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Everything posted by kidolvski
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I decided to try and replicate SpaceX's new Dragon V2. Download link: http://www./view/sbmascwevxghzts/Dragon_V2_replica.craft The all-new Dragon V2 features propulsive landing with the precision of a helicopter, allowing for quick reusability and interplanetary trips that would otherwise be constrained by ocean landings. (source: http://www.spacex.com/news/2014/05/30/dragon-v2-spacexs-next-generation-manned-spacecraft) Here comes the replica: Tell me what you think.
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The close calls we all have from time to time.
kidolvski replied to Cat_Fish12321's topic in KSP1 Discussion
Once I deorbited one of my old stations, but I forgot to empty one hitchiker... I saw that I had 3 kerbals on a sub-orbital trajectory near Kerbin, and that's when I found out. So I immediatly switched to the station control and I managed to get the Kerbals in escape pods just before hitting atmosphere which would have made EVA's impossible. -
Small things at Ends of Large ships.
kidolvski replied to davidpsummers's topic in KSP1 Gameplay Questions and Tutorials
You can also zoom out and turn your camera looking towards the front of the ship. Then te back of the ship becomes quite large as well. -
I like the F-1B. It's got a nice shape as seen from the side. Makes me think of the cockpit position on a fighter like the Mig-29.
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Ah you mean like that. I tried to put a radial parachute on the EVA chair and make it blast away from the jet using sepatrons. I actually got it right so that the pilot in the EVA seat was hidden inside the model of the cockpit. But the ejection system did not work.
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Antenna gun is more of a thing for jets like A-10's I guess, here it is a bit overkill, I may remove it. Do you have a link or anything for the pilot escape system because I tried making it but it did not really work. Edit: noticed I had not even included a download link, silly me. It is included in the first post now.
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I got one more version of the jet posted above, just a small change on the wings. I also tried to make a version looking like the F-104 Starfighter to achieve that "supersonic" look, but I could not generate enough lift using smaller wings. Based on the MiG-23. This is just another aircraft I built, my own replica of the SR-71
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This is my own stock jet fighter, the Air Superiority Fighter I, or ASF-I for short. Download link (antenna gun removed):http://www./view/5z2yl7phr34s3rp/ASF-I.craft With it come four missiles. Flying with SAS enabled is recommended, also, this jet was designed for low-altitude operations. Powered by two C-7 Aerospace BJE's, it takes of easily and can maintain good cruising speeds. The only downside to this aircraft is it's lower maneuverability, therefore it is best used as a hit-and-run fighter. Let me know what you think!
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Extra Vehicular Activity Mobility Unit
kidolvski replied to kidolvski's topic in KSP1 The Spacecraft Exchange
http://kerbal.curseforge.com/ksp-mods/220335-astronomers-visual-pack-v3-beta It's actually the Astronomer's Visual Pack V3 beta. Great mod, adds very nice planet effects including the Aurora Borealis, or the Kerbal variant of it at least. -
Air Augmented rockets
kidolvski replied to KerikBalm's topic in KSP1 Suggestions & Development Discussion
Sounds like a great idea indeed. -
Air Augmented rockets
kidolvski replied to KerikBalm's topic in KSP1 Suggestions & Development Discussion
So if I get it right, in atmospheres this produces more thrust by using the hot fuel/oxidizer-mixture to heat and expand the collected reaction mass. But out of the atmosphere it's basicly a normal rocket engine in a "tube". -
Extra Vehicular Activity Mobility Unit
kidolvski replied to kidolvski's topic in KSP1 The Spacecraft Exchange
Thanks! It's a bit better scaled now indeed. -
The Extra Vehicular Activity Mobility Unit, or EVAMU for short, is my latest design. http://www./view/v3wje3z9w6zi655/EVAMU_mkII.craft The vehicle provides a great way to move around your space stations, or move from base to base on low-gravity planets like Minmus. This vehicle is also capable of landing on at least Minmus, so planets with a lower gravity should be fine too*. *Try landing on bigger planets at your own risk. Have fun with it. During orbital and sub-orbital maneuvers it is best to use the docking port as the control port. This will make the suit a little more stable. Please let me know what you think!
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Hull Flags, How do you edit them?
kidolvski replied to Sentmassen's topic in KSP1 Gameplay Questions and Tutorials
Kerbal Space Program>GameData>Squad>Flags. Open one with paint and you will be able to edit them. -
Runway versus Launchpad?
kidolvski replied to asb3pe's topic in KSP1 Gameplay Questions and Tutorials
A quick reinstall always work, just back up your saves. -
It's really a shame that drogue chutes dissapear when you touch down. Otherwise you could do SR-71 style landings. You could still try to land the plane with some parachutes, in my experience, it does work, but it's important to use drogues so the sudden G-forces don't rip apart the plane when the main chutes open.
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Why cant dock this vessels?
kidolvski replied to juvilado's topic in KSP1 Gameplay Questions and Tutorials
It seems like the autonomous cores are clipped into the ASAS unit. Maybe that's the reason the docking ports don't work, maybe they're not placed properly. -
"thousands degrees below zero" In the universe where I live, the absolute zero is still -273 C.
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I think you will be able to use parachutes to safely "land" spent stages, after which you can recover them.
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stationary moon orbit up-down travel
kidolvski replied to ximrm's topic in KSP1 Gameplay Questions and Tutorials
If you made a huge elevator going up from your base to your station, just imagine it, you could, because the "cable" to which the elevator is connected would give you the needed orbital velocity. But I think that is very hard, if not impossible. -
stationary moon orbit up-down travel
kidolvski replied to ximrm's topic in KSP1 Gameplay Questions and Tutorials
When you take off heading straight up, with your crew transfer vehicle, your orbital speed is not high enough to sustain an orbit around the Mün. Thats why people make gravity turns when taking of, with the purpose of achieving an orbit. The station is moving with enough orbital velocity to sustain an orbit. Therefore the relative orbital velocity between the transfer vehicle and the station, is the velocity that the station is travelling at, that is why it is not possible to burn straight up and dock. That is what I mean. -
Any way to keep debris?
kidolvski replied to Cochonrambo31's topic in KSP1 Gameplay Questions and Tutorials
Big debris fields like in the movie Gravity would be awesome...