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KSP2 Release Notes
Everything posted by bawr
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[0.23.5] KSPStockTweaks: things that (supposedly) should have been stock
bawr replied to bawr's topic in KSP1 Mod Releases
I've just started playing KSP again, so... I'll check, and update if needed. -
Because Dwarf Fortress doesn't let me build rockets. Yet.
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Certainly. Just watch the new thread I linked earlier, and give it a day or two.
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Okay, now that this is done, any other tweaks I can offer? Aside for the landing gear thing, already working on that.
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JoystickPrecision - makes precision control toggle apply to control axes
bawr replied to bawr's topic in KSP1 Mod Releases
This mod moves to the pack thread: http://forum.kerbalspaceprogram.com/threads/80951-KSPStockTweaks-things-that-(supposedly)-should-have-been-stock -
And so we come to version 1.2: http://forum.kerbalspaceprogram.com/threads/80951-KSPStockTweaks-things-that-(supposedly)-should-have-been-stock
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By popular demand, in public domain. Download link: KSPStockTweaks v1.2 Included tweaks: FlightDefFreeCam - sets the free camera as the default; FlightDefPrecision - sets precise / caps lock controls as the default; MapShowNavBall - shows navball on the map by default; JoystickPrecision - makes precision toggle apply to control axes; When precision controls are enabled with [Caps Lock], joystick axes are scaled down by a half. Which means that you get double the precision, with half the control range. For example, even when you tilt your joystick all the way up, pitch only goes to half the meter.
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I agree in principle, although I intend to provide them as standalone versions for people to mix and match simply, and because the tiny versions serve as a useful, if short, code examples for starting modders (like myself). As Don Knuth said, premature optimization is the root of all evil. More seriously though, the default page size is like 4kB almost everywhere, so... even if I make a thousand of those, that's still under 4MB of "wasted" memory. And if you take a look, both of my current mods are exactly 4kB in size.
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The plugin is great, but I have two minor issues with RC2. 1. I tried to merge NASA parts with the Squad parts and failed miserably, alt-click on NASA and then alt-click on Squad does nothing. 2. NLua references another version of KopiLua than the one provided in the package, not sure if it's an actual issue or not, but it makes compiling impossible if KopiLua is added as a reference, even though it doesn't need to be.
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JoystickPrecision - makes precision control toggle apply to control axes
bawr replied to bawr's topic in KSP1 Mod Releases
There's another lovely idea - specifying the limit by TWR, not by thrust percentage. I'll see what I can do. -
Not difficult at all - monitor this thread, I'll make a single page for all such small tweaks and link it here.
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JoystickPrecision - makes precision control toggle apply to control axes
bawr replied to bawr's topic in KSP1 Mod Releases
I'm not sure how I could do that, but if you could point me in the right direction, I'd be happy to catch a precision toggle event instead. -
JoystickPrecision - makes precision control toggle apply to control axes
bawr replied to bawr's topic in KSP1 Mod Releases
Spot on. I've been having the same impression and I created this as a quick fix before I figure out a proper way of doing things. I've been thinking about that and I don't see a clean way of handling the issue... yet. One idea is to roll my own "select axis / button" window, which would be a pain, but should be doable. Only I really don't want to do much, if any, GUI stuff. Another idea is to use stock KSP controls, dynamically unbind them (yeah, fun all around, but at least I get the KSP binding GUI), and basically roll my own replacement for control axes. Under that scheme you'd bind your staging axes as usual, except in the actual game we'd use "throttle (incremental)" axis and *secondary* throttle up / down keys to control precision/scaling of the control axes instead. I'm not sure what you mean here - would you like to use the same scheme as for the control axes? Limiting the max value, but increasing the precision? That's what I'd like ideally, but it won't happen soon. Version 2.0, ideally. -
JoystickPrecision - makes precision control toggle apply to control axes
bawr replied to bawr's topic in KSP1 Mod Releases
That's on my list, too. I was hoping not to do any GUI for now, since this is my second KSP plugin, the other one to show navball on the map also has like 25 lines total... but I see I just have to learn faster. -
JoystickPrecision - makes precision control toggle apply to control axes
bawr replied to bawr's topic in KSP1 Mod Releases
Actually, I'm looking into that as well, for the same reason. I'll post here if I figure something out. -
JoystickPrecision - makes precision control toggle apply to control axes
bawr replied to bawr's topic in KSP1 Mod Releases
Note: this currently just does pitch, yaw, and roll, and doesn't touch the translation axes because I don't use my joystick for those. If anyone wants this tweaked further, just drop me a line here. -
Edit user control settings (joystick axes)
bawr replied to bawr's topic in KSP1 C# Plugin Development Help and Support
In case anyone was ever wishing for something similar, here's a small plugin I made: http://forum.kerbalspaceprogram.com/threads/80788-JoystickPrecision-makes-precision-control-toggle-apply-to-control-axes -
Tired of oversteering your craft with a joystick? With this, when precision controls are enabled with [Caps Lock], joystick axes are scaled down by a half. Which means that you get double the precision, with half the control range. For example, even when you tilt your joystick all the way up, pitch only goes to half the meter. Made it for myself - but maybe someone gets some use from it as well. Placed in public domain. Download: JoystickPrecision v1.1
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Edit user control settings (joystick axes)
bawr replied to bawr's topic in KSP1 C# Plugin Development Help and Support
Thanks, I've managed to find that with Object Explorer. For reference, it's as simple as: GameSettings.AXIS_PITCH.scale = 0.50F; -
[1.12.x] LCD - Launch CountDown v1.8.0 [23 Oct 2019]
bawr replied to Athlonic's topic in KSP1 Mod Releases
I'm missing "ignition, liftoff", otherwise this is great. -
Fixed. You may all rejoice.
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I really hated how the navball is disabled on the map by default. So I fixed it. I present to you: MapShowNavBall v1.1
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Exactly what it says on the tin. Placed in public domain. Source included. Download: MapShowNavBall v1.1
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Hi, I want to make a simple plugin that applies the precision control toggle to joystick input, since I tend to over-steer horribly. As a starting point, I would like to dynamically edit the "scale" parameter for joystick axes, which is defined in the settings.cfg file: AXIS_PITCH{ name = Mad Catz F.L.Y.5 Stick Axis 1 id = joy0.1 inv = False sensitivity = 2 deadzone = 0.025 [B]scale = 1[/B] group = 0 switchState = Any } How would I go about changing it in-game? I just need a nudge in the right direction, this will be my first plugin written for KSP. I know C#, the problem is finding a suitable API to use, specifically.
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What music do you listen to while playing KSP?
bawr replied to Scenter102's topic in KSP1 Discussion
This is simply awe-inspiring. Noted for future reference. I usually listen to Mission Control at soma.fm - which is why I never installed Chatterer.