-
Posts
207 -
Joined
-
Last visited
Reputation
127 ExcellentContact Methods
-
Twitter
AlexanderTeaH
Profile Information
-
About me
Stock Military Engineer
Recent Profile Visitors
-
Naval Battle League 2016-2018
AlexanderTeaH replied to Spartwo's topic in KSP1 Challenges & Mission ideas
Finally made a new ship -
Naval Battle League 2016-2018
AlexanderTeaH replied to Spartwo's topic in KSP1 Challenges & Mission ideas
Awesome, any pics? -
Naval Battle League 2016-2018
AlexanderTeaH replied to Spartwo's topic in KSP1 Challenges & Mission ideas
Welcome! -
Naval Battle League 2016-2018
AlexanderTeaH replied to Spartwo's topic in KSP1 Challenges & Mission ideas
Do we actually allow their use here? Because my ships are covered in them but they're more of a future thing. PS - It's also a colossal waste of time xD -
Naval Battle League 2016-2018
AlexanderTeaH replied to Spartwo's topic in KSP1 Challenges & Mission ideas
I might create a new capital ship for this battle. Stay tuned.............. -
Naval Battle League 2016-2018
AlexanderTeaH replied to Spartwo's topic in KSP1 Challenges & Mission ideas
How about 20+ Long I-Beams fired at once? -
Naval Battle League 2016-2018
AlexanderTeaH replied to Spartwo's topic in KSP1 Challenges & Mission ideas
Nothing can survive my I-Beam barrages! MWAHAHAHAHAHAHA *cough* -
Naval Battle League 2016-2018
AlexanderTeaH replied to Spartwo's topic in KSP1 Challenges & Mission ideas
To be fair it's not my battle, I'll let you guys decide. -
Naval Battle League 2016-2018
AlexanderTeaH replied to Spartwo's topic in KSP1 Challenges & Mission ideas
But that severely limits how people can attack, especially for the last player. -
Naval Battle League 2016-2018
AlexanderTeaH replied to Spartwo's topic in KSP1 Challenges & Mission ideas
Be careful not to knock things down into Bop when fighting around it. -
Naval Battle League 2016-2018
AlexanderTeaH replied to Spartwo's topic in KSP1 Challenges & Mission ideas
Of course an argument could be made that it takes some skill to pull off multiple burns at the right point when trying to achieve escape velocity around a body of sorts, especially when using ions, and it's a matter of how efficient you are and how well you can perform, which is why I'd say it isn't strictly legal unless everyone agreed upon it. -
Naval Battle League 2016-2018
AlexanderTeaH replied to Spartwo's topic in KSP1 Challenges & Mission ideas
I wouldn't say it's completely legal, but if everyone agrees I don't see why not as there's no disadvantage to anyone. -
Naval Battle League 2016-2018
AlexanderTeaH replied to Spartwo's topic in KSP1 Challenges & Mission ideas
One compromise might be to increase engine thrust, it wouldn't change a thing with regards to range or fairness, it would just take less time to burn. PS - by changing engine thrust I mean going into parts config. -
Naval Battle League 2016-2018
AlexanderTeaH replied to Spartwo's topic in KSP1 Challenges & Mission ideas
Nonononononono -
Naval Battle League 2016-2018
AlexanderTeaH replied to Spartwo's topic in KSP1 Challenges & Mission ideas
Really occupied with exams at the moment, I'll try getting the persistence to you next week.