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Found 18 results

  1. A TEMPORARY FIX FOR 1.6.X CAN BE FOUND HERE ATTENTION: Behaving quite stable now though, this stuff is still under development. Remember to read and follow ALL manuals below, and use it at your own risk. Naval Artillery System(NAS) is basically an expansion of the amazing BahamutoD's BDArmory, providing a set of naval weapon replicas and weapons used to attack naval ships from both side in WWII. It is still WIP, and not so detailed, we would improve that soon. PERHAPS The pack is now under development of a modding team named Kerwis, members of which are all from China. I am honored today to post this small expansion to you all! Our members: Models: Ben, BF2_Pilot, Edoaca, GeorgeDuty, Icecovery, ladeng, Minamion, sky92 Textures: Acea, Ben, GeorgeDuty, ladeng, Minamion, sky92 Import: BF2_Pilot, flywlyx, GeorgeDuty, ladeng, ouloul Configs: Acea, ladeng Technical Support: BF2_Pilot, flywlyx, GeorgeDuty, HoneyFox, ouloul, Summerfirefly Debug and DEBUUUUUUUUUG: All of us above, and Himidori Shuumoto Localization Supporters: Japanese: eboshi Russian: Next_Star_Industries, NISSKEPCSIM Simplified Chinese: Acea Spanish: fitiales Special Thanks: harpwner (for his wonderful firing effects) TheBeardyPenguin & TAPEGaming on YouTube (for their awesome Fall of Kerbin series and actual battle data for us to rebalance and improve NAS) REQUIRES: BDArmory Continued v1.2.0 or later. Older versions are not supported. Module Manager, an API by sarbian and all of you know what it is. RECOMMENDS: Hangar Extender, a plugin by Snjo, allowing you to build larger ships. Kerbal Joint Reinforcement, an excellent plugin by ferram4, which strengthens the link between parts. Large Boat Parts Pack, a warship expansion by Laythe and SpannerMonkey(smce), which give us easier access to constructing WWII and modern naval ships. Maritime Pack, a universal ship expansion by Fengist, which provides parts ranging from steam ships to escort/light carriers and new functions. SM Marine, a warship mod by SpannerMonkey(smce), including almost everything about modern naval building and battles. WW2 Warships, a ship simulating mod by Azimech, providing features like sinking simulation, which are quite useful in AI or multiplayer combats. COMMUNITY EXPANSIONS: MalFunc Weaponry, created by Themorris, with several modern naval weapons, useful for everyone who enjoys building warships. North Kerbin Dynamics, an addon by harpwner, providing nukes, Mk 45 naval gun, and a bunch of cool stuff. P.E.W, made by LORDPrometheus, with a lot of missiles, bombs and turrets based on actual American and Russian weapons. MORE WWII WEAPONS: Aviator Arsenal, a BDA addon made by tetryds, contains the most famous World War 2 aircraft weaponry. TUKE Attack Systems(WIP), an expansion pack for BDArmory by TUKE, adds several WWII aircraft weapons. Source code: https://github.com/SummerFirefly/ASW/tree/master DOWNLOAD: SpaceDock (Available on CKAN) Alternative: Curseforge INSTALLATION : Delete the existing CAL and NAS folders in your own GameData, then unzip GameData into game directory. DO NOT USE CAL ANY MORE WITH NEW VERSIONS! Part list (Updated Apr. 28th): Changelogs: Please tell me or PM my teammates if you have any questions or suggestions about this pack. We're glad to help. License: Firespitter plugin was released under Snjo's custom license.
  2. Naval Battle League Test your naval prowess in this extravaganza of Battleships, Bombs, and Booms. Rules Rules are mandatory in order to play and be counted on the league table 1- Battles are conducted by exchanging save or persistence files over sharing sites. 2- Each player takes it in turns to engage one target with one ship. Any number of ships may be moved in said turn. 3- Ships engage in order of tonnage, lightest to heaviest. Once all ships are used the cycle repeats. 4- The team with the last ship wins. Ties can be declared with both team's approval. 5- Screenshots or videos documenting all moves are needed to complete a turn. 6- Any mods which affect craft or persistence files are forbidden. 7- No quick-loading except in cases of game bugs. 8- All moves must be done manually, without the aid of autopilots. Previous Iterations Guidelines Guidelines are opt out additions to the rules to create as fair and free from exploits a stage as possible. 1- A ship is officially considered dead when the main body of the ship is incapable of fulfilling two of three goals unaided from other ships or on-board weapons... +Sustaining power +Moving +Firing weapons. 2- Weapons can only be fired from the original ship core and must be used within the the same turn that they are fired. 3- Players are not allowed to control enemy craft. 4- Players are not allowed to intentionally edit the orbit of enemy craft via weapons fire or any other method. 5- Any number of ships may be moved in a turn but only one may attack. 6- Ramming is disallowed. 7- Stealing is allowed under the pretense that the parent ship is dead and the items are disconnected from it. 8- Weapons must be fired between 5000 and 15 meters. 9- Surface to orbit weapons may be fired once per turn if applicable,and are exempt from Guideline 8. 10- A team may forfeit a turn at any point. Carriers Additional Guidelines to ensure carriers remain balanced in combat. 1- The total mass of carriers includes fighters and any other items being carried. 2- Carrier fighters have a mass limit of 15 tons, anything heavier will be included as a seperate ship. 3- Carriers will take their turn at the beginning of a cycle. 4- Fighters may be released from any distance but the fighters must still abide to Guideline 8. 5- Carriers may not use heavy armor on a majority of their area. 6- All fighters must return to the carrier by the end of the turn. 7- Carriers can not use their own offensive weapons. Settings -Body -Guideline exclusions -Maximum number of craft -Maximum total combined mass (These are recommended to be negotiated) Scoreboard MiffedStarfish: 3(5) Spartwo: 1(1) Alphasus: 0(3) Skriptkitt3h: 0(2) Quasarrgames: 0(2) DarkOwl57: -1(1) Sdj64: -1(1) Servo: -1(1) Shadowgoat: -1(2) Username: Score(number of battles) -1 from total for a loss +1 for a win 0 for a tie. Numbers increase according to the amount of players... -1/1 -1/0/1 -2/-1/1/2 -2/-1/0/1/2 ...and so on. Please @, quote, or PM me having completed a battle for updates to scoring Discord There was a demand. https://discord.gg/rqqe3u4T79
  3. So I've been upgrading my my fleet after looking at the forums for the first time and so I feel kinda dumb now so uh any tips?
  4. Naval Warfare =-= Hello, and welcome! This is an old, pretty dead thread, but some of us are still alive, so feel free to drop a ship or take a look around. At the moment there's not much in the way of rules – no point system and little competitive flair – so click away and make what you wish. If it floats it's a boat. That being said, submarines are valid options, and if you like planes, you can always pit them against ships. Mods: BDArmory Continued / BDArmory for Runway Project (weaponry). VesselMover (strongly recommended for positioning / deployment). Tweakscale (for the carrier and capital ship aficionados). + Other mods (though for the sake of standardization, staying in the stock + BDA family is probably most convenient).
  5. This is a Fictional Warrior Class Strike Craft based off the South African Navy, SAS Makhanda. Some credit to RixKillian for the Cleveland-Class Light Cruiser that I built off of. https://kerbalx.com/BuxtonHouse/SAS-Tortouga
  6. 1:1 scale Nagato https://en.wikipedia.org/wiki/Japanese_battleship_Nagato it was hard work. but i'm happy about my craft.
  7. The Saturnian Naval Dockyards Presents! The DKM PRINZ EUGEN The Prinz Eugen was an Admiral Hipper-class Heavy Cruiser, the third of five such vessels. She served in the Kriegsmarine during World War II, and entered service in August 1940. She was named after Prince Eugene of Savoy, an 18th century Austrian general. She participated in Operation Rheinubung with Bismarck, together destroying HMS Hood and damaging Prince Of Wales during an attempt to break out into the Atlantic in May 1941. Prinz Eugen detached from Bismarck to raid Allied merchant shipping, but the mission was cut short by engine issues. After undergoing repairs in occupied France, she participated in Operation Cerebus in a dash through the English Channel to Germany. She was deployed to Norway in Feb. 1942, but was torpedoed by the submarine Trident, requiring repairs to her stern. Later in her service, she served as artillery support for the German Army in the East, among other things. She was captured by the Royal Navy and then transferred to the US Navy as a war prize. After examination, she was assigned to Operation Crossroads at Bikini Atoll, and survived both blasts, and towed to Kwajalein Atoll, ultimately sinking in Dec. 1946. MODS-BDArmory, CAL, Kerbpaint, NAS-Naval Artillery System, WW2Warships, Tweakscale. DOWNLOAD This is my take on the heavy cruiser Prinz Eugen, and has been my main project since the Admiralty M Destroyer. It is fully functional and real sized, at 212 meters in length, traveling at 16.8 M/s at top speed, and coming in at a whopping 1155 parts. I encountered plenty on problems, with the ship not seeming to load properly, but eventually managed to pull it together, despite putting this poor MacBookPro to its limits. How to get it into the water: The clamps may act somewhat kraken-y, but they should be ok, if not attach them to the keel. Load up Hyperedit/VesselMover, sadly a stock option seems somewhat insane for a 20K Ton vessel (also for Hyper edit-Hack Gravity), and a go forward/ type in coordinates (my preference is -73 for longitude, a fair amount from the KSC. Keep the time warp at 1X, and let it fall into the water, but activate the 1st stage first! This should be good, if it isn't, please notify me. Action groups! 1-Shuts down engines 2-Toggles Thrust Reversers 3-Toggles 203MM Main guns. 4-Toggles AA Guns. 5- 105 MM Secondaries *These gifs are from an older version of this ship. The current ship is slightly different. Main Guns firing Secondary Guns Firing (was in old version) Album Thanks for reading, if you find any problems with this ship, let me know.
  8. THE BATTLE BETWEEN SYDNEY AND KORMORAN 75TH ANNIVERSARY PACK This is the central project page for my project to recreate the Battle between these ships that occurred nearly 75 years ago (a sort of movie/recreation whose release i'm aiming for the date of the battle, November 19th, though that may be optimistic and I may fallback on other important dates (such as the finding on Kormoran's lifeboats for example). All the ships are mostly complete, although there are a couple problems to fix before filming. Unfortunately there are problems which are truly beyond my control and I am unlikely to be able to solve. The ships are modded and while the vessels in the "film" so to speak use welded parts so i'm uncertain of their usability, but you can get their unwelded version below! KORMORAN The HSK-8 Kormoran was originally launched as the "Stiermark" but was acquired by the German Navy and converted into a disguised merchant raider which disguised itself as a merchant ship and was used for commerce raiding. The Kormoran sank 68,000 tons of shipping during its time in the ocean before fighting the HMAS Sydney. It was scuttled following the battle, in which it managed to sink the far more powerful HMAS Sydney. Progress on the ship-It is essentially done! Unfortunately due to the version of KSP i'm running 1.0.5 (for the reason of Kerbpaint working in that version for OS X), the NAS mod torpedoes just sink. Occasionally on launch the ship sometimes suffers failures on launch. DOWNLOAD Motor Boat(the small one on the deck) DOWNLOAD Small Lifeboat DOWNLOAD Action Groups 1-Activate the pumps and electrical generators 2-Fires the Port Torpedoes! 3-Fires the Starboard Torpedoes 4-Front Side Gun Toggle 5-Deck Front Gun Toggled 6-Deck Rear Gun Toggle 7-Rear Side Gun Toggle 8-Machine Gun Toggle 9-Mask Turrets (If unmasked already) 10-Unmask Turrets ; and ' turn the torpedo tube on the Port side - and + turn the torpedo tube on the Starboard side c and b turn the front side guns (the gun has a limited yaw, so to access other areas turning is required u and i turn the back side gun h and j raise the lower the flag ABORT-Scuttle the vessel HMAS SYDNEY The HMAS Sydney was an Australian Modified Leander Class Cruiser that had lots of success in the Mediterranean fighting Italian warships as sank two of them with little damage to the ship itself. She was headed toward Fremantle when she encountered the Kormoran. In the battle that followed, the HMAS Sydney caused serious damage to the Kormoran but at the cost of the ship itself—and all of its men. DOWNLOAD Additional Craft The many rafts, boats,and floats of the Sydney (welding recommended) DOWNLOAD Carley Float (welding Recommended) DOWNLOAD Supermarine Walrus Scout Craft @kapteenipirk's brilliant Walrus craft provides the scout craft onboard HMAS Sydney. For part reduction welding it is important. DOWNLOAD HOW CAN YOU HELP? Help find music for the video A potential logo for the project Help write the captions for the video (maybe?) (I don't expect anyone to do this, not necessarily) Help get Kerbpaint working for the newer KSP Version on OS X/In General? Q&A -reserved for anyone's questions-
  9. THE BATTLE OF THE DENMARK STRAIT PACK (WIP) This is the project page for the (currently) WIP Battle Of The Denmark Strait pack, and for the battle's 75th anniversary, I'm building the four ships that fought in the cold waters near Greenland in Late May. Currently Prinz Eugen, Bismarck, and Hood are complete: Prince Of Wales's is finished, but under going bug fixing. Mods used in these ships: BDArmory, Community Ammunition Library, Kerbpaint(Not working in 1.1), Naval Artillery System, Tweakscale, and WW2Warships, RealShips, with Vesselmover/Hyperedit as well as any mods required/suggested on the pages of these mods. How Can I Help? Right now- Help me in the struggle to find sources for Prince Of Wales-Hull lines are a notable thing I haven't been able to find anything too good on. Done! Test this buggy early version of Prince Of Wales. Find a Fjord on Kerbin for Bismarck/Prinz Eugen to find in. (Yes, that is a small thing you can do to help) I know people are looking for them, but I haven't gotten any reports on any "fjords". Logo Design For The Forum Page-WIP Find Some Music for the cinematic!-Done though if you have some good ones, feel free to suggest! Give me questions for the Q&A!-Low-ish priority, need to be done. Craft Building- There are several crafts that I probably will be unable to make in time/probably better builders of these ships: Aircraft- Bf109 fighters (which protected Bismarck from air attack in Norway) WIP By Others Spitfire (Which photographed 2 certain ships named Bismarck and Prinz Eugen...)-Done, now I need to actually pick whose to fly... Ships- Suffolk (County Class Heavy Cruiser, which were the first to detect the German ships) Norfolk (A County Class Heavy cruiser subclass ship, a few modifications to the above should do) Lower priority- 6 destroyers that were detached the eve of the battle. Any thing else you can help with, go for it. Q&A Q: Why did you go for building this project? A: The answer I don't remember well, but I do know I wanted to do a Battle Of Jutland 100th anniversary pack, before realizing that this is in fact, a horrible idea, considering that it is, one of the largest battles ever. However, the Battle Of The Denmark Strait happened on a similar date, 25 Yrs later, and a fair few calibers more feasible. Q: The 1st ship, Prinz Eugen is at 1120 parts, yet the larger Bismarck is at 907, and the slightly longer Hood is at 883. Why? A: Probably something about experience and ship building techniques. Specifically, I probably use several WW2 Warship blocks for some straight areas, but later I might have used a tweak scaled structural panel, which is a weaker but all the more customizable, saving a a good dozen parts. The hull on the Prinz Eugen was also more complex, and the confused me may have had used more parts. Q: What will you do with the ships once they are done? A: I'll make a KSP film recreating the battle, and the events leading up to it. Feel free to suggest more questions! Thanks for reading, if you have any suggestions or offers to help, please let me know!
  10. Hello all! So, I’ve been away, and my shipbuilding enterprises have been on hold for well over a year now (I'd be astonished if anyone remembers I was ever here tbh). But with the end of uni exam season comes a new frenetic energy and a bunch of free time. And what better way to spend it than slogging away for untold hours in a shipyard, building monstrosities that my tired old laptop can barely run in the first place? And so does Demise Corporation return to business. And it was nothing to do with us going bankrupt after attempting to develop a solar-extinguishing device, no matter what anybody says. We at D-Corp believe in the philosophy of galactic harmony through mutual destruction (which is a related, but distinct, concept to mutually assured destruction). As such the majority of the craft I end up posting will probably be military-oriented. That being said, I’m leagues behind many of the other warmongerers on here in terms of experience, aesthetic skill, and hardware capabilities. That being said, I shall try my best, and I like to believe my style is at least distinctive. Ships B-Series: Tugs, haulers and interplanetary drive units D-Series: Destroyers, guided missile boats, and other anti-capital-ship craft S-series: Carriers and multi-fighter drive units V-series: Space fighters & bombers Current WIP: I’m not intending to put the craft files up by default; if for whatever mad reason you want one, just ask in the thread and I’ll share it around!
  11. A thread for discussing the topic of making your stock warships efficient. I've wondered what some of the other stock warship builders have been getting for delta-v on there larger ships. My craft seem to hover around 2500 to 3000 m/s. What is a good way to give armored craft more delta-v? Edit: Lot of great and interesting discussion going on in this thread. (witch I see I have missed out on do to being in the field lol) To be clear though the main topic of this thread is practical in game construction of armored warships.
  12. Star Nation Defense Force After the loss of the SNIC company, Star Nation has reassembled it's military branches into one organization. This organization is the SNDF, covering land, sea, air ,and space craft related to the defense of Star Nation interests and the interests of its allies. This force is currently organizing old craft, but will start production of new craft once the organization is complete. The SNDF will be accepting commissions. Land Vehicles COMBAT LT-01 The Light Tank Mark 1 is the standard ground combat unit of the SNDF. It's low profile and its working turret makes it a threat for any ground forces. Mass: 15.382t Part count: 213 Weapons: 2 Medium I beam air balanced missiles. To use: The first stage decouples the turret. Use the gap on the top of the turret to access the probe core for the turret. Use the probe core in front of the turret ring to control the main vehicle. The remaining stages are the missiles. Craft File:https://drive.google.com/open?id=0B1E5FQPXvLzoWXRJZ0t1VUE0UHc -------------------------------------------------------------------------------------------------------------------------------------------------------------------- SUPPORT Sea Vessels COMBAT CV-02 "Ithaca" This escort carrier can hold up to 4 aircraft, projecting your power across the seas. She able to defend her self as well, with her guided missile turret. Stats include aircraft. Mass: 2,079.627t Parts: 500 Weapons: 4 Guided AP missiles Engines: 4 J-90 Goliath To use: To get it off the runway and into the water, use the first stage to start the engines and gun it off the side of the runway. It will get stuck on the ground once it gets off the runway, use action group 10 to free it. Once you get near the shore use action group 1 to reverse thrust and apply brakes to slow down. Now that you are in the water stage again to release the missile turret. For the Fighter aircraft, action group 2 toggles the reverse engine, use this to taxi to the back of the flight deck. The main engine uses action group 3 to toggle and action group 4 to change modes. Be sure to have the reverse engine off and the main engine in wet mode to take off. The stages are a bit messed up when you undock from the carrier so be sure to organize them before going into action. Craft File: https://drive.google.com/open?id=0B1E5FQPXvLzoRGRfRk4wb3o2R0U -------------------------------------------------------------------------------------------------------------------------------------------------------------------- SUPPORT Air Craft COMBAT B-1 This medium bomber is fast and can be very accurate while bombing in a dive. The bomb bay can carry a variety of 1.25m and smaller payloads. Stats include current payload and party empty fuel tanks(improves maneuverability). Mass: 32.386t Parts:103 Weapons: 4 Small fuel tank bombs Engines: 4 J-404 Panther To use: Action group 1 toggles bomb bay doors, Action group 2 toggles engine mode. Craft File: https://drive.google.com/open?id=0B1E5FQPXvLzoQi1vb1hWQVJEV28 -------------------------------------------------------------------------------------------------------------------------------------------------------------------- F-33 "Swash Buckler" This high speed interceptor excels at high altitude dog fighting. A medium range aircraft that in experienced hands can out turn or out run any opponent. The missiles could use some work. Mass: 18.409t Parts: 97 Weapons: 4 "I" beam missiles Engines: 3 J-X4 "Whiplash" To use: Everything is staged, air brakes linked to "B" button. Craft File:https://drive.google.com/open?id=0B1E5FQPXvLzocUhXdWdjS0c4ZVk -------------------------------------------------------------------------------------------------------------------------------------------------------------------- SUPPORT Space Craft COMBAT SN-Drift-MK3 This space fighter carries guided torpedoes able to hunt down other fighter craft or harass frigates and cruisers. Lightly armored it can easily patrol a planetary system. All stats do not include the launch stage. Mass: 15.631t Parts: 117 Weapons: 6 Guided AP torpedoes Engines: 6 Ion engines, 1 LV-909 To use: Action group 1 toggles the LV-909, Action group 2 toggles the solar panels and ion engines. Each torpedo must be manually undocked, be sure their probe core is charged before undocking. Craft File: https://drive.google.com/open?id=0B1E5FQPXvLzodTVLaHpNTjBlS00 -------------------------------------------------------------------------------------------------------------------------------------------------------------------- SSTO-F-1 This SSTO can engage any craft in LKO and land back at base with ease. Mass: 25.949t Parts:60 Weapons: 2 Guided AP torpedoes Engines: 3 CR-7 R.A.P.I.E.R. To use: Action group 1 toggles air intakes, action group 2 toggles engine mode. Craft File:https://drive.google.com/open?id=0B1E5FQPXvLzoWFhxVTRQdVh4Qlk -------------------------------------------------------------------------------------------------------------------------------------------------------------------- SNSS-FF-Nightmare The SNSS-Nightmare is an old design refitted with reactive armor. Heavy armed and armored, it is a danger to any fleet. It has a limited range so a tanker escort is recommended. All stats don't include the launch stage. View it in action here {Not my video} and here{also not my video}. Mass: 49.919t Parts: 314 Weapons: 12 "Lance" I Beam missiles Engine: 1 LV-N "Nerv" To use: Everything is staged. Craft File: https://drive.google.com/open?id=0B1E5FQPXvLzocFNUbjdSTG4yM0k -------------------------------------------------------------------------------------------------------------------------------------------------------------------- SUPPORT SSTO-C31-Starling This SSTO can haul up to 6 kerbals and 10t of cargo into LKO. The cargo bay is often used to carry small fighter craft to space born carriers. Mass: 54.185t Parts: 89 Engines: 4 CR-7 R.A.P.I.E.R., 2 LV-N "Nerv" To use: Action group 1 toggles CR-7s, Action group 2 toggles CR-7 mode and air intakes, Action group 3 toggles LV-Ns, and Action group 4 toggles solar panels and radiators. Craft File: https://drive.google.com/open?id=0B1E5FQPXvLzoSk1YeC0zUmo1cjQ --------------------------------------------------------------------------------------------------------------------------------------------------------------------
  13. The Saturnian Naval Dockyards Presents.... THE MIGHTY HOOD! The HMS Hood was to be the first in a series of four Admiral Class Battlecruisers designed during WWI, with Germany building large Mackensen-Class battlecruisers. She was laid down the same day as the Battle Of Jutland, and the loss of three British battlecruisers caused the work to be suspended, and was redesigned, with more armor. In 1917, the construction of the three sister ships (Anson, Howe, Rodney) were halted, as the construction of merchant ships would be more important, with the U-Boat blockade. HMS Hood's construction continued. She was commissioned on May 15, 1920. The Hood was involved in many "showing the flag" missions between 1920 and 1939, including a circumnavigation of the world with the Special Service Squadron in 1923-1924. She was given refits from 1929-1930. While headed to Gibraltar for a Mediterranean cruise in 1935, she was rammed in the port side quarter deck by the battlecruiser Renown, damaging her left outer propeller and leaving a dent. Both captains were court-martialed, as well as the squadron commander. The squadron commander and the Hood's captain were acquitted, but the Renown's captain was relieved. The Hood was due for a badly needed refit in 1941, as the ship was outdated and her material condition was badly deteriorated. However, World War II broke out, and this was soon an impossibility. She was employed with patrolling the vicinity on Iceland and the Faroe Islands to protect convoys and intercept merchant raiders and blockade runners. On September 25, 1939, the Home Fleet was spotted by German aircraft, and the Hood was fit by a 250Kg bomb, and needed a refit. In 1940 the Hood participated in the destruction of the French Fleet to avoid them falling in enemy hands. When the Bismarck sailed with Prinz Eugen for the Atlantic, the Hood and Prince Of Wales set out to intercept them. On May 24th, between Greenland and Iceland, they met. The Hood engaged the Prinz Eugen, the ship in the front. The German ship returned fire several minutes later, with Prinz Eugen scoring a hit, starting a fire with the ready-use ammunition. The Hood was turning to reveal her rear turrets, when she was hit on the deck by a shell from the Bismarck, at 16.65 Km away. A huge jet of flame shot out, and a devastating magazine explosion followed, destroying the back of the Hood, and the ship sunk in only three minutes, with the bow pointed near vertically. Only three survived. MODS For the ship to appear in full glory BDArmory (Requirement for NAS) C.A.L++ (Community Ammunition Library for BDArmory)(Ammo for NAS guns) KerbPaint(Hull Paint) NAS - Naval Artillery System (Weapons systems) TweakScale - Rescale Everything!(For parts where the ship needed specific sizes and I wasn't willing to raise part count) WW2 Warships(Hull, much of the superstructure) Recommended Vessel mover/Hyperedit to move around, Hanger extender to see the whole ship in the SPH, Scatterer-Nice waves DOWNLOAD This ship is part of my Battle of The Denmark Strait pack. 883 parts, over 260 meters long, capable of reaching 20 M/s (5.5 M/s after than the real thing...) Action Groups 1-Toggles boilers&turbines 2-Ship goes kaboom (A huge one, so anticipate some lag...) 3-Toggle Main Battery 4-Secondary Guns Toggle 5-AA Guns MAIN BATTERY IN ACTION SECONDARY GUNS Thanks for reading, if you find any issues, please let me know!
  14. every rocket I strap this thing to keeps toppling over. What's a good way to build ascent stages for huge craft?
  15. I present... The ninth iteration of my frigate class warships! Download: Frigate Mk IX-A As always, let me know what you think below. Mk VIII-A More ships
  16. The Saturnian Naval Dockyards Presents... THE BISMARCK! The Bismarck was the first of the twin Bismarck-Class Battleships. She served in the Kriegsmarine during WWII, and entered service on August 24th 1940. She was named after Otto Von Bismarck, the primary force behind Germany's unification in 1871. It led a short career participating in Operation Rheinubung in May 1941 to raid allied shipping in the Atlantic. The British spotted her and the heavy cruiser Prinz Eugen several time in Scandinavia. They intercepted her and Prinz Eugen at The Battle Of The Denmark Strait, but soon HMS Hood, pride of the Royal Navy was destroyed, and Prince of Wales was heavily damaged. Bismarck took multiple hits and suffered an oil leak, and it split off from Prinz Eugen to reach Occupied France. The British Fleet’s Ark Royal deployed Swordfish bombers and one scored a hit on the battleships rudder, disabling it. In the final battle involving a huge portion of the British Fleet the next morning, the heavy bombardment resulted in her being scuttled by the crew. 2200 men were killed. MODS BDArmory C.A.L KerbPaint NAS - Naval Artillery System Procedural Parts TweakScale - Rescale Everything! WW2 Warships DOWNLOAD This has been my main project for the past few weeks. It is fully functional, reaching 16.8 M/s, and is 251 Meters long, and is at 907 parts. Notes on landing in the water- Use VesselMover Or Hyperedit, and when you fall, keep your vertical speed under 7M/s. 1-Toggles Engines 2-Thrust Reversers On and Off 3-38CM Main Batteries 4-10.5CM Secondaries 5-12.7CM (IRL 15CM) Secondaries 6-Toggles AA Guns 7-Makes the AA Guns start shooting without clicks. MAIN BATTERY GUNS IN ACTION RUDDERS SHIFTING AA GUNS IN ACTION "In Norway" Stripes This is the appearance of the Bismarck as it entered Norway. Note* The ship had swastikas in the front and back, but figuring that it wouldn't be much appreciated on the forums, i've gone with the Maltese Cross. DOWNLOAD REDUCED PARTS VERSION A somewhat more sane 636 part version of the vessel for those with not too good computers (that may change in 1.1...) DOWNLOAD Thanks For Reading, if you find any issues, let me know!
  17. Welcome to... Alexander's Stock Craft Repository! Now that we've got that out of the way, let me explain the reasoning behind this here thread: The last forum migration marked the end of our beloved "Rocket Builders" section, and thus the end of my beloved company! (Which I think was a positive, since most of us on there were breaking the "no role-playing" policy, including myself... Shame on me!) Since then, I've been very inactive (somewhat), and lazy (more so), and have neglected making a new repository of my crafts. So with that in mind, I've finally found the time to to do just that and put up all my crafts in this one thread. The thread is separated into sections, which are based on craft type. Enjoy! My latest addition! The Frigate Mk VIII-A A truly magnificent beast! 44 Long I-Beam missiles and 6 (6!) Tire-tipped missiles! Will melt most computers. Below is an album of my current space fleet configuration. The ships have a very specific style to them which I adopted back when I first began building up my space fleet. Most of the more combat oriented vessels feature a core, which separates the two distinct sections of the ship. At the front you will find the internal weapons section, and at the back you'll find the fuel and engine section. They're powered by solar power, since radioisotopes are pretty damn expensive! So make sure to refill your electricity! As far as armament is concerned, The more modern ships of my fleet utilize tire warheads, whereas the older ones still have SRB's. (The SRB's should be switched out as they blow up the internals of the ship in spectacular fashion, thanks to KSP's new heating model!) They're also usually completely decked out with I-Beams, which are quite lovely when dealing with any type of ship. (Although tires wreck anything anyway, they're not as abundant on my ships as I-Beams) Here is where you'll find all my ground related stuff. As far as these crafts are concerned, they're not really uniquely made in any way. I make stuff like this very rarely, but I'm proud of it nonetheless. The "Lost Files" section Here are some of the ships I've lost. They're on my old hard drive, which I've yet to buy an adapter for. So I guess they're not technically lost, but I don't have a craft file to share at the moment. Let's hope I'll be able to recover these files one day. Maybe I should call it the "Teasing Section"... Thanks for browsing through my catalog! Hope you found at least some of my stuff cool!
  18. THE SATURNIAN NAVAL DOCKYARDS PRESENTS The Royal Navy Admiralty M Class WWI Destroyer This is the main project i've been working on the past few weeks, which once again shatters personal records at 804 parts and over 10K tons in weight. This is the first destroyer i've built. This is a replica of the Royal Navy's 85 Admiralty M Class Destroyers, which saw service during World War I. This replica doesn't have an decorated interior, but it has a very detailed exterior and travels at about the same speed as the real destroyers at about 34 knots, with working gun turrets and torpedo tubes. The Admiralty M Class Destroyer was 82 meter long. A couple were sunk at the Battle Of Jutland in 1916 and in several other incidents during WWI. Each ship carried 2 twin turret torpedo tubes, 3 single barrel QF Mark IV 102 MM guns, and two single barrel pom-pom guns. Subclasses under the class of ship include the names of the builders, the Yarrow M Class (and Yarrow Later M Class), Thornycroft M Class, Hawthorn M Classes. They displaced 1010 tons standard, had three steam turbine shafts, and had a complement of 80. Modlist-NAS, BD armory, WW2 Warships, tweakscale and kerbpaint. Hyperedit, vessel Mover, and Scatterer HIGHLY recommended. Action groups 1 Toggles the turbines, though they are activated by staging. 2 Toggles thrust Reverser 3 Detonates the Torpedo explosives, only use when the torpedoes are about to hit the very own target 4 Smokescreen-Doesn't do much, but it adds effects. 5 Toggles Fire Hose. DOWNLOAD It is recommended that you should switch to the probe core that the balancing tank is attached to, as it provides orientation of the barrel. The turret rotation is powered by reaction wheels getting power from fuel cells, so deactivate the fuel cells when you don't need them. The Torpedo Tube Turning is powered by the same principle. The balance isn't perfect, so you will have to use SAS to perfect pitch. You should also switch to the probe core on the very back for the orientation of the torpedo tubes. The torpedoes reach 20 M/s+ at top speed, weighing under 900 KG. Sometimes the torpedoes might break from impact on the water, so you might want to limit throttle when you send them into the water, since throttling up can be done later by the torpedoes themselves thanks to probe cores. Click "3" to detonate the explosives when they get close to the enemy warship. Here are more pictures and the gifs above, as well as the pom-pom projectiles (if you are serious about taking it into battle, replace them with something else, they aren't very good), and the smokescreen. I plan on part reduced versions and versions using less part consuming weapons and details, as 804 Parts is easily the near-limit for ships for many computers (including mine). I recommend NOT exceeding 2X Physics warp, there may be Kraken attacks... To put it into the water, activate hack gravity, and teleport it into the water with VesselMover/Hyperedit, then deactivate the gravity hack, then let it fall into the water. Some pictures above were also with MovieTIme ColorFilm and B&WFilm choices. If you find potential issues with this craft, please consider leaving a comment what the issue is and I will try to fix it. -------------------------------------------------------------------------------------------------------------------------------------------- ADMIRALTY M CLASS DESTROYER REDUCED PARTS This version cuts the part count to a fairly low 512 parts for use on worse computers. The turrets are less wonkier and the pom-poms have been replaced, as have the torpedoes with NAS/BDA versions. FLIR targeting balls are added for scouting and targeting. DOWNLOAD -------------------------------------------------------------------------------------------------------------------------------------------- QF 4Inch (102 MM) Mark IV GUN Subassembly DOWNLOAD The rotating gun, now for use on your own vessels to combat enemy ships! --------------------------------------------------------------------------------------------------------------------------------------- Pom-Pom Single Barrel Gun Small 7 part subassembly with a tweakscale projectile. Doesn't really do much. DOWNLOAD --------------------------------------------------------------------------------------------------------------------------------------- TWIN TORPEDO TUBES DOWNLOAD Twin Torpedo tubes, with turning turrets with pretty good turning speed. The torpedoes travel at over 20 M/s, though you need to click 3 to detonate the explosive nosecone. Use the SAS to your full advantage, the balance without it is wonky. It's pretty reliable, but I don't recommend dropping the torpedoes from anything higher than the destroyer above's height. --------------------------------------------------------------------------------------------------------------------------------------- Thank you for reading, I hope to build even more ships!
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