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Elfomarcio

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    Bottle Rocketeer
  1. Hello! first of all: great mod, i hate flying planes with the keyboard and this makes things a LOT easier. Sadly i have a problem: i read that the latest 1.4.5 release should have fixed the SAS bug, but i still have that problem. When i launch a plane, if i try to turn the SAS on a message pops up saying that i have no SAS installed (false) nor a pilot in the cockpit (also evidently false). I run KSP x86 v.90 on windows 7 with a lot of other mods (if you need a modlist i'll be happy to comply) and i use the xbox1 controller. O thought that maybe since i have mechjeb too, that could interfere with the SAS, but i'm no programmer so i have no idea if that's even possible. I'm trying to reinstall the mod. I hope it fixes things, meanwhile if you guys have any suggestion i'll be extremely thankfull, bye! - - - Updated - - - So.. Apparently, i'm an idiot. To use sas i need a kerbal with the pilot specialization.. Once i switched to jeb it worked again.. Sorry if i wasted you time, bye!!
  2. hey i don't know if i'm doing something wrong but i can't use action groups with the vtol engines, they just don't show up when i click on them on the action groups interface.. is that a bug or there is a separate gui? thanks, bye the way, now that i've installed it, if i try to use the kw rocketry structural intakes, it bugs out, somebody else have the same problem? edit: ok, if u want call me a noob or an idiot, i probably deserve it.. anyway i found an updated firespitter.dll so now the vtol engines shows up in the action groups.. buuuuut now the configuration window (that one you open from the right-click menu on the vtol) is gone, and so is gon most of the vtol right-click window... what the hell? please help..
  3. ok, this may sound like a stupid question and probably is, but i can't figure it out: how do i take back the results? do i have to undock the experiment module from the station and land it back to recover? or can i leave it there and take the results only? thanks by the way i really like it p.s. is the attachotron part indispensable? or i can use the normal docking ports? they cost like a half...
  4. i thought i had the whole tree at least visible but i guess it's not the case since i don't have the "experimental science" node.. i'll keep digging science, sorry for wasting ur time
  5. hi, sorry to bother you guys but i can't seem to find the SER antenna (the hi-res one), both in version 5 and now that i installed 6, it's neither in the tech tree nor in between the parts in the vab... did i do something wrong? all other stuff is there and works
  6. Hi again, so i'm tinkering about with b9 aerospace and i noticed there are lots of parts that are designed to build a stationary base, like walls, floodlight etc., but i have no idea how to put them on a rocket and send them to mun/minmus/duna etc. can u give me some design advices please? also, i really cannot for the life of me make up an ssto with b9 parts, i managed to build one that can dock to my 200km space station (i use it as a ferry for kerbals) refuel and get back, all with vanilla parts, but every time i try to do something eavier i can't get it off the ground.. can u help this poor noob? thanks a lot, bye
  7. hi guys, so i'm trying to work out a system to get kethane from mun and minmus ad taking it back to my space station orbiting over kerbin at 200km, but since now i havent been able to make it work, i tryed by having an "apollo style" craft wich separates over mun to land and take the kethane for then process it into munar orbit and then bring it back home, but other than thinking it might be a bit inefficent, i can't find a configuration that let's me get with enough fuel to take off from minmus with a full tank of kethane. the same apllies with a single stage retriever/converter, it's too heavy to take off, and it would waste too much fuel of the one i just processed to get back to kerbin wich kinda defeats the purpouse of the whole thing... so i'm asking for some help, how did u do? any suggestions on designs? thanks a lot, bye
  8. this is a bit OT but... Who's version of "where did you sleep last night" is that?
  9. hey man, i loved it, one of the first "functional" mods i installed (the others are mostly cosmetic stuff) and really adds a lot of depth, can't wait to see what those misterious anomalies are (i started playing 2 days ago XD ). if i can make one request, seriously, being able to do something else while your probe is mapping would be great, i wonder if this isn't possible at all because of how the game works or is it something you are planning on add someday, bye and keep the great work
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