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Crampman

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Everything posted by Crampman

  1. For my first munar landing, about a year an half ago, I used an overpowered vehicle including 3 launches : a lander, a crew transfer ship and a propulsion module using 3 or 4 LV-Ns I don't have any pictures, sadly, but it was an epic success !
  2. The problem with KW fairings, when fixed, is that they do not protect anything... Any thoughts on fixing that ?
  3. The node placement is easy to fix, even for the fairings. But I cannot get them to work, even by adding the ModuleCargoBay to them. Any ideas on that ?
  4. Hi folks ! After long and painful (and unsuccessful) tries, I've finally made a functional SSTO with a big payload capacity ! Vertical take-off ! Chute landing : safe & easy ! Station-size payloads ! The first version can carry a 4-5 tons payload to LKO with ~1000m/s to spare. The pros are : - No tricky take-off / landing (I crashed countless ships after wobbling on the runway) - Large payloads - Very stable design : the payload COM is very close to the ship COM during the whole flight The cons are : - No payload protection during atmospheric flight - The weight/thrust ration can be weak at take-off with a heavy payload.
  5. Hello folks ! Some time ago I decided to build a space station, but with just enough mods to make it interesting. These mods are : - FusTek Station Parts, for the look of the parts - Station Science, for the science thing, and make the station actually doing someting - KW Rocketry, for the heavy rocketry, and the fairings - Mission Controller, not really useful, but I like the budget thing - MechJeb, for the time savings Unfortunately, the parts from Station Science are quite ugly, but useful, and the parts from Station Parts are nice looking but almost useless. So I created a hack-mod to create some parts with the Station Parts look and the functionalities from Station Science. I might release it if I can fix some last bugs... The purpose of the station was to run all the Station Science experiments (There are 6 modules, each running 1 experiment. Some of them require extra modules to run, like a Cyclotron, a Zoology lab...) To do this, the station must include : - 2 labs (They produce "Eureka", a resource required to run all the experiments. This is a slow process, so 2 labs are required) - 2 habitation modules - 2 cyclotrons (Some experiments require 2 running cyclotrons at the same time) - 1 zoology lab - 1 logistics module - 1 utilities module - 4 solar arrays (The cyclotrons eat tons on energy) - 1 sas (The Station Parts don't have any crew hatches, so no EVA...) - 6 experiments modules - Some docking ports left for crew or resupply ships That's a lot of stuff, and some module are quite heavy. A single cyclotron weights 40 tons... These are the missions launched to build the station : KSS-I : the first module launched is the habitation module "Karmony", the centre of the station. Payload weight : 8.5 tons The first launch of the Zephir II-A launcher KSS-II : the second module was the first lab "Kestiny". The heavy payload, 12.6 tons was difficult to put on orbit for the Zephir II-A launcher. A heavier launcher was required for future heavier payloads... The two first modules, moments before docking KSS-III : one of the heaviest launches was the first cyclotron, with a total payload of 44.6 tons. The variant Zephir II-B launcher was developed for this purpose, with more boosters, and a more powerful second stage. The heavy-duty Zephir II-B launcher moments after take-off KSS-IV & KSS-V : the next missions launched the first two solar arrays. These light but bulky payloads (3.5 tons each) were launched by the smaller Zephir I rocket, originally developed for sending the crew ships. One of the solar arrays being send to orbit KSS-VI : the second lab, "Kolumbus" and one of the node modules, with a payload of 12.6 tons The space lab Kolombus KSS-VII : the second habitation module, "Kunity", another node module, and the Kupola observation module. 13.6 tons payload, launched by a customized Zephir II-A (slightly more powerful second stage) Kunity, moments before docking KSS-VIII : the "Kuest" sas module is the only module allowing EVAs. With only 3 tons, it is the lightest module of the station. KCS-I : with those modules, the station was viable, and could receive its first crew. The first team was leaded by Jebediah Kerman. KSS-IX : the utility module "Keornardo" was required to enhance the life support systems of the station, allowing larger crew on board. KSS-X : the second very heavy launch is the second cyclotron, weighting 44.8 tons. All the heavy modules have been launched KSS-XI & KSS-XII : the last two solar arrays are needed to run the two cyclotrons at full power. The last solar array moments before installation KCS-II : a larger crew will be required to run all these experiments, so a second team is send to the KSS. The second team is ready for science ! KES-I & KES-II : the last modules necessary to run the experiments are... the experiments. Launched 3 at a time, only 2 missions are required. The payload for each launch is 2.7 tons. The station is now complete The total weight of the station is 181,5 tons, with an average load of fuels. It is made of 173 parts, so it is a bit laggy up there... Running all the experiments took quite a long time, as the "Eurekas" are long to produce. Because the station orbit is only at 150km, it is not possible to warp very fast. After 2 runs of each experiment, it gave a total of 2050 Science pts. I expected a bit more, given all the trouble to build this, but some experiments might not have been maxed yet... A future plan could be to send all the station to a munar orbit, and do more science... I'll see if it is possible soon ! Thanks for reading !
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