antenna on a rocket... nothing happens. How should I go about debugging this so it'll work? Thanks for putting this together, by the way, it looks rad as hell and I can't wait to give it a shot.
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