Denco
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Everything posted by Denco
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[1.1] AFBW v1.7-beta (Joystick & controller mod)
Denco replied to nlight's topic in KSP1 Mod Releases
That's strange because if I change the "incremental action sensitivity" and "Discrete action step" I'm not noticing much difference in sensitivity. -
[1.1] AFBW v1.7-beta (Joystick & controller mod)
Denco replied to nlight's topic in KSP1 Mod Releases
Does anyone know how to set up sensitivity for the X360? Can we do it inside this wonderful mod? Or is it done trough the stock settings in controls? -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Denco replied to rbray89's topic in KSP1 Mod Releases
This mod is great. Is there a way to disable clouds on the map and tracking station screen? -
Hello Squad team, Until recently I found this wonderful mod called AFBW that is really a must if you use a controller, which I'm sure many do. I beg you to incorporate this into the main game just the way it is because its perfect. It allows us to change keys and create more than one profiles on the fly - in game. And those effects are immediately shown. For instance because I like to use my right stick for camera it means I have to decide on where to map roll and yaw, but since AFBW allows more profiles to be loaded I can just change between them in game without any problems. Here is the mod: Regards
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[1.1][1.1-1] Apr-19-2016 Dynamic Texture Loader
Denco replied to rbray89's topic in KSP1 Mod Releases
I have a question. Why does memory usage increases by a small amount whenever I revert a flight or tab out/in ( later not always the case ). I mean the game does use the same textures. Is unity really this unefficient? -
[1.1] AFBW v1.7-beta (Joystick & controller mod)
Denco replied to nlight's topic in KSP1 Mod Releases
Another essential mod in my collection Regards -
[1.0.2][May20] WasdEditorCamera: FPS editor controls
Denco replied to FW Industries's topic in KSP1 Mod Releases
Why is this mod not more known. Its one of the essential ones Thank you. -
So today I've tried my 360 controller with ksp. Everything works great except two things. First with rockets. Is it possible to map a button to my joystick that would switch between staging mode and docking mode? I'm asking this because I want to map the camera controls to my right stick but if I do that I loose my translation controls. EDIT: I've mapped my translation controls so that they are the same as the rotation ones. Is this the correct way of doing this. I've done this since I found a key that switched between rotation/translation in docking mode. My next question is how to bind a key for a docking mode. I cant for the likes of me have kerbal turn left or right on EVA? There are some analogue mappings there but they don't seem to be working. How do you guys have your gamepads mapped. Any tips are welcome. Regards.
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What the heck is happening to Kerbin!?
Denco replied to SmashingKirby148's topic in KSP1 Gameplay Questions and Tutorials
I have the same problem as the OP which was not happening in previous versions. -
[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Denco replied to bac9's topic in KSP1 Mod Releases
Anyone using this with the stock drag model are there any issues? I find that using FAR drastically alters the game and its not to my liking.- 4,460 replies
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Dammit. I was hoping it'd get fix by now
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Just got back in the game and can't decide if I wanna play 86 or 64b? Do the issues when using 64b still persist?
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I'll try this thx.
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I've found another ghetto solution to this by using a coin ( Not my picture ) http://i.imgur.com/raguVpT.jpg
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It is needed sometimes. A walk even of 2km is quite a long walk and implementing something so basic should not be hard to the developers.
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It would be a great idea to add a auto walk key in the game that way we don't have to hold W key when walking on planets and can move away from the computer if it includes a long walk.
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Does anyone still have this plugin?